virtualx-engine/editor/doc
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
doc_data.cpp Texture refactor 2019-12-12 10:05:14 +01:00
doc_data.h Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
doc_dump.cpp Fix typos with codespell 2019-05-19 13:10:35 +02:00
doc_dump.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00