virtualx-engine/editor/import/resource_importer_scene.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

1603 lines
57 KiB
C++

/**************************************************************************/
/* resource_importer_scene.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "resource_importer_scene.h"
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/vehicle_body.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/sphere_shape.h"
uint32_t EditorSceneImporter::get_import_flags() const {
if (get_script_instance()) {
return get_script_instance()->call("_get_import_flags");
}
ERR_FAIL_V(0);
}
void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
if (get_script_instance()) {
Array arr = get_script_instance()->call("_get_extensions");
for (int i = 0; i < arr.size(); i++) {
r_extensions->push_back(arr[i]);
}
return;
}
ERR_FAIL();
}
Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err) {
if (get_script_instance()) {
return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps);
}
ERR_FAIL_V(nullptr);
}
Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
if (get_script_instance()) {
return get_script_instance()->call("_import_animation", p_path, p_flags);
}
ERR_FAIL_V(nullptr);
}
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags) {
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps, p_compress_flags);
}
Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
void EditorSceneImporter::_bind_methods() {
ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps", "compress_flags"), &EditorSceneImporter::import_scene_from_other_importer);
ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags"));
BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions"));
MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
mi.return_val.class_name = "Node";
BIND_VMETHOD(mi);
mi = MethodInfo(Variant::OBJECT, "_import_animation", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
mi.return_val.class_name = "Animation";
BIND_VMETHOD(mi);
BIND_CONSTANT(IMPORT_SCENE);
BIND_CONSTANT(IMPORT_ANIMATION);
BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP);
BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE);
BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
}
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
ClassDB::bind_method(D_METHOD("get_source_folder"), &EditorScenePostImport::get_source_folder);
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
Node *EditorScenePostImport::post_import(Node *p_scene) {
if (get_script_instance()) {
return get_script_instance()->call("post_import", p_scene);
}
return p_scene;
}
String EditorScenePostImport::get_source_folder() const {
return source_folder;
}
String EditorScenePostImport::get_source_file() const {
return source_file;
}
void EditorScenePostImport::init(const String &p_source_folder, const String &p_source_file) {
source_folder = p_source_folder;
source_file = p_source_file;
}
EditorScenePostImport::EditorScenePostImport() {
}
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
String ResourceImporterScene::get_visible_name() const {
return "Scene";
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
String ResourceImporterScene::get_save_extension() const {
return "scn";
}
String ResourceImporterScene::get_resource_type() const {
return "PackedScene";
}
bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option.begins_with("animation/")) {
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
return false;
}
if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0) {
return false;
}
if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
return false;
}
if (p_option.begins_with("animation/clip_")) {
int max_clip = p_options["animation/clips/amount"];
int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
if (clip >= max_clip) {
return false;
}
}
}
if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
return false;
}
if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
return false;
}
return true;
}
int ResourceImporterScene::get_preset_count() const {
return PRESET_MAX;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
switch (p_idx) {
case PRESET_SINGLE_SCENE:
return TTR("Import as Single Scene");
case PRESET_SEPARATE_ANIMATIONS:
return TTR("Import with Separate Animations");
case PRESET_SEPARATE_MATERIALS:
return TTR("Import with Separate Materials");
case PRESET_SEPARATE_MESHES:
return TTR("Import with Separate Objects");
case PRESET_SEPARATE_MESHES_AND_MATERIALS:
return TTR("Import with Separate Objects+Materials");
case PRESET_SEPARATE_MESHES_AND_ANIMATIONS:
return TTR("Import with Separate Objects+Animations");
case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS:
return TTR("Import with Separate Materials+Animations");
case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS:
return TTR("Import with Separate Objects+Materials+Animations");
case PRESET_MULTIPLE_SCENES:
return TTR("Import as Multiple Scenes");
case PRESET_MULTIPLE_SCENES_AND_MATERIALS:
return TTR("Import as Multiple Scenes+Materials");
}
return "";
}
static bool _teststr(const String &p_what, const String &p_str) {
String what = p_what;
//remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
what = what.substr(0, what.length() - 1);
}
if (what.findn("$" + p_str) != -1) { //blender and other stuff
return true;
}
if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
return true;
}
if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
return true;
}
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
String what = p_what;
//remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
what = what.substr(0, what.length() - 1);
}
String end = p_what.substr(what.length(), p_what.length() - what.length());
if (what.findn("$" + p_str) != -1) { //blender and other stuff
return what.replace("$" + p_str, "") + end;
}
if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
}
if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
}
return what;
}
static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape>> &r_shape_list, bool p_convex) {
if (!p_convex) {
Ref<Shape> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
} else {
Vector<Ref<Shape>> cd = mesh->convex_decompose();
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
}
}
}
}
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode, List<Pair<NodePath, Node *>> &r_node_renames) {
// Children first.
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode, r_node_renames);
if (!r) {
i--; // Was erased.
}
}
String name = p_node->get_name();
NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints.
bool isroot = p_node == p_root;
if (!isroot && _teststr(name, "noimp")) {
memdelete(p_node);
return nullptr;
}
if (Object::cast_to<MeshInstance>(p_node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> m = mi->get_mesh();
if (m.is_valid()) {
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<SpatialMaterial> mat = m->surface_get_material(i);
if (!mat.is_valid()) {
continue;
}
if (_teststr(mat->get_name(), "alpha")) {
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_name(_fixstr(mat->get_name(), "alpha"));
}
if (_teststr(mat->get_name(), "vcol")) {
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol"));
}
}
}
if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
mi->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
// Node paths in animation tracks are relative to the following path (this is used to fix node paths below).
Node *ap_root = ap->get_node(ap->get_root());
NodePath path_prefix = p_root->get_path_to(ap_root);
bool nodes_were_renamed = r_node_renames.size() != 0;
List<StringName> anims;
ap->get_animation_list(&anims);
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
Ref<Animation> anim = ap->get_animation(E->get());
ERR_CONTINUE(anim.is_null());
// Remove animation tracks referencing non-importable nodes
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
for (int j = 0; j < path.get_name_count(); j++) {
String node = path.get_name(j);
if (_teststr(node, "noimp")) {
anim->remove_track(i);
i--;
break;
}
}
}
// Fix node paths in animations, in case nodes were renamed earlier due to import hints.
if (nodes_were_renamed) {
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
// Convert track path to absolute node path without subnames (some manual work because we are not in the scene tree).
Vector<StringName> absolute_path_names = path_prefix.get_names();
absolute_path_names.append_array(path.get_names());
NodePath absolute_path(absolute_path_names, false);
absolute_path.simplify();
// Fix paths to renamed nodes.
for (const List<Pair<NodePath, Node *>>::Element *F = r_node_renames.front(); F; F = F->next()) {
if (F->get().first == absolute_path) {
NodePath new_path(ap_root->get_path_to(F->get().second).get_names(), path.get_subnames(), false);
print_verbose(vformat("Fix: Correcting node path in animation track: %s should be %s", path, new_path));
anim->track_set_path(i, new_path);
break; // Only one match is possible.
}
}
}
}
}
}
if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
if (isroot) {
return p_node;
}
String fixed_name;
if (_teststr(name, "colonly")) {
fixed_name = _fixstr(name, "colonly");
} else if (_teststr(name, "convcolonly")) {
fixed_name = _fixstr(name, "convcolonly");
}
ERR_FAIL_COND_V(fixed_name == String(), nullptr);
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
if (mi) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "colonly")) {
_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcolonly")) {
_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
}
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
col->set_transform(mi->get_transform());
col->set_name(fixed_name);
p_node->replace_by(col);
memdelete(p_node);
p_node = col;
_add_shapes(col, shapes);
}
}
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
StaticBody *sb = memnew(StaticBody);
sb->set_name(fixed_name);
Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
p_node->replace_by(sb);
memdelete(p_node);
p_node = sb;
CollisionShape *colshape = memnew(CollisionShape);
if (empty_draw_type == "CUBE") {
BoxShape *boxShape = memnew(BoxShape);
boxShape->set_extents(Vector3(1, 1, 1));
colshape->set_shape(boxShape);
} else if (empty_draw_type == "SINGLE_ARROW") {
RayShape *rayShape = memnew(RayShape);
rayShape->set_length(1);
colshape->set_shape(rayShape);
Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
PlaneShape *planeShape = memnew(PlaneShape);
colshape->set_shape(planeShape);
} else {
SphereShape *sphereShape = memnew(SphereShape);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
}
sb->add_child(colshape);
colshape->set_owner(sb->get_owner());
}
} else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot) {
return p_node;
}
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
_gen_shape_list(mesh, shapes, true);
}
RigidBody *rigid_body = memnew(RigidBody);
rigid_body->set_name(_fixstr(name, "rigid"));
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
mi->set_transform(Transform());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
_add_shapes(rigid_body, shapes);
}
} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance>(p_node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "col")) {
_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcol")) {
_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
}
if (_teststr(name, "col")) {
fixed_name = _fixstr(name, "col");
} else if (_teststr(name, "convcol")) {
fixed_name = _fixstr(name, "convcol");
}
if (fixed_name != String()) {
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
mi->set_name(fixed_name);
}
}
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
mi->add_child(col);
col->set_owner(mi->get_owner());
_add_shapes(col, shapes);
}
}
} else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance>(p_node)) {
if (isroot) {
return p_node;
}
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), nullptr);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
nmi->set_name(_fixstr(name, "navmesh"));
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
nmesh->create_from_mesh(mesh);
nmi->set_navigation_mesh(nmesh);
Object::cast_to<Spatial>(nmi)->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
} else if (_teststr(name, "vehicle")) {
if (isroot) {
return p_node;
}
Node *owner = p_node->get_owner();
Spatial *s = Object::cast_to<Spatial>(p_node);
VehicleBody *bv = memnew(VehicleBody);
String n = _fixstr(p_node->get_name(), "vehicle");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform());
p_node = bv;
} else if (_teststr(name, "wheel")) {
if (isroot) {
return p_node;
}
Node *owner = p_node->get_owner();
Spatial *s = Object::cast_to<Spatial>(p_node);
VehicleWheel *bv = memnew(VehicleWheel);
String n = _fixstr(p_node->get_name(), "wheel");
bv->set_name(n);
p_node->replace_by(bv);
p_node->set_name(n);
bv->add_child(p_node);
bv->set_owner(owner);
p_node->set_owner(owner);
bv->set_transform(s->get_transform());
s->set_transform(Transform());
p_node = bv;
} else if (Object::cast_to<MeshInstance>(p_node)) {
//last attempt, maybe collision inside the mesh data
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
List<Ref<Shape>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "col"));
} else if (_teststr(mesh->get_name(), "convcol")) {
_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
}
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
p_node->add_child(col);
col->set_owner(p_node->get_owner());
_add_shapes(col, shapes);
}
}
}
if (p_node) {
NodePath new_path = p_root->get_path_to(p_node);
if (new_path != original_path) {
print_verbose(vformat("Fix: Renamed %s to %s", original_path, new_path));
r_node_renames.push_back({ original_path, p_node });
}
}
return p_node;
}
void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
if (!scene->has_node(String("AnimationPlayer"))) {
return;
}
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
if (!anim->has_animation("default")) {
ERR_FAIL_COND_MSG(p_clips.size() > 0, "To create clips, animations must be named \"default\".");
return;
}
Ref<Animation> default_anim = anim->get_animation("default");
for (int i = 0; i < p_clips.size(); i += 4) {
String name = p_clips[i];
float from = p_clips[i + 1];
float to = p_clips[i + 2];
bool loop = p_clips[i + 3];
if (from >= to) {
continue;
}
Ref<Animation> new_anim = memnew(Animation);
for (int j = 0; j < default_anim->get_track_count(); j++) {
List<float> keys;
int kc = default_anim->track_get_key_count(j);
int dtrack = -1;
for (int k = 0; k < kc; k++) {
float kt = default_anim->track_get_key_time(j, k);
if (kt >= from && kt < to) {
//found a key within range, so create track
if (dtrack == -1) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
}
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
}
}
}
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_get_key(j, k, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
}
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
}
}
if (dtrack != -1 && kt >= to) {
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
}
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
}
}
}
if (dtrack == -1 && p_bake_all) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
Quat q;
Vector3 p;
Vector3 s;
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
}
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
Variant to_var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
}
}
}
new_anim->set_loop(loop);
new_anim->set_length(to - from);
anim->add_animation(name, new_anim);
}
anim->remove_animation("default"); //remove default (no longer needed)
}
void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
Ref<Animation> a = anim;
ERR_FAIL_COND(!a.is_valid());
for (int j = 0; j < a->get_track_count(); j++) {
String path = a->track_get_path(j);
if (!keep.has(path)) {
a->remove_track(j);
j--;
}
}
}
void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
if (!scene->has_node(String("AnimationPlayer"))) {
return;
}
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
Vector<String> strings = p_text.split("\n");
for (int i = 0; i < strings.size(); i++) {
strings.write[i] = strings[i].strip_edges();
}
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
String name = E->get();
bool valid_for_this = false;
bool valid = false;
Set<String> keep;
Set<String> keep_local;
for (int i = 0; i < strings.size(); i++) {
if (strings[i].begins_with("@")) {
valid_for_this = false;
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
keep.insert(F->get());
}
keep_local.clear();
Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
for (int j = 0; j < filters.size(); j++) {
String fname = filters[j].strip_edges();
if (fname == "") {
continue;
}
int fc = fname[0];
bool plus;
if (fc == '+') {
plus = true;
} else if (fc == '-') {
plus = false;
} else {
continue;
}
String filter = fname.substr(1, fname.length()).strip_edges();
if (!name.matchn(filter)) {
continue;
}
valid_for_this = plus;
}
if (valid_for_this) {
valid = true;
}
} else if (valid_for_this) {
Ref<Animation> a = anim->get_animation(name);
if (!a.is_valid()) {
continue;
}
for (int j = 0; j < a->get_track_count(); j++) {
String path = a->track_get_path(j);
String tname = strings[i];
if (tname == "") {
continue;
}
int fc = tname[0];
bool plus;
if (fc == '+') {
plus = true;
} else if (fc == '-') {
plus = false;
} else {
continue;
}
String filter = tname.substr(1, tname.length()).strip_edges();
if (!path.matchn(filter)) {
continue;
}
if (plus) {
keep_local.insert(path);
} else if (!keep.has(path)) {
keep_local.erase(path);
}
}
}
}
if (valid) {
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
keep.insert(F->get());
}
_filter_anim_tracks(anim->get_animation(name), keep);
}
}
}
void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
if (!scene->has_node(String("AnimationPlayer"))) {
return;
}
Node *n = scene->get_node(String("AnimationPlayer"));
ERR_FAIL_COND(!n);
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
ERR_FAIL_COND(!anim);
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
Ref<Animation> a = anim->get_animation(E->get());
a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
}
}
static String _make_extname(const String &p_str) {
String ext_name = p_str.replace(".", "_");
ext_name = ext_name.replace(":", "_");
ext_name = ext_name.replace("\"", "_");
ext_name = ext_name.replace("<", "_");
ext_name = ext_name.replace(">", "_");
ext_name = ext_name.replace("/", "_");
ext_name = ext_name.replace("|", "_");
ext_name = ext_name.replace("\\", "_");
ext_name = ext_name.replace("?", "_");
ext_name = ext_name.replace("*", "_");
return ext_name;
}
void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
if (mi) {
Ref<ArrayMesh> mesh = mi->get_mesh();
if (mesh.is_valid() && !meshes.has(mesh)) {
Spatial *s = Object::cast_to<Spatial>(mi);
Transform transform;
while (s) {
transform = transform * s->get_transform();
s = Object::cast_to<Spatial>(s->get_parent());
}
meshes[mesh] = transform;
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_find_meshes(p_node->get_child(i), meshes);
}
}
void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes) {
List<PropertyInfo> pi;
if (p_make_animations) {
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
List<StringName> anims;
ap->get_animation_list(&anims);
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
Ref<Animation> anim = ap->get_animation(E->get());
ERR_CONTINUE(anim.is_null());
if (!p_animations.has(anim)) {
// Tracks from source file should be set as imported, anything else is a custom track.
for (int i = 0; i < anim->get_track_count(); i++) {
anim->track_set_imported(i, true);
}
String ext_name;
if (p_animations_as_text) {
ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
}
if (FileAccess::exists(ext_name) && p_keep_animations) {
// Copy custom animation tracks from previously imported files.
Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
if (old_anim.is_valid()) {
for (int i = 0; i < old_anim->get_track_count(); i++) {
if (!old_anim->track_is_imported(i)) {
old_anim->copy_track(i, anim);
}
}
anim->set_loop(old_anim->has_loop());
}
}
anim->set_path(ext_name, true); // Set path to save externally.
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}
}
}
}
p_node->get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if (E->get().type == Variant::OBJECT) {
Ref<Material> mat = p_node->get(E->get().name);
if (p_make_materials && mat.is_valid() && mat->get_name() != "") {
if (!p_materials.has(mat)) {
String ext_name;
if (p_materials_as_text) {
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
}
if (p_keep_materials && FileAccess::exists(ext_name)) {
//if exists, use it
p_materials[mat] = ResourceLoader::load(ext_name);
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache.
}
}
if (p_materials[mat] != mat) {
p_node->set(E->get().name, p_materials[mat]);
}
} else {
Ref<ArrayMesh> mesh = p_node->get(E->get().name);
if (mesh.is_valid()) {
bool mesh_just_added = false;
if (p_make_meshes) {
if (!p_meshes.has(mesh)) {
//meshes are always overwritten, keeping them is not practical
String ext_name;
if (p_meshes_as_text) {
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
}
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
p_meshes[mesh] = ResourceLoader::load(ext_name);
p_node->set(E->get().name, p_meshes[mesh]);
mesh_just_added = true;
}
}
if (p_make_materials) {
if (mesh_just_added || !p_meshes.has(mesh)) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
mat = mesh->surface_get_material(i);
if (!mat.is_valid()) {
continue;
}
if (mat->get_name() == "") {
continue;
}
if (!p_materials.has(mat)) {
String ext_name;
if (p_materials_as_text) {
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
}
if (p_keep_materials && FileAccess::exists(ext_name)) {
//if exists, use it
p_materials[mat] = ResourceLoader::load(ext_name);
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache.
}
}
if (p_materials[mat] != mat) {
mesh->surface_set_material(i, p_materials[mat]);
//re-save the mesh since a material is now assigned
if (p_make_meshes) {
String ext_name;
if (p_meshes_as_text) {
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
} else {
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
}
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
p_meshes[mesh] = ResourceLoader::load(ext_name);
}
}
}
if (!p_make_meshes) {
p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
}
}
}
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes);
}
}
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Spatial"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
List<String> script_extentions;
ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
String script_ext_hint;
for (List<String>::Element *E = script_extentions.front(); E; E = E->next()) {
if (script_ext_hint != "") {
script_ext_hint += ",";
}
script_ext_hint += "*." + E->get();
}
bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/use_legacy_names"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/octahedral_compression"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/compress", PROPERTY_HINT_FLAGS, "Vertex,Normal,Tangent,Color,TexUV,TexUV2,Bones,Weights,Index"), VS::ARRAY_COMPRESS_DEFAULT >> VS::ARRAY_COMPRESS_BASE));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false));
}
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
p_node->set_owner(p_new_owner);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *n = p_node->get_child(i);
_replace_owner(n, p_scene, p_new_owner);
}
}
void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape>> &p_shapes) {
for (const List<Ref<Shape>>::Element *E = p_shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
p_node->add_child(cshape);
cshape->set_owner(p_node->get_owner());
}
}
Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags) {
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
List<String> extensions;
E->get()->get_extensions(&extensions);
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
if (F->get().to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid()) {
break;
}
}
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
List<String> missing;
Error err;
return importer->import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &missing, &err);
}
Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
List<String> extensions;
E->get()->get_extensions(&extensions);
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
if (F->get().to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid()) {
break;
}
}
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
Ref<EditorSceneImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
if (F->get().to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid()) {
break;
}
}
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
float fps = p_options["animation/fps"];
int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
if (!bool(p_options["animation/optimizer/remove_unused_tracks"])) {
import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
}
if (bool(p_options["animation/import"])) {
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
}
uint32_t compress_flags = int(p_options["meshes/compress"]) << VS::ARRAY_COMPRESS_BASE;
if (bool(p_options["meshes/octahedral_compression"])) {
compress_flags |= VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
}
if (bool(p_options["meshes/ensure_tangents"])) {
import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
}
if (int(p_options["materials/location"]) == 0) {
import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
}
if (bool(p_options["skins/use_named_skins"])) {
import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
if (bool(p_options["nodes/use_legacy_names"])) {
import_flags |= EditorSceneImporter::IMPORT_USE_LEGACY_NAMES;
}
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, compress_flags, &missing_deps, &err);
if (!scene || err != OK) {
return err;
}
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
Ref<Script> root_script = nullptr;
if (ScriptServer::is_global_class(root_type)) {
root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
root_type = ScriptServer::get_global_class_base(root_type);
}
if (root_type != "Spatial") {
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
if (base_node) {
scene->replace_by(base_node);
memdelete(scene);
scene = base_node;
}
}
if (root_script.is_valid()) {
scene->set_script(Variant(root_script));
}
if (Object::cast_to<Spatial>(scene)) {
float root_scale = p_options["nodes/root_scale"];
Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
}
if (p_options["nodes/root_name"] != "Scene Root") {
scene->set_name(p_options["nodes/root_name"]);
} else {
scene->set_name(p_save_path.get_file().get_basename());
}
err = OK;
String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
bool use_optimizer = p_options["animation/optimizer/enabled"];
float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
int light_bake_mode = p_options["meshes/light_baking"];
Map<Ref<Mesh>, List<Ref<Shape>>> collision_map;
List<Pair<NodePath, Node *>> node_renames;
scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode), node_renames);
if (use_optimizer) {
_optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
}
Array animation_clips;
{
int clip_count = p_options["animation/clips/amount"];
for (int i = 0; i < clip_count; i++) {
String name = p_options["animation/clip_" + itos(i + 1) + "/name"];
int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"];
int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"];
bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"];
animation_clips.push_back(name);
animation_clips.push_back(from_frame / fps);
animation_clips.push_back(end_frame / fps);
animation_clips.push_back(loop);
}
}
if (animation_clips.size()) {
_create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"]));
}
if (animation_filter != "") {
_filter_tracks(scene, animation_filter);
}
bool external_animations = int(p_options["animation/storage"]) == 1 || int(p_options["animation/storage"]) == 2;
bool external_animations_as_text = int(p_options["animation/storage"]) == 2;
bool keep_custom_tracks = p_options["animation/keep_custom_tracks"];
bool external_materials = int(p_options["materials/storage"]) == 1 || int(p_options["materials/storage"]) == 2;
bool external_materials_as_text = int(p_options["materials/storage"]) == 2;
bool external_meshes = int(p_options["meshes/storage"]) == 1 || int(p_options["meshes/storage"]) == 2;
bool external_meshes_as_text = int(p_options["meshes/storage"]) == 2;
bool external_scenes = int(p_options["nodes/storage"]) == 1;
String base_path = p_source_file.get_base_dir();
if (external_animations || external_materials || external_meshes || external_scenes) {
if (bool(p_options["external_files/store_in_subdir"])) {
String subdir_name = p_source_file.get_file().get_basename();
DirAccess *da = DirAccess::open(base_path);
Error err2 = da->make_dir(subdir_name);
memdelete(da);
ERR_FAIL_COND_V_MSG(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2, "Cannot make directory '" + subdir_name + "'.");
base_path = base_path.plus_file(subdir_name);
}
}
if (light_bake_mode == 2 /* || generate LOD */) {
Map<Ref<ArrayMesh>, Transform> meshes;
_find_meshes(scene, meshes);
String file_id = src_path.get_file();
String cache_file_path = base_path.plus_file(file_id + ".unwrap_cache");
int *cache_data = nullptr;
uint64_t cache_size = 0;
if (FileAccess::exists(cache_file_path)) {
Error err2;
FileAccess *file = FileAccess::open(cache_file_path, FileAccess::READ, &err2);
if (!err2) {
cache_size = file->get_len();
cache_data = (int *)memalloc(cache_size);
file->get_buffer((uint8_t *)cache_data, cache_size);
}
if (file) {
memdelete(file);
}
}
float texel_size = p_options["meshes/lightmap_texel_size"];
texel_size = MAX(0.001, texel_size);
Map<String, unsigned int> used_meshes;
EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
int step = 0;
for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
Ref<ArrayMesh> mesh = E->key();
String name = mesh->get_name();
if (name == "") { //should not happen but..
name = "Mesh " + itos(step);
}
progress2.step(TTR("Generating for Mesh:") + " " + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
int *ret_cache_data = cache_data;
unsigned int ret_cache_size = cache_size;
bool ret_used_cache = true; // Tell the unwrapper to use the cache
Error err2 = mesh->lightmap_unwrap_cached(ret_cache_data, ret_cache_size, ret_used_cache, E->get(), texel_size);
if (err2 != OK) {
EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
} else {
String hash = String::md5((unsigned char *)ret_cache_data);
used_meshes.insert(hash, ret_cache_size);
if (!ret_used_cache) {
// Cache was not used, add the generated entry to the current cache
unsigned int new_cache_size = cache_size + ret_cache_size + (cache_size == 0 ? 4 : 0);
int *new_cache_data = (int *)memalloc(new_cache_size);
if (cache_size == 0) {
// Cache was empty
new_cache_data[0] = 0;
cache_size = 4;
} else {
memcpy(new_cache_data, cache_data, cache_size);
memfree(cache_data);
}
memcpy(&new_cache_data[cache_size / sizeof(int)], ret_cache_data, ret_cache_size);
cache_data = new_cache_data;
cache_size = new_cache_size;
cache_data[0]++; // Increase entry count
}
}
step++;
}
Error err2;
FileAccess *file = FileAccess::open(cache_file_path, FileAccess::WRITE, &err2);
if (err2) {
if (file) {
memdelete(file);
}
} else {
// Store number of entries
file->store_32(used_meshes.size());
// Store cache entries
unsigned int r_idx = 1;
for (int i = 0; i < cache_data[0]; ++i) {
unsigned char *entry_start = (unsigned char *)&cache_data[r_idx];
String entry_hash = String::md5(entry_start);
if (used_meshes.has(entry_hash)) {
unsigned int entry_size = used_meshes[entry_hash];
file->store_buffer(entry_start, entry_size);
}
r_idx += 4; // hash
r_idx += 2; // size hint
int vertex_count = cache_data[r_idx];
r_idx += 1; // vertex count
r_idx += vertex_count; // vertex
r_idx += vertex_count * 2; // uvs
int index_count = cache_data[r_idx];
r_idx += 1; // index count
r_idx += index_count; // indices
}
file->close();
memfree(cache_data);
}
}
if (external_animations || external_materials || external_meshes) {
Map<Ref<Animation>, Ref<Animation>> anim_map;
Map<Ref<Material>, Ref<Material>> mat_map;
Map<Ref<ArrayMesh>, Ref<ArrayMesh>> mesh_map;
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
_make_external_resources(scene, base_path, external_animations, external_animations_as_text, keep_custom_tracks, external_materials, external_materials_as_text, keep_materials, external_meshes, external_meshes_as_text, anim_map, mat_map, mesh_map);
}
progress.step(TTR("Running Custom Script..."), 2);
String post_import_script_path = p_options["nodes/custom_script"];
Ref<EditorScenePostImport> post_import_script;
if (post_import_script_path != "") {
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
} else {
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
post_import_script->set_script(scr.get_ref_ptr());
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
post_import_script.unref();
return ERR_CANT_CREATE;
}
}
}
if (post_import_script.is_valid()) {
post_import_script->init(base_path, p_source_file);
scene = post_import_script->post_import(scene);
if (!scene) {
EditorNode::add_io_error(
TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
TTR("Did you return a Node-derived object in the `post_import()` method?"));
return err;
}
}
progress.step(TTR("Saving..."), 104);
if (external_scenes) {
//save sub-scenes as instances!
for (int i = 0; i < scene->get_child_count(); i++) {
Node *child = scene->get_child(i);
if (child->get_owner() != scene) {
continue; //not a real child probably created by scene type (ig, a scrollbar)
}
_replace_owner(child, scene, child);
String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_");
if (cn == String()) {
cn = "ChildNode" + itos(i);
}
String path = base_path.plus_file(cn + ".scn");
child->set_filename(path);
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(child);
err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + path + "'.");
}
}
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_verbose("Saving scene to: " + p_save_path + ".scn");
err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
memdelete(scene);
//this is not the time to reimport, wait until import process is done, import file is saved, etc.
//EditorNode::get_singleton()->reload_scene(p_source_file);
return OK;
}
ResourceImporterScene *ResourceImporterScene::singleton = nullptr;
ResourceImporterScene::ResourceImporterScene() {
singleton = this;
}
///////////////////////////////////////
uint32_t EditorSceneImporterESCN::get_import_flags() const {
return IMPORT_SCENE;
}
void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
Node *scene = ps->instance();
ERR_FAIL_COND_V(!scene, nullptr);
return scene;
}
Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ERR_FAIL_V(Ref<Animation>());
}