virtualx-engine/tests/test_main.cpp
Yuri Sizov 58126e479c Introduce the concept of global theme contexts
This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.

It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.

Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00

386 lines
14 KiB
C++

/**************************************************************************/
/* test_main.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "test_main.h"
#include "tests/core/config/test_project_settings.h"
#include "tests/core/input/test_input_event.h"
#include "tests/core/input/test_input_event_key.h"
#include "tests/core/input/test_input_event_mouse.h"
#include "tests/core/input/test_shortcut.h"
#include "tests/core/io/test_config_file.h"
#include "tests/core/io/test_file_access.h"
#include "tests/core/io/test_http_client.h"
#include "tests/core/io/test_image.h"
#include "tests/core/io/test_json.h"
#include "tests/core/io/test_marshalls.h"
#include "tests/core/io/test_pck_packer.h"
#include "tests/core/io/test_resource.h"
#include "tests/core/io/test_xml_parser.h"
#include "tests/core/math/test_aabb.h"
#include "tests/core/math/test_astar.h"
#include "tests/core/math/test_basis.h"
#include "tests/core/math/test_color.h"
#include "tests/core/math/test_expression.h"
#include "tests/core/math/test_geometry_2d.h"
#include "tests/core/math/test_geometry_3d.h"
#include "tests/core/math/test_math_funcs.h"
#include "tests/core/math/test_plane.h"
#include "tests/core/math/test_quaternion.h"
#include "tests/core/math/test_random_number_generator.h"
#include "tests/core/math/test_rect2.h"
#include "tests/core/math/test_rect2i.h"
#include "tests/core/math/test_transform_2d.h"
#include "tests/core/math/test_transform_3d.h"
#include "tests/core/math/test_vector2.h"
#include "tests/core/math/test_vector2i.h"
#include "tests/core/math/test_vector3.h"
#include "tests/core/math/test_vector3i.h"
#include "tests/core/math/test_vector4.h"
#include "tests/core/math/test_vector4i.h"
#include "tests/core/object/test_class_db.h"
#include "tests/core/object/test_method_bind.h"
#include "tests/core/object/test_object.h"
#include "tests/core/os/test_os.h"
#include "tests/core/string/test_node_path.h"
#include "tests/core/string/test_string.h"
#include "tests/core/string/test_translation.h"
#include "tests/core/string/test_translation_server.h"
#include "tests/core/templates/test_command_queue.h"
#include "tests/core/templates/test_hash_map.h"
#include "tests/core/templates/test_hash_set.h"
#include "tests/core/templates/test_list.h"
#include "tests/core/templates/test_local_vector.h"
#include "tests/core/templates/test_lru.h"
#include "tests/core/templates/test_paged_array.h"
#include "tests/core/templates/test_rid.h"
#include "tests/core/templates/test_vector.h"
#include "tests/core/test_crypto.h"
#include "tests/core/test_hashing_context.h"
#include "tests/core/test_time.h"
#include "tests/core/threads/test_worker_thread_pool.h"
#include "tests/core/variant/test_array.h"
#include "tests/core/variant/test_dictionary.h"
#include "tests/core/variant/test_variant.h"
#include "tests/scene/test_animation.h"
#include "tests/scene/test_arraymesh.h"
#include "tests/scene/test_audio_stream_wav.h"
#include "tests/scene/test_bit_map.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_color_picker.h"
#include "tests/scene/test_control.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_curve_2d.h"
#include "tests/scene/test_curve_3d.h"
#include "tests/scene/test_gradient.h"
#include "tests/scene/test_navigation_agent_2d.h"
#include "tests/scene/test_navigation_agent_3d.h"
#include "tests/scene/test_navigation_obstacle_2d.h"
#include "tests/scene/test_navigation_obstacle_3d.h"
#include "tests/scene/test_navigation_region_2d.h"
#include "tests/scene/test_navigation_region_3d.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_node_2d.h"
#include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_primitives.h"
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
#include "tests/scene/test_viewport.h"
#include "tests/scene/test_visual_shader.h"
#include "tests/scene/test_window.h"
#include "tests/servers/rendering/test_shader_preprocessor.h"
#include "tests/servers/test_navigation_server_2d.h"
#include "tests/servers/test_navigation_server_3d.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"
#include "modules/modules_tests.gen.h"
#include "tests/display_server_mock.h"
#include "tests/test_macros.h"
#include "scene/theme/theme_db.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
int test_main(int argc, char *argv[]) {
bool run_tests = true;
// Convert arguments to Godot's command-line.
List<String> args;
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
OS::get_singleton()->set_cmdline("", args, List<String>());
DisplayServerMock::register_mock_driver();
WorkerThreadPool::get_singleton()->init();
// Run custom test tools.
if (test_commands) {
for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
if (args.find(E.key)) {
const TestFunc &test_func = E.value;
test_func();
run_tests = false;
break;
}
}
if (!run_tests) {
delete test_commands;
return 0;
}
}
// Doctest runner.
doctest::Context test_context;
List<String> test_args;
// Clean arguments of "--test" from the args.
for (int x = 0; x < argc; x++) {
String arg = String(argv[x]);
if (arg != "--test") {
test_args.push_back(arg);
}
}
if (test_args.size() > 0) {
// Convert Godot command line arguments back to standard arguments.
char **doctest_args = new char *[test_args.size()];
for (int x = 0; x < test_args.size(); x++) {
// Operation to convert Godot string to non wchar string.
CharString cs = test_args[x].utf8();
const char *str = cs.get_data();
// Allocate the string copy.
doctest_args[x] = new char[strlen(str) + 1];
// Copy this into memory.
memcpy(doctest_args[x], str, strlen(str) + 1);
}
test_context.applyCommandLine(test_args.size(), doctest_args);
for (int x = 0; x < test_args.size(); x++) {
delete[] doctest_args[x];
}
delete[] doctest_args;
}
return test_context.run();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct GodotTestCaseListener : public doctest::IReporter {
GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
SignalWatcher *signal_watcher = nullptr;
PhysicsServer3D *physics_server_3d = nullptr;
PhysicsServer2D *physics_server_2d = nullptr;
NavigationServer3D *navigation_server_3d = nullptr;
NavigationServer2D *navigation_server_2d = nullptr;
void test_case_start(const doctest::TestCaseData &p_in) override {
reinitialize();
String name = String(p_in.m_name);
String suite_name = String(p_in.m_test_suite);
if (name.find("[SceneTree]") != -1) {
memnew(MessageQueue);
memnew(Input);
Input::get_singleton()->set_use_accumulated_input(false);
Error err = OK;
OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (String("mock") == DisplayServer::get_create_function_name(i)) {
DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, err);
break;
}
}
memnew(RenderingServerDefault());
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
// ThemeDB requires RenderingServer to initialize the default theme.
// So we have to do this for each test case. Also make sure there is
// no residual theme from something else.
ThemeDB::get_singleton()->finalize_theme();
ThemeDB::get_singleton()->initialize_theme_noproject();
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
physics_server_3d->init();
physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
physics_server_2d->init();
ERR_PRINT_OFF;
navigation_server_3d = NavigationServer3DManager::new_default_server();
navigation_server_2d = memnew(NavigationServer2D);
ERR_PRINT_ON;
memnew(InputMap);
InputMap::get_singleton()->load_default();
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
SceneTree::get_singleton()->get_root()->set_embedding_subwindows(true);
}
return;
}
if (name.find("Audio") != -1) {
// The last driver index should always be the dummy driver.
int dummy_idx = AudioDriverManager::get_driver_count() - 1;
AudioDriverManager::initialize(dummy_idx);
AudioServer *audio_server = memnew(AudioServer);
audio_server->init();
return;
}
if (suite_name.find("[Navigation]") != -1 && navigation_server_2d == nullptr && navigation_server_3d == nullptr) {
ERR_PRINT_OFF;
navigation_server_3d = NavigationServer3DManager::new_default_server();
navigation_server_2d = memnew(NavigationServer2D);
ERR_PRINT_ON;
return;
}
}
void test_case_end(const doctest::CurrentTestCaseStats &) override {
if (SceneTree::get_singleton()) {
SceneTree::get_singleton()->finalize();
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
}
if (SceneTree::get_singleton()) {
memdelete(SceneTree::get_singleton());
}
if (navigation_server_3d) {
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
}
if (navigation_server_2d) {
memdelete(navigation_server_2d);
navigation_server_2d = nullptr;
}
if (physics_server_3d) {
physics_server_3d->finish();
memdelete(physics_server_3d);
physics_server_3d = nullptr;
}
if (physics_server_2d) {
physics_server_2d->finish();
memdelete(physics_server_2d);
physics_server_2d = nullptr;
}
if (Input::get_singleton()) {
memdelete(Input::get_singleton());
}
if (RenderingServer::get_singleton()) {
// ThemeDB requires RenderingServer to finalize the default theme.
// So we have to do this for each test case.
ThemeDB::get_singleton()->finalize_theme();
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_shader_parameters_clear();
RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}
if (DisplayServer::get_singleton()) {
memdelete(DisplayServer::get_singleton());
}
if (InputMap::get_singleton()) {
memdelete(InputMap::get_singleton());
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
memdelete(MessageQueue::get_singleton());
}
if (AudioServer::get_singleton()) {
AudioServer::get_singleton()->finish();
memdelete(AudioServer::get_singleton());
}
}
void test_run_start() override {
signal_watcher = memnew(SignalWatcher);
}
void test_run_end(const doctest::TestRunStats &) override {
memdelete(signal_watcher);
}
void test_case_reenter(const doctest::TestCaseData &) override {
reinitialize();
}
void subcase_start(const doctest::SubcaseSignature &) override {
reinitialize();
}
void report_query(const doctest::QueryData &) override {}
void test_case_exception(const doctest::TestCaseException &) override {}
void subcase_end() override {}
void log_assert(const doctest::AssertData &in) override {}
void log_message(const doctest::MessageData &) override {}
void test_case_skipped(const doctest::TestCaseData &) override {}
private:
void reinitialize() {
Math::seed(0x60d07);
SignalWatcher::get_singleton()->_clear_signals();
}
};
REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);