Virtualx Game Engine. Forked from Godot 3.6
Find a file
Lorenzo Cerqua d670a49612 DisplayServer: separate window showing into another function
When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.

This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.

Fixes #37930
2020-07-23 07:58:10 +02:00
.github CI: Drop AppVeyor and desktop Travis builds 2020-07-20 10:35:53 +02:00
core Merge pull request #40450 from asmaloney/spelling 2020-07-21 22:14:04 +02:00
doc Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate 2020-07-22 13:17:03 +02:00
drivers Vulkan: Fix struct init for VkClearAttachment 2020-07-22 16:31:22 +02:00
editor Merge pull request #40450 from asmaloney/spelling 2020-07-21 22:14:04 +02:00
main Disable file logging for the project manager 2020-07-14 12:42:51 +02:00
misc CI: Drop AppVeyor and desktop Travis builds 2020-07-20 10:35:53 +02:00
modules VisualScript: Fix -Wduplicate-branches warning 2020-07-22 16:57:28 +02:00
platform DisplayServer: separate window showing into another function 2020-07-23 07:58:10 +02:00
scene DisplayServer: separate window showing into another function 2020-07-23 07:58:10 +02:00
servers DisplayServer: separate window showing into another function 2020-07-23 07:58:10 +02:00
thirdparty ENetGodot: Apply clang-format and style guide 2020-07-21 11:48:14 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore Add Code::Blocks files to .gitignore. 2020-06-15 18:05:33 +01:00
.mailmap Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
.travis.yml Travis: Back to latest emsdk, use embedded mode properly 2020-07-21 17:19:06 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
CHANGELOG.md Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 10:36:59 +02:00
COPYRIGHT.txt oidn: Fix build for VS 2017 2020-06-06 21:27:32 +02:00
DONORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
gles_builders.py GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Commit only the SVG files changed by file_format.sh 2020-07-13 14:08:55 -04:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Expand env vars for custom_modules build option 2020-07-10 15:58:16 +03:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
README.md Add GitHub Actions badge to README.md 2020-07-15 22:53:55 +05:30
SConstruct SCons: Do not enable werror=yes by default 2020-07-14 12:33:17 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status Actions Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs