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canvas_layer.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
canvas_layer.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
http_request.cpp
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Signals: Port connect calls to use callable_mp
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2020-02-28 14:24:09 +01:00 |
http_request.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
instance_placeholder.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
instance_placeholder.h
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Remove more deprecated methods and code
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2020-02-13 12:37:45 +01:00 |
node.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
node.h
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
resource_preloader.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
resource_preloader.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
scene_tree.cpp
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Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
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2020-03-01 23:00:42 +01:00 |
scene_tree.h
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Huge Debugger/EditorDebugger refactor.
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2020-02-21 11:12:03 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
timer.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
timer.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
viewport.cpp
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Signals: Manually port most of remaining connect_compat uses
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2020-02-28 14:24:09 +01:00 |
viewport.h
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Fix MIMPAMPS typos in constants throughout the engine
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2020-02-20 01:31:43 +02:00 |