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doc_classes
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Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc
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2024-04-08 11:19:33 +02:00 |
export
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[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
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2024-04-09 17:47:39 +03:00 |
console_wrapper_windows.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
crash_handler_windows.h
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_seh.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_signal.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
detect.py
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
display_server_windows.cpp
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Polish interaction between windowing, input and rendering
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2024-04-10 18:47:42 +02:00 |
display_server_windows.h
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Polish interaction between windowing, input and rendering
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2024-04-10 18:47:42 +02:00 |
gl_manager_windows_angle.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
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Polish interaction between windowing, input and rendering
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2024-04-10 18:47:42 +02:00 |
gl_manager_windows_native.h
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Polish interaction between windowing, input and rendering
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2024-04-10 18:47:42 +02:00 |
godot.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot.natvis
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Fix natvis after CowData 64-bit changes
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2024-02-01 13:40:06 -08:00 |
godot_console.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot_res.rc
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Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text
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2024-03-04 12:53:22 -08:00 |
godot_res_wrap.rc
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Remove now unused year member from version.py
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2024-01-25 15:08:34 +01:00 |
godot_windows.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
joypad_windows.cpp
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Update joypad_windows.cpp
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2023-09-28 18:24:08 -07:00 |
joypad_windows.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
key_mapping_windows.cpp
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
key_mapping_windows.h
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
lang_table.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
msvs.py
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Add new VS proj generation logic that supports any platform that wants to opt in
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2024-01-31 16:42:42 +01:00 |
native_menu_windows.cpp
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[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
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2024-03-15 22:46:47 +02:00 |
native_menu_windows.h
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[NativeMenu] Move files to the display subfolder.
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2024-03-26 10:18:08 +02:00 |
os_windows.cpp
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Collapse the gdextension arguments into the GDExtensionData struct
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2024-04-19 07:56:02 -07:00 |
os_windows.h
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Collapse the gdextension arguments into the GDExtensionData struct
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2024-04-19 07:56:02 -07:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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SCons: Remove run_in_subprocess dependency
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2024-03-11 13:20:09 -05:00 |
README.md
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Minor typo and docs URL fixes
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2023-02-28 13:38:01 +01:00 |
rendering_context_driver_vulkan_windows.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver_vulkan_windows.h
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Avoid compiler error with RenderingContextDriverVulkanWindows.
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2024-04-06 15:53:10 -07:00 |
SCsub
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
tts_windows.cpp
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clang-tidy: Enforce modernize-use-nullptr
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2024-03-12 10:59:53 -05:00 |
tts_windows.h
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Windows TTS: Use HashMap instead of RBMap for ids
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2023-04-11 15:54:21 +02:00 |
wgl_detect_version.cpp
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clang-tidy: Enforce modernize-use-nullptr
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2024-03-12 10:59:53 -05:00 |
wgl_detect_version.h
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
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UWP: Remove platform port, needs to be redone from scratch for 4.x
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2023-09-07 15:01:59 +02:00 |
windows_terminal_logger.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
windows_utils.cpp
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Add renaming of PDB files to avoid blocking them
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2024-04-05 00:14:23 +03:00 |
windows_utils.h
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Add renaming of PDB files to avoid blocking them
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2024-04-05 00:14:23 +03:00 |