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fileserver
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
icons
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
io_plugins
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
plugins
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-Many many fixes
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2016-10-29 20:48:09 -03:00 |
animation_editor.cpp
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AnimationEditor: zoom using ctrl+wheel
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2016-09-23 14:57:54 +02:00 |
animation_editor.h
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Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799
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2016-07-22 09:42:12 -03:00 |
array_property_edit.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
array_property_edit.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
asset_library_editor_plugin.cpp
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Add thread support to HTTPRequest, changed assetlib to use it.
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2016-07-24 16:09:43 -03:00 |
asset_library_editor_plugin.h
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Downloaded templates from project manager can now be installed.
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2016-07-11 21:34:50 -03:00 |
call_dialog.cpp
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i18n: Second pass at proofreading
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2016-05-21 01:27:27 +02:00 |
call_dialog.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
code_editor.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
code_editor.h
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-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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2016-09-11 10:05:46 -03:00 |
connections_dialog.cpp
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Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
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2016-08-06 19:00:54 -03:00 |
connections_dialog.h
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ConnectionsDock: Double click to create and go to signal connection
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2016-06-12 01:05:54 +02:00 |
create_dialog.cpp
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Added a generic AStar implementation to Godot.
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2016-09-13 18:17:18 -03:00 |
create_dialog.h
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Added favorites and recent history to create dialog
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2016-09-12 23:23:36 -03:00 |
dependency_editor.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
dependency_editor.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
doc_code_font.h
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doc_font.h
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doc_title_font.h
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editor_asset_installer.cpp
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Fix crash on asset lib install
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2016-07-10 17:19:29 -03:00 |
editor_asset_installer.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
editor_autoload_settings.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
editor_autoload_settings.h
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Fix Orphan StringName on EditorAutoloadSettings class
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2016-07-14 12:08:40 -03:00 |
editor_data.cpp
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fix get_selected_nodes()
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2016-09-10 17:50:20 -03:00 |
editor_data.h
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fix get_selected_nodes()
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2016-09-10 17:50:20 -03:00 |
editor_dir_dialog.cpp
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Select newly created folder on Directory dialog
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2016-09-06 07:33:59 +09:00 |
editor_dir_dialog.h
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-Do not ask about overwriting when opening a script in the wizard, but still show complaint about existing. Closes #4545
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2016-06-18 19:32:52 -03:00 |
editor_file_dialog.cpp
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Fix typo in file dialog shortcut
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2016-06-28 11:22:31 -03:00 |
editor_file_dialog.h
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-Added ability to disable overwrite warning on file dialog, fixes #4545
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2016-06-20 00:38:13 -03:00 |
editor_file_system.cpp
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-Added bindings to the resource filesystem for editor
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2016-09-10 17:34:27 -03:00 |
editor_file_system.h
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Added proper resource preview cache invalidation, fixes #5342
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2016-07-03 13:16:10 -03:00 |
editor_fonts.cpp
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_fonts.h
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editor_help.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
editor_help.h
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Making bits of docs appear in different dialogues is made easier with EditorHelpBit
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2016-08-23 23:15:16 -03:00 |
editor_icons.h
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editor_import_export.cpp
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Fix various warnings
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2016-08-13 13:21:35 +02:00 |
editor_import_export.h
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Changed import workflow
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2016-05-27 14:19:11 -03:00 |
editor_initialize_ssl.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
editor_initialize_ssl.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
editor_log.cpp
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2D Shaders are working again using the new syntax, though all is buggy in general
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2016-10-10 18:31:01 -03:00 |
editor_log.h
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More custom theme support for editor
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2016-09-20 20:41:57 +08:00 |
editor_name_dialog.cpp
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editor_name_dialog.h
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editor_node.cpp
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-Many many fixes
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2016-10-29 20:48:09 -03:00 |
editor_node.h
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-Added ViewportContainer, this is the only way to make viewports show up in GUI now
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2016-10-05 01:26:35 -03:00 |
editor_path.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
editor_path.h
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editor_plugin.cpp
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Merge pull request #6525 from vnen/plugin-bottom-show-hide
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2016-09-18 20:06:10 +02:00 |
editor_plugin.h
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Merge pull request #6525 from vnen/plugin-bottom-show-hide
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2016-09-18 20:06:10 +02:00 |
editor_plugin_settings.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
editor_plugin_settings.h
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Drop empty files that are not used anywhere
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2016-06-18 19:46:30 +02:00 |
editor_profiler.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
editor_profiler.h
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fixed compilation bug
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2016-05-21 23:20:49 -03:00 |
editor_reimport_dialog.cpp
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i18n: Second pass at proofreading
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2016-05-21 01:27:27 +02:00 |
editor_reimport_dialog.h
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editor_resource_preview.cpp
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-Added way to generate resource previews from script plugin.
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2016-09-10 15:32:17 -03:00 |
editor_resource_preview.h
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-Added way to generate resource previews from script plugin.
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2016-09-10 15:32:17 -03:00 |
editor_run.cpp
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Improve debug focus behavior
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2016-09-14 04:02:18 +02:00 |
editor_run.h
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Improve debug focus behavior
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2016-09-14 04:02:18 +02:00 |
editor_run_native.cpp
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Fix autosave when run on remote device
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2016-06-24 21:20:43 +09:00 |
editor_run_native.h
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editor_run_script.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
editor_run_script.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
editor_scale.cpp
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_scale.h
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_settings.cpp
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_settings.h
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Added add_property_info function to Globals and EditorSettings classes
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2016-08-16 17:10:53 -03:00 |
editor_sub_scene.cpp
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i18n: Proofreading of all strings
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2016-05-21 00:21:57 +02:00 |
editor_sub_scene.h
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editor_themes.cpp
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-Added VeryLowDPI and MidDPI modes to Godot editor.
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2016-09-13 11:05:47 -03:00 |
editor_themes.h
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-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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2016-09-11 10:05:46 -03:00 |
file_type_cache.cpp
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Modified editor strings to be translatable in the future
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2016-05-03 22:25:37 -03:00 |
file_type_cache.h
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filesystem_dock.cpp
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Better editor settings for the FileSystem dock
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2016-08-16 15:27:00 -03:00 |
filesystem_dock.h
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Better editor settings for the FileSystem dock
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2016-08-16 15:27:00 -03:00 |
groups_editor.cpp
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do not allow removal of groups that come from instanced/inherited scene, closes #5505
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2016-07-07 20:50:42 -03:00 |
groups_editor.h
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Created a NodeDock with signals and groups
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2016-06-04 13:19:08 -03:00 |
inspector_dock.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
inspector_dock.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
multi_node_edit.cpp
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-Setting script in multi node edit works, closes #4442
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2016-06-19 10:13:26 -03:00 |
multi_node_edit.h
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-Setting script in multi node edit works, closes #4442
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2016-06-19 10:13:26 -03:00 |
node_dock.cpp
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Created a NodeDock with signals and groups
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2016-06-04 13:19:08 -03:00 |
node_dock.h
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Created a NodeDock with signals and groups
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2016-06-04 13:19:08 -03:00 |
output_strings.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
output_strings.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
pane_drag.cpp
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pane_drag.h
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progress_dialog.cpp
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-Some fixes to OSX retina scaling for window functions
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2016-05-30 00:28:29 -03:00 |
progress_dialog.h
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-Made editor support SSL certs by default (embedded them)
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2016-03-12 10:46:38 -03:00 |
project_export.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
project_export.h
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Move export GUI debug toggle to export settings window
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2016-04-28 16:13:26 +02:00 |
project_manager.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
project_manager.h
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Auto import project folder, confirm scan multiple folders or non-project folder
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2016-08-01 22:59:12 +03:00 |
project_settings.cpp
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Merge pull request #6249 from volzhs/issue-6121
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2016-08-28 12:02:08 +02:00 |
project_settings.h
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Show last added action on Input Map and implement InputEvent "=="
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2016-08-28 15:18:13 +09:00 |
property_editor.cpp
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Merge pull request #6554 from pkowal1982/propertyeditortooltips
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2016-10-03 11:48:08 +02:00 |
property_editor.h
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Modified resource menu for node scripts so it always goes through the new script wizard.
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2016-09-12 19:32:09 -03:00 |
property_selector.cpp
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More visual script work
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2016-08-25 17:45:20 -03:00 |
property_selector.h
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Even more work on visual script editor:
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2016-08-26 17:38:25 -03:00 |
pvrtc_compress.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
pvrtc_compress.h
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quick_open.cpp
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Improve quick open sorting
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2016-07-06 19:29:15 -03:00 |
quick_open.h
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Improve quick open sorting
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2016-07-06 19:29:15 -03:00 |
register_exporters.h
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remove trailing whitespace
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2016-05-21 15:29:25 +02:00 |
reparent_dialog.cpp
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i18n: Second pass at proofreading
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2016-05-21 01:27:27 +02:00 |
reparent_dialog.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
resources_dock.cpp
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Removed support for saving paths as relative, closes #5728
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2016-07-22 10:39:46 -03:00 |
resources_dock.h
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run_settings_dialog.cpp
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i18n: Second pass at proofreading
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2016-05-21 01:27:27 +02:00 |
run_settings_dialog.h
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scene_tree_dock.cpp
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Modified resource menu for node scripts so it always goes through the new script wizard.
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2016-09-12 19:32:09 -03:00 |
scene_tree_dock.h
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Modified resource menu for node scripts so it always goes through the new script wizard.
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2016-09-12 19:32:09 -03:00 |
scene_tree_editor.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
scene_tree_editor.h
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Adds the ability to draw parent-children relationship lines in scene tree editor
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2016-06-15 18:10:19 +01:00 |
script_create_dialog.cpp
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VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
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2016-08-05 22:48:00 -03:00 |
script_create_dialog.h
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script_editor_debugger.cpp
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Merge pull request #6479 from RandomShaper/improve-debug-focus
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2016-10-03 11:36:01 +02:00 |
script_editor_debugger.h
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Ability to reload scripts on running game
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2016-06-01 20:31:42 -03:00 |
SCsub
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-Made editor support SSL certs by default (embedded them)
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2016-03-12 10:46:38 -03:00 |
settings_config_dialog.cpp
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Fix Editor Settings dialog range editing by dragging and using the slider
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2016-07-18 18:46:16 -03:00 |
settings_config_dialog.h
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Fix Editor Settings dialog range editing by dragging and using the slider
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2016-07-18 18:46:16 -03:00 |
spatial_editor_gizmos.cpp
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-Many many fixes
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2016-10-29 20:48:09 -03:00 |
spatial_editor_gizmos.h
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-Many many fixes
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2016-10-29 20:48:09 -03:00 |