3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
23 lines
847 B
XML
23 lines
847 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.1">
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<brief_description>
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Node that instances a [MultiMesh].
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</brief_description>
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<description>
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[code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
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This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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