virtualx-engine/editor/project_manager.cpp
Hugo Locurcio 57654508c9
Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00

2700 lines
85 KiB
C++

/*************************************************************************/
/* project_manager.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "project_manager.h"
#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "editor_themes.h"
#include "scene/gui/center_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
static inline String get_project_key_from_path(const String &dir) {
return dir.replace("/", "::");
}
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
bool is_folder_empty = true;
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH
};
Mode mode;
Button *browse;
Button *install_browse;
Button *create_dir;
Container *name_container;
Container *path_container;
Container *install_path_container;
Container *rasterizer_container;
Ref<ButtonGroup> rasterizer_button_group;
Label *msg;
LineEdit *project_path;
LineEdit *project_name;
LineEdit *install_path;
TextureRect *status_rect;
TextureRect *install_status_rect;
FileDialog *fdialog;
FileDialog *fdialog_install;
String zip_path;
String zip_title;
AcceptDialog *dialog_error;
String fav_dir;
String created_folder_path;
void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) {
msg->set_text(p_msg);
Ref<Texture2D> current_path_icon = status_rect->get_texture();
Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
Ref<Texture2D> new_icon;
switch (p_type) {
case MESSAGE_ERROR: {
msg->add_theme_color_override("font_color", msg->get_theme_color("error_color", "Editor"));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = msg->get_theme_icon("StatusError", "EditorIcons");
} break;
case MESSAGE_WARNING: {
msg->add_theme_color_override("font_color", msg->get_theme_color("warning_color", "Editor"));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = msg->get_theme_icon("StatusWarning", "EditorIcons");
} break;
case MESSAGE_SUCCESS: {
msg->set_modulate(Color(1, 1, 1, 0));
new_icon = msg->get_theme_icon("StatusSuccess", "EditorIcons");
} break;
}
if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
status_rect->set_texture(new_icon);
} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
install_status_rect->set_texture(new_icon);
}
set_size(Size2i(500, 0) * EDSCALE);
}
String _test_path() {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String valid_path, valid_install_path;
if (d->change_dir(project_path->get_text()) == OK) {
valid_path = project_path->get_text();
} else if (d->change_dir(project_path->get_text().strip_edges()) == OK) {
valid_path = project_path->get_text().strip_edges();
} else if (project_path->get_text().ends_with(".zip")) {
if (d->file_exists(project_path->get_text())) {
valid_path = project_path->get_text();
}
} else if (project_path->get_text().strip_edges().ends_with(".zip")) {
if (d->file_exists(project_path->get_text().strip_edges())) {
valid_path = project_path->get_text().strip_edges();
}
}
if (valid_path == "") {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
memdelete(d);
get_ok_button()->set_disabled(true);
return "";
}
if (mode == MODE_IMPORT && valid_path.ends_with(".zip")) {
if (d->change_dir(install_path->get_text()) == OK) {
valid_install_path = install_path->get_text();
} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
valid_install_path = install_path->get_text().strip_edges();
}
if (valid_install_path == "") {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok_button()->set_disabled(true);
return "";
}
}
if (mode == MODE_IMPORT || mode == MODE_RENAME) {
if (valid_path != "" && !d->file_exists("project.godot")) {
if (valid_path.ends_with(".zip")) {
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
if (!pkg) {
set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
memdelete(d);
get_ok_button()->set_disabled(true);
unzClose(pkg);
return "";
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (String(fname).ends_with("project.godot")) {
break;
}
ret = unzGoToNextFile(pkg);
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
memdelete(d);
get_ok_button()->set_disabled(true);
unzClose(pkg);
return "";
}
unzClose(pkg);
// check if the specified install folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (n != String()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
set_message(TTR("Please choose an empty folder."), MESSAGE_WARNING, INSTALL_PATH);
memdelete(d);
get_ok_button()->set_disabled(true);
return "";
}
} else {
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
memdelete(d);
install_path_container->hide();
get_ok_button()->set_disabled(true);
return "";
}
} else if (valid_path.ends_with("zip")) {
set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
memdelete(d);
get_ok_button()->set_disabled(true);
return "";
}
} else {
// check if the specified folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (n != String()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING);
memdelete(d);
get_ok_button()->set_disabled(false);
return valid_path;
}
}
set_message("");
set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
memdelete(d);
get_ok_button()->set_disabled(false);
return valid_path;
}
void _path_text_changed(const String &p_path) {
String sp = _test_path();
if (sp != "") {
// If the project name is empty or default, infer the project name from the selected folder name
if (project_name->get_text() == "" || project_name->get_text() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
if (lidx != -1) {
sp = sp.substr(lidx + 1, sp.length()).capitalize();
}
if (sp == "" && mode == MODE_IMPORT) {
sp = TTR("Imported Project");
}
project_name->set_text(sp);
_text_changed(sp);
}
}
if (created_folder_path != "" && created_folder_path != p_path) {
_remove_created_folder();
}
}
void _file_selected(const String &p_path) {
String p = p_path;
if (mode == MODE_IMPORT) {
if (p.ends_with("project.godot")) {
p = p.get_base_dir();
install_path_container->hide();
get_ok_button()->set_disabled(false);
} else if (p.ends_with(".zip")) {
install_path->set_text(p.get_base_dir());
install_path_container->show();
get_ok_button()->set_disabled(false);
} else {
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return;
}
}
String sp = p.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
if (p.ends_with(".zip")) {
install_path->call_deferred("grab_focus");
} else {
get_ok_button()->call_deferred("grab_focus");
}
}
void _path_selected(const String &p_path) {
String sp = p_path.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
get_ok_button()->call_deferred("grab_focus");
}
void _install_path_selected(const String &p_path) {
String sp = p_path.simplify_path();
install_path->set_text(sp);
_path_text_changed(sp);
get_ok_button()->call_deferred("grab_focus");
}
void _browse_path() {
fdialog->set_current_dir(project_path->get_text());
if (mode == MODE_IMPORT) {
fdialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE);
fdialog->clear_filters();
fdialog->add_filter(vformat("project.godot ; %s %s", VERSION_NAME, TTR("Project")));
fdialog->add_filter("*.zip ; " + TTR("ZIP File"));
} else {
fdialog->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
}
fdialog->popup_file_dialog();
}
void _browse_install_path() {
fdialog_install->set_current_dir(install_path->get_text());
fdialog_install->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
fdialog_install->popup_file_dialog();
}
void _create_folder() {
if (project_name->get_text() == "" || created_folder_path != "" || project_name->get_text().ends_with(".") || project_name->get_text().ends_with(" ")) {
set_message(TTR("Invalid Project Name."), MESSAGE_WARNING);
return;
}
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
if (!d->dir_exists(project_name->get_text())) {
if (d->make_dir(project_name->get_text()) == OK) {
d->change_dir(project_name->get_text());
String dir_str = d->get_current_dir();
project_path->set_text(dir_str);
_path_text_changed(dir_str);
created_folder_path = d->get_current_dir();
create_dir->set_disabled(true);
} else {
dialog_error->set_text(TTR("Couldn't create folder."));
dialog_error->popup_centered();
}
} else {
dialog_error->set_text(TTR("There is already a folder in this path with the specified name."));
dialog_error->popup_centered();
}
}
memdelete(d);
}
void _text_changed(const String &p_text) {
if (mode != MODE_NEW) {
return;
}
_test_path();
if (p_text == "") {
set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
void _nonempty_confirmation_ok_pressed() {
is_folder_empty = true;
ok_pressed();
}
void ok_pressed() override {
String dir = project_path->get_text();
if (mode == MODE_RENAME) {
String dir2 = _test_path();
if (dir2 == "") {
set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
return;
}
ProjectSettings *current = memnew(ProjectSettings);
int err = current->setup(dir2, "");
if (err != OK) {
set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
} else {
ProjectSettings::CustomMap edited_settings;
edited_settings["application/config/name"] = project_name->get_text();
if (current->save_custom(dir2.plus_file("project.godot"), edited_settings, Vector<String>(), true) != OK) {
set_message(TTR("Couldn't edit project.godot in project path."), MESSAGE_ERROR);
}
}
hide();
emit_signal("projects_updated");
} else {
if (mode == MODE_IMPORT) {
if (project_path->get_text().ends_with(".zip")) {
mode = MODE_INSTALL;
ok_pressed();
return;
}
} else {
if (mode == MODE_NEW) {
// Before we create a project, check that the target folder is empty.
// If not, we need to ask the user if they're sure they want to do this.
if (!is_folder_empty) {
ConfirmationDialog *cd = memnew(ConfirmationDialog);
cd->set_title(TTR("Warning: This folder is not empty"));
cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
cd->get_ok_button()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
get_parent()->add_child(cd);
cd->popup_centered();
cd->grab_focus();
return;
}
ProjectSettings::CustomMap initial_settings;
if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
initial_settings["rendering/quality/driver/driver_name"] = "Vulkan";
} else {
initial_settings["rendering/quality/driver/driver_name"] = "GLES2";
initial_settings["rendering/vram_compression/import_etc2"] = false;
initial_settings["rendering/vram_compression/import_etc"] = true;
}
initial_settings["application/config/name"] = project_name->get_text();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/default_environment"] = "res://default_env.tres";
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
ResourceSaver::save(dir.plus_file("icon.png"), msg->get_theme_icon("DefaultProjectIcon", "EditorIcons"));
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
f->store_line("");
f->store_line("[sub_resource type=\"Sky\" id=1]");
f->store_line("");
f->store_line("[resource]");
f->store_line("background_mode = 2");
f->store_line("sky = SubResource( 1 )");
memdelete(f);
}
}
} else if (mode == MODE_INSTALL) {
if (project_path->get_text().ends_with(".zip")) {
dir = install_path->get_text();
zip_path = project_path->get_text();
}
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
dialog_error->popup_centered();
return;
}
int ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
int idx = 0;
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String path = fname;
int depth = 1; //stuff from github comes with tag
bool skip = false;
while (depth > 0) {
int pp = path.find("/");
if (pp == -1) {
skip = true;
break;
}
path = path.substr(pp + 1, path.length());
depth--;
}
if (skip || path == String()) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir(dir.plus_file(path));
memdelete(da);
} else {
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
//read
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
FileAccess *f = FileAccess::open(dir.plus_file(path), FileAccess::WRITE);
if (f) {
f->store_buffer(data.ptr(), data.size());
memdelete(f);
} else {
failed_files.push_back(path);
}
}
idx++;
ret = unzGoToNextFile(pkg);
}
unzClose(pkg);
if (failed_files.size()) {
String msg = TTR("The following files failed extraction from package:") + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
break;
}
msg += failed_files[i] + "\n";
}
dialog_error->set_text(msg);
dialog_error->popup_centered();
} else if (!project_path->get_text().ends_with(".zip")) {
dialog_error->set_text(TTR("Package installed successfully!"));
dialog_error->popup_centered();
}
}
}
dir = dir.replace("\\", "/");
if (dir.ends_with("/")) {
dir = dir.substr(0, dir.length() - 1);
}
String proj = get_project_key_from_path(dir);
EditorSettings::get_singleton()->set("projects/" + proj, dir);
EditorSettings::get_singleton()->save();
hide();
emit_signal("project_created", dir);
}
}
void _remove_created_folder() {
if (created_folder_path != "") {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
d->remove(created_folder_path);
memdelete(d);
create_dir->set_disabled(false);
created_folder_path = "";
}
}
void cancel_pressed() override {
_remove_created_folder();
project_path->clear();
_path_text_changed("");
project_name->clear();
_text_changed("");
if (status_rect->get_texture() == msg->get_theme_icon("StatusError", "EditorIcons")) {
msg->show();
}
if (install_status_rect->get_texture() == msg->get_theme_icon("StatusError", "EditorIcons")) {
msg->show();
}
}
void _notification(int p_what) {
if (p_what == NOTIFICATION_WM_CLOSE_REQUEST) {
_remove_created_folder();
}
}
protected:
static void _bind_methods() {
ClassDB::bind_method("_browse_path", &ProjectDialog::_browse_path);
ClassDB::bind_method("_create_folder", &ProjectDialog::_create_folder);
ClassDB::bind_method("_text_changed", &ProjectDialog::_text_changed);
ClassDB::bind_method("_path_text_changed", &ProjectDialog::_path_text_changed);
ClassDB::bind_method("_path_selected", &ProjectDialog::_path_selected);
ClassDB::bind_method("_file_selected", &ProjectDialog::_file_selected);
ClassDB::bind_method("_install_path_selected", &ProjectDialog::_install_path_selected);
ClassDB::bind_method("_browse_install_path", &ProjectDialog::_browse_install_path);
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
public:
void set_zip_path(const String &p_path) {
zip_path = p_path;
}
void set_zip_title(const String &p_title) {
zip_title = p_title;
}
void set_mode(Mode p_mode) {
mode = p_mode;
}
void set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void show_dialog() {
if (mode == MODE_RENAME) {
project_path->set_editable(false);
browse->hide();
install_browse->hide();
set_title(TTR("Rename Project"));
get_ok_button()->set_text(TTR("Rename"));
name_container->show();
status_rect->hide();
msg->hide();
install_path_container->hide();
install_status_rect->hide();
rasterizer_container->hide();
get_ok_button()->set_disabled(false);
ProjectSettings *current = memnew(ProjectSettings);
int err = current->setup(project_path->get_text(), "");
if (err != OK) {
set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
status_rect->show();
msg->show();
get_ok_button()->set_disabled(true);
} else if (current->has_setting("application/config/name")) {
String proj = current->get("application/config/name");
project_name->set_text(proj);
_text_changed(proj);
}
project_name->call_deferred("grab_focus");
create_dir->hide();
} else {
fav_dir = EditorSettings::get_singleton()->get("filesystem/directories/default_project_path");
if (fav_dir != "") {
project_path->set_text(fav_dir);
fdialog->set_current_dir(fav_dir);
} else {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
project_path->set_text(d->get_current_dir());
fdialog->set_current_dir(d->get_current_dir());
memdelete(d);
}
String proj = TTR("New Game Project");
project_name->set_text(proj);
_text_changed(proj);
project_path->set_editable(true);
browse->set_disabled(false);
browse->show();
install_browse->set_disabled(false);
install_browse->show();
create_dir->show();
status_rect->show();
install_status_rect->show();
msg->show();
if (mode == MODE_IMPORT) {
set_title(TTR("Import Existing Project"));
get_ok_button()->set_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
rasterizer_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
set_title(TTR("Create New Project"));
get_ok_button()->set_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
rasterizer_container->show();
project_name->call_deferred("grab_focus");
project_name->call_deferred("select_all");
} else if (mode == MODE_INSTALL) {
set_title(TTR("Install Project:") + " " + zip_title);
get_ok_button()->set_text(TTR("Install & Edit"));
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
rasterizer_container->hide();
project_path->grab_focus();
}
_test_path();
}
popup_centered(Size2i(500, 0) * EDSCALE);
}
ProjectDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
name_container = memnew(VBoxContainer);
vb->add_child(name_container);
Label *l = memnew(Label);
l->set_text(TTR("Project Name:"));
name_container->add_child(l);
HBoxContainer *pnhb = memnew(HBoxContainer);
name_container->add_child(pnhb);
project_name = memnew(LineEdit);
project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
pnhb->add_child(project_name);
create_dir = memnew(Button);
pnhb->add_child(create_dir);
create_dir->set_text(TTR("Create Folder"));
create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
path_container = memnew(VBoxContainer);
vb->add_child(path_container);
l = memnew(Label);
l->set_text(TTR("Project Path:"));
path_container->add_child(l);
HBoxContainer *pphb = memnew(HBoxContainer);
path_container->add_child(pphb);
project_path = memnew(LineEdit);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_path->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
pphb->add_child(project_path);
install_path_container = memnew(VBoxContainer);
vb->add_child(install_path_container);
l = memnew(Label);
l->set_text(TTR("Project Installation Path:"));
install_path_container->add_child(l);
HBoxContainer *iphb = memnew(HBoxContainer);
install_path_container->add_child(iphb);
install_path = memnew(LineEdit);
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
install_path->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
iphb->add_child(install_path);
// status icon
status_rect = memnew(TextureRect);
status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
pphb->add_child(status_rect);
browse = memnew(Button);
browse->set_text(TTR("Browse"));
browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
pphb->add_child(browse);
// install status icon
install_status_rect = memnew(TextureRect);
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
iphb->add_child(install_status_rect);
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
iphb->add_child(install_browse);
msg = memnew(Label);
msg->set_align(Label::ALIGN_CENTER);
vb->add_child(msg);
// rasterizer selection
rasterizer_container = memnew(VBoxContainer);
vb->add_child(rasterizer_container);
l = memnew(Label);
l->set_text(TTR("Renderer:"));
rasterizer_container->add_child(l);
Container *rshb = memnew(HBoxContainer);
rasterizer_container->add_child(rshb);
rasterizer_button_group.instance();
Container *rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshb->add_child(rvb);
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
rs_button->set_text(TTR("Vulkan"));
rs_button->set_meta("driver_name", "Vulkan");
rs_button->set_pressed(true);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet - work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);
rshb->add_child(memnew(VSeparator));
const String gles2_unsupported_tooltip =
TTR("The GLES2 renderer is currently unavailable, as it needs to be reworked for Godot 4.0.\nUse Godot 3.2 if you need GLES2 support.");
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshb->add_child(rvb);
rs_button = memnew(CheckBox);
rs_button->set_button_group(rasterizer_button_group);
rs_button->set_text(TTR("OpenGL ES 2.0 (currently unavailable)"));
rs_button->set_meta("driver_name", "GLES2");
rs_button->set_disabled(true);
rs_button->set_tooltip(gles2_unsupported_tooltip);
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
// Also set the tooltip on the label so it appears when hovering either the checkbox or label.
l->set_tooltip(gles2_unsupported_tooltip);
// Required for the tooltip to show.
l->set_mouse_filter(Control::MOUSE_FILTER_STOP);
rvb->add_child(l);
l = memnew(Label);
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
// Add some extra spacing to separate it from the list above and the buttons below.
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
l->set_align(Label::ALIGN_CENTER);
l->set_valign(Label::VALIGN_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
rasterizer_container->add_child(l);
fdialog = memnew(FileDialog);
fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(FileDialog);
fdialog_install->set_access(FileDialog::ACCESS_FILESYSTEM);
add_child(fdialog);
add_child(fdialog_install);
project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
set_hide_on_ok(false);
mode = MODE_NEW;
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
}
};
class ProjectListItemControl : public HBoxContainer {
GDCLASS(ProjectListItemControl, HBoxContainer)
public:
TextureButton *favorite_button;
TextureRect *icon;
bool icon_needs_reload;
bool hover;
ProjectListItemControl() {
favorite_button = nullptr;
icon = nullptr;
icon_needs_reload = true;
hover = false;
set_focus_mode(FocusMode::FOCUS_ALL);
}
void set_is_favorite(bool fav) {
favorite_button->set_modulate(fav ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
hover = true;
update();
} break;
case NOTIFICATION_MOUSE_EXIT: {
hover = false;
update();
} break;
case NOTIFICATION_DRAW: {
if (hover) {
draw_style_box(get_theme_stylebox("hover", "Tree"), Rect2(Point2(), get_size()));
}
} break;
}
}
};
class ProjectList : public ScrollContainer {
GDCLASS(ProjectList, ScrollContainer)
public:
static const char *SIGNAL_SELECTION_CHANGED;
static const char *SIGNAL_PROJECT_ASK_OPEN;
enum MenuOptions {
GLOBAL_NEW_WINDOW,
GLOBAL_OPEN_PROJECT
};
// Can often be passed by copy
struct Item {
String project_key;
String project_name;
String description;
String path;
String icon;
String main_scene;
uint64_t last_edited = 0;
bool favorite = false;
bool grayed = false;
bool missing = false;
int version = 0;
ProjectListItemControl *control = nullptr;
Item() {}
Item(const String &p_project,
const String &p_name,
const String &p_description,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
int p_version) {
project_key = p_project;
project_name = p_name;
description = p_description;
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
version = p_version;
control = nullptr;
}
_FORCE_INLINE_ bool operator==(const Item &l) const {
return project_key == l.project_key;
}
};
ProjectList();
~ProjectList();
void _global_menu_new_window(const Variant &p_tag);
void _global_menu_open_project(const Variant &p_tag);
void update_dock_menu();
void load_projects();
void set_search_term(String p_search_term);
void set_order_option(int p_option);
void sort_projects();
int get_project_count() const;
void select_project(int p_index);
void select_first_visible_project();
void erase_selected_projects();
Vector<Item> get_selected_projects() const;
const Set<String> &get_selected_project_keys() const;
void ensure_project_visible(int p_index);
int get_single_selected_index() const;
bool is_any_project_missing() const;
void erase_missing_projects();
int refresh_project(const String &dir_path);
private:
static void _bind_methods();
void _notification(int p_what);
void _panel_draw(Node *p_hb);
void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _favorite_pressed(Node *p_hb);
void _show_project(const String &p_path);
void select_range(int p_begin, int p_end);
void toggle_select(int p_index);
void create_project_item_control(int p_index);
void remove_project(int p_index, bool p_update_settings);
void update_icons_async();
void load_project_icon(int p_index);
static void load_project_data(const String &p_property_key, Item &p_item, bool p_favorite);
String _search_term;
FilterOption _order_option;
Set<String> _selected_project_keys;
String _last_clicked; // Project key
VBoxContainer *_scroll_children;
int _icon_load_index;
Vector<Item> _projects;
};
struct ProjectListComparator {
FilterOption order_option = FilterOption::EDIT_DATE;
// operator<
_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
if (a.favorite && !b.favorite) {
return true;
}
if (b.favorite && !a.favorite) {
return false;
}
switch (order_option) {
case PATH:
return a.project_key < b.project_key;
case EDIT_DATE:
return a.last_edited > b.last_edited;
default:
return a.project_name < b.project_name;
}
}
};
ProjectList::ProjectList() {
_order_option = FilterOption::NAME;
_scroll_children = memnew(VBoxContainer);
_scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(_scroll_children);
_icon_load_index = 0;
}
ProjectList::~ProjectList() {
}
void ProjectList::update_icons_async() {
_icon_load_index = 0;
set_process(true);
}
void ProjectList::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
// Load icons as a coroutine to speed up launch when you have hundreds of projects
if (_icon_load_index < _projects.size()) {
Item &item = _projects.write[_icon_load_index];
if (item.control->icon_needs_reload) {
load_project_icon(_icon_load_index);
}
_icon_load_index++;
} else {
set_process(false);
}
}
}
void ProjectList::load_project_icon(int p_index) {
Item &item = _projects.write[p_index];
Ref<Texture2D> default_icon = get_theme_icon("DefaultProjectIcon", "EditorIcons");
Ref<Texture2D> icon;
if (item.icon != "") {
Ref<Image> img;
img.instance();
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
if (err == OK) {
img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
Ref<ImageTexture> it = memnew(ImageTexture);
it->create_from_image(img);
icon = it;
}
}
if (icon.is_null()) {
icon = default_icon;
}
item.control->icon->set_texture(icon);
item.control->icon_needs_reload = false;
}
void ProjectList::load_project_data(const String &p_property_key, Item &p_item, bool p_favorite) {
String path = EditorSettings::get_singleton()->get(p_property_key);
String conf = path.plus_file("project.godot");
bool grayed = false;
bool missing = false;
Ref<ConfigFile> cf = memnew(ConfigFile);
Error cf_err = cf->load(conf);
int config_version = 0;
String project_name = TTR("Unnamed Project");
if (cf_err == OK) {
String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
if (cf_project_name != "") {
project_name = cf_project_name.xml_unescape();
}
config_version = (int)cf->get_value("", "config_version", 0);
}
if (config_version > ProjectSettings::CONFIG_VERSION) {
// Comes from an incompatible (more recent) Godot version, grey it out
grayed = true;
}
String description = cf->get_value("application", "config/description", "");
String icon = cf->get_value("application", "config/icon", "");
String main_scene = cf->get_value("application", "run/main_scene", "");
uint64_t last_edited = 0;
if (FileAccess::exists(conf)) {
// The modification date marks the date the project was last edited.
// This is because the `project.godot` file will always be modified
// when editing a project (but not when running it).
last_edited = FileAccess::get_modified_time(conf);
String fscache = path.plus_file(".fscache");
if (FileAccess::exists(fscache)) {
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
if (cache_modified > last_edited) {
last_edited = cache_modified;
}
}
} else {
grayed = true;
missing = true;
print_line("Project is missing: " + conf);
}
String project_key = p_property_key.get_slice("/", 1);
p_item = Item(project_key, project_name, description, path, icon, main_scene, last_edited, p_favorite, grayed, missing, config_version);
}
void ProjectList::load_projects() {
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
// Clear whole list
for (int i = 0; i < _projects.size(); ++i) {
Item &project = _projects.write[i];
CRASH_COND(project.control == nullptr);
memdelete(project.control); // Why not queue_free()?
}
_projects.clear();
_last_clicked = "";
_selected_project_keys.clear();
// Load data
// TODO Would be nice to change how projects and favourites are stored... it complicates things a bit.
// Use a dictionary associating project path to metadata (like is_favorite).
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
Set<String> favorites;
// Find favourites...
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
String property_key = E->get().name;
if (property_key.begins_with("favorite_projects/")) {
favorites.insert(property_key);
}
}
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
String property_key = E->get().name;
if (!property_key.begins_with("projects/")) {
continue;
}
String project_key = property_key.get_slice("/", 1);
bool favorite = favorites.has("favorite_projects/" + project_key);
Item item;
load_project_data(property_key, item, favorite);
_projects.push_back(item);
}
// Create controls
for (int i = 0; i < _projects.size(); ++i) {
create_project_item_control(i);
}
set_v_scroll(0);
update_icons_async();
update_dock_menu();
}
void ProjectList::update_dock_menu() {
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
return;
}
DisplayServer::get_singleton()->global_menu_clear("_dock");
int favs_added = 0;
int total_added = 0;
for (int i = 0; i < _projects.size(); ++i) {
if (!_projects[i].grayed && !_projects[i].missing) {
if (_projects[i].favorite) {
favs_added++;
} else {
if (favs_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
favs_added = 0;
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), i);
total_added++;
}
}
if (total_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
}
void ProjectList::_global_menu_new_window(const Variant &p_tag) {
List<String> args;
args.push_back("-p");
String exec = OS::get_singleton()->get_executable_path();
OS::get_singleton()->create_process(exec, args);
}
void ProjectList::_global_menu_open_project(const Variant &p_tag) {
int idx = (int)p_tag;
if (idx >= 0 && idx < _projects.size()) {
String conf = _projects[idx].path.plus_file("project.godot");
List<String> args;
args.push_back(conf);
String exec = OS::get_singleton()->get_executable_path();
OS::get_singleton()->create_process(exec, args);
}
}
void ProjectList::create_project_item_control(int p_index) {
// Will be added last in the list, so make sure indexes match
ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
Item &item = _projects.write[p_index];
ERR_FAIL_COND(item.control != nullptr); // Already created
Ref<Texture2D> favorite_icon = get_theme_icon("Favorites", "EditorIcons");
Color font_color = get_theme_color("font_color", "Tree");
ProjectListItemControl *hb = memnew(ProjectListItemControl);
hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw), varray(hb));
hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input), varray(hb));
hb->add_theme_constant_override("separation", 10 * EDSCALE);
hb->set_tooltip(item.description);
VBoxContainer *favorite_box = memnew(VBoxContainer);
favorite_box->set_name("FavoriteBox");
TextureButton *favorite = memnew(TextureButton);
favorite->set_name("FavoriteButton");
favorite->set_normal_texture(favorite_icon);
// This makes the project's "hover" style display correctly when hovering the favorite icon
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed), varray(hb));
favorite_box->add_child(favorite);
favorite_box->set_alignment(BoxContainer::ALIGN_CENTER);
hb->add_child(favorite_box);
hb->favorite_button = favorite;
hb->set_is_favorite(item.favorite);
TextureRect *tf = memnew(TextureRect);
// The project icon may not be loaded by the time the control is displayed,
// so use a loading placeholder.
tf->set_texture(get_theme_icon("ProjectIconLoading", "EditorIcons"));
tf->set_v_size_flags(SIZE_SHRINK_CENTER);
if (item.missing) {
tf->set_modulate(Color(1, 1, 1, 0.5));
}
hb->add_child(tf);
hb->icon = tf;
VBoxContainer *vb = memnew(VBoxContainer);
if (item.grayed) {
vb->set_modulate(Color(1, 1, 1, 0.5));
}
vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(vb);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(0, 1));
ec->set_mouse_filter(MOUSE_FILTER_PASS);
vb->add_child(ec);
Label *title = memnew(Label(!item.missing ? item.project_name : TTR("Missing Project")));
title->add_theme_font_override("font", get_theme_font("title", "EditorFonts"));
title->add_theme_font_size_override("font_size", get_theme_font_size("title_size", "EditorFonts"));
title->add_theme_color_override("font_color", font_color);
title->set_clip_text(true);
vb->add_child(title);
HBoxContainer *path_hb = memnew(HBoxContainer);
path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(path_hb);
Button *show = memnew(Button);
// Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't
show->set_icon(get_theme_icon(!item.missing ? "Load" : "FileBroken", "EditorIcons"));
show->set_flat(true);
if (!item.grayed) {
// Don't make the icon less prominent if the parent is already grayed out
show->set_modulate(Color(1, 1, 1, 0.5));
}
path_hb->add_child(show);
if (!item.missing) {
show->connect("pressed", callable_mp(this, &ProjectList::_show_project), varray(item.path));
show->set_tooltip(TTR("Show in File Manager"));
} else {
show->set_tooltip(TTR("Error: Project is missing on the filesystem."));
}
Label *fpath = memnew(Label(item.path));
fpath->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
path_hb->add_child(fpath);
fpath->set_h_size_flags(Control::SIZE_EXPAND_FILL);
fpath->set_modulate(Color(1, 1, 1, 0.5));
fpath->add_theme_color_override("font_color", font_color);
fpath->set_clip_text(true);
_scroll_children->add_child(hb);
item.control = hb;
}
void ProjectList::set_search_term(String p_search_term) {
_search_term = p_search_term;
}
void ProjectList::set_order_option(int p_option) {
FilterOption selected = (FilterOption)p_option;
EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option);
EditorSettings::get_singleton()->save();
_order_option = selected;
sort_projects();
}
void ProjectList::sort_projects() {
SortArray<Item, ProjectListComparator> sorter;
sorter.compare.order_option = _order_option;
sorter.sort(_projects.ptrw(), _projects.size());
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
bool visible = true;
if (_search_term != "") {
String search_path;
if (_search_term.find("/") != -1) {
// Search path will match the whole path
search_path = item.path;
} else {
// Search path will only match the last path component to make searching more strict
search_path = item.path.get_file();
}
// When searching, display projects whose name or path contain the search term
visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1;
}
item.control->set_visible(visible);
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
item.control->get_parent()->move_child(item.control, i);
}
// Rewind the coroutine because order of projects changed
update_icons_async();
update_dock_menu();
}
const Set<String> &ProjectList::get_selected_project_keys() const {
// Faster if that's all you need
return _selected_project_keys;
}
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
Vector<Item> items;
if (_selected_project_keys.size() == 0) {
return items;
}
items.resize(_selected_project_keys.size());
int j = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (_selected_project_keys.has(item.project_key)) {
items.write[j++] = item;
}
}
ERR_FAIL_COND_V(j != items.size(), items);
return items;
}
void ProjectList::ensure_project_visible(int p_index) {
const Item &item = _projects[p_index];
int item_top = item.control->get_position().y;
int item_bottom = item.control->get_position().y + item.control->get_size().y;
if (item_top < get_v_scroll()) {
set_v_scroll(item_top);
} else if (item_bottom > get_v_scroll() + get_size().y) {
set_v_scroll(item_bottom - get_size().y);
}
}
int ProjectList::get_single_selected_index() const {
if (_selected_project_keys.size() == 0) {
// Default selection
return 0;
}
String key;
if (_selected_project_keys.size() == 1) {
// Only one selected
key = _selected_project_keys.front()->get();
} else {
// Multiple selected, consider the last clicked one as "main"
key = _last_clicked;
}
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == key) {
return i;
}
}
return 0;
}
void ProjectList::remove_project(int p_index, bool p_update_settings) {
const Item item = _projects[p_index]; // Take a copy
_selected_project_keys.erase(item.project_key);
if (_last_clicked == item.project_key) {
_last_clicked = "";
}
memdelete(item.control);
_projects.remove(p_index);
if (p_update_settings) {
EditorSettings::get_singleton()->erase("projects/" + item.project_key);
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
// Not actually saving the file, in case you are doing more changes to settings
}
update_dock_menu();
}
bool ProjectList::is_any_project_missing() const {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].missing) {
return true;
}
}
return false;
}
void ProjectList::erase_missing_projects() {
if (_projects.is_empty()) {
return;
}
int deleted_count = 0;
int remaining_count = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (item.missing) {
remove_project(i, true);
--i;
++deleted_count;
} else {
++remaining_count;
}
}
print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
EditorSettings::get_singleton()->save();
}
int ProjectList::refresh_project(const String &dir_path) {
// Reads editor settings and reloads information about a specific project.
// If it wasn't loaded and should be in the list, it is added (i.e new project).
// If it isn't in the list anymore, it is removed.
// If it is in the list but doesn't exist anymore, it is marked as missing.
String project_key = get_project_key_from_path(dir_path);
// Read project manager settings
bool is_favourite = false;
bool should_be_in_list = false;
String property_key = "projects/" + project_key;
{
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
String favorite_property_key = "favorite_projects/" + project_key;
bool found = false;
for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
String prop = E->get().name;
if (!found && prop == property_key) {
found = true;
} else if (!is_favourite && prop == favorite_property_key) {
is_favourite = true;
}
}
should_be_in_list = found;
}
bool was_selected = _selected_project_keys.has(project_key);
// Remove item in any case
for (int i = 0; i < _projects.size(); ++i) {
const Item &existing_item = _projects[i];
if (existing_item.path == dir_path) {
remove_project(i, false);
break;
}
}
int index = -1;
if (should_be_in_list) {
// Recreate it with updated info
Item item;
load_project_data(property_key, item, is_favourite);
_projects.push_back(item);
create_project_item_control(_projects.size() - 1);
sort_projects();
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == project_key) {
if (was_selected) {
select_project(i);
ensure_project_visible(i);
}
load_project_icon(i);
index = i;
break;
}
}
}
return index;
}
int ProjectList::get_project_count() const {
return _projects.size();
}
void ProjectList::select_project(int p_index) {
Vector<Item> previous_selected_items = get_selected_projects();
_selected_project_keys.clear();
for (int i = 0; i < previous_selected_items.size(); ++i) {
previous_selected_items[i].control->update();
}
toggle_select(p_index);
}
void ProjectList::select_first_visible_project() {
bool found = false;
for (int i = 0; i < _projects.size(); i++) {
if (_projects[i].control->is_visible()) {
select_project(i);
found = true;
break;
}
}
if (!found) {
// Deselect all projects if there are no visible projects in the list.
_selected_project_keys.clear();
}
}
inline void sort(int &a, int &b) {
if (a > b) {
int temp = a;
a = b;
b = temp;
}
}
void ProjectList::select_range(int p_begin, int p_end) {
sort(p_begin, p_end);
select_project(p_begin);
for (int i = p_begin + 1; i <= p_end; ++i) {
toggle_select(i);
}
}
void ProjectList::toggle_select(int p_index) {
Item &item = _projects.write[p_index];
if (_selected_project_keys.has(item.project_key)) {
_selected_project_keys.erase(item.project_key);
} else {
_selected_project_keys.insert(item.project_key);
}
item.control->update();
}
void ProjectList::erase_selected_projects() {
if (_selected_project_keys.size() == 0) {
return;
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
if (_selected_project_keys.has(item.project_key) && item.control->is_visible()) {
EditorSettings::get_singleton()->erase("projects/" + item.project_key);
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
memdelete(item.control);
_projects.remove(i);
--i;
}
}
EditorSettings::get_singleton()->save();
_selected_project_keys.clear();
_last_clicked = "";
update_dock_menu();
}
// Draws selected project highlight
void ProjectList::_panel_draw(Node *p_hb) {
Control *hb = Object::cast_to<Control>(p_hb);
if (is_layout_rtl() && get_v_scrollbar()->is_visible_in_tree()) {
hb->draw_line(Point2(get_v_scrollbar()->get_minimum_size().x, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color("guide_color", "Tree"));
} else {
hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color("guide_color", "Tree"));
}
String key = _projects[p_hb->get_index()].project_key;
if (_selected_project_keys.has(key)) {
hb->draw_style_box(get_theme_stylebox("selected", "Tree"), Rect2(Point2(), hb->get_size()));
}
}
// Input for each item in the list
void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
Ref<InputEventMouseButton> mb = p_ev;
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
const Item &p = _projects[i];
if (p.project_key == _last_clicked) {
anchor_index = p.control->get_index();
break;
}
}
CRASH_COND(anchor_index == -1);
select_range(anchor_index, clicked_index);
} else if (mb->get_control()) {
toggle_select(clicked_index);
} else {
_last_clicked = clicked_project.project_key;
select_project(clicked_index);
}
emit_signal(SIGNAL_SELECTION_CHANGED);
if (!mb->get_control() && mb->is_doubleclick()) {
emit_signal(SIGNAL_PROJECT_ASK_OPEN);
}
}
}
void ProjectList::_favorite_pressed(Node *p_hb) {
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
int index = control->get_index();
Item item = _projects.write[index]; // Take copy
item.favorite = !item.favorite;
if (item.favorite) {
EditorSettings::get_singleton()->set("favorite_projects/" + item.project_key, item.path);
} else {
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
}
EditorSettings::get_singleton()->save();
_projects.write[index] = item;
control->set_is_favorite(item.favorite);
sort_projects();
if (item.favorite) {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].project_key == item.project_key) {
ensure_project_visible(i);
break;
}
}
}
update_dock_menu();
}
void ProjectList::_show_project(const String &p_path) {
OS::get_singleton()->shell_open(String("file://") + p_path);
}
const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
void ProjectList::_bind_methods() {
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
void ProjectManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
update();
} break;
case NOTIFICATION_ENTER_TREE: {
search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
Engine::get_singleton()->set_editor_hint(false);
} break;
case NOTIFICATION_RESIZED: {
if (open_templates->is_visible()) {
open_templates->popup_centered();
}
} break;
case NOTIFICATION_READY: {
int default_sorting = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
filter_option->select(default_sorting);
_project_list->set_order_option(default_sorting);
if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) {
open_templates->popup_centered();
}
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
search_box->grab_focus();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
set_process_unhandled_key_input(is_visible_in_tree());
} break;
case NOTIFICATION_WM_CLOSE_REQUEST: {
_dim_window();
} break;
}
}
void ProjectManager::_dim_window() {
// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
// Dim the project manager window while it's quitting to make it clearer that it's busy.
// No transition is applied, as the effect needs to be visible immediately
float c = 0.5f;
Color dim_color = Color(c, c, c);
set_modulate(dim_color);
}
void ProjectManager::_update_project_buttons() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
bool empty_selection = selected_projects.is_empty();
bool is_missing_project_selected = false;
for (int i = 0; i < selected_projects.size(); ++i) {
if (selected_projects[i].missing) {
is_missing_project_selected = true;
break;
}
}
erase_btn->set_disabled(empty_selection);
open_btn->set_disabled(empty_selection || is_missing_project_selected);
rename_btn->set_disabled(empty_selection || is_missing_project_selected);
run_btn->set_disabled(empty_selection || is_missing_project_selected);
erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
}
void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
if (k.is_valid()) {
if (!k->is_pressed()) {
return;
}
// Pressing Command + Q quits the Project Manager
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef OSX_ENABLED
if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) {
_dim_window();
get_tree()->quit();
}
#endif
if (tabs->get_current_tab() != 0) {
return;
}
bool keycode_handled = true;
switch (k->get_keycode()) {
case KEY_ENTER: {
_open_selected_projects_ask();
} break;
case KEY_DELETE: {
_erase_project();
} break;
case KEY_HOME: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(0);
_update_project_buttons();
}
} break;
case KEY_END: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(_project_list->get_project_count() - 1);
_update_project_buttons();
}
} break;
case KEY_UP: {
if (k->get_shift()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index > 0) {
_project_list->select_project(index - 1);
_project_list->ensure_project_visible(index - 1);
_update_project_buttons();
}
break;
}
case KEY_DOWN: {
if (k->get_shift()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index + 1 < _project_list->get_project_count()) {
_project_list->select_project(index + 1);
_project_list->ensure_project_visible(index + 1);
_update_project_buttons();
}
} break;
case KEY_F: {
if (k->get_command()) {
this->search_box->grab_focus();
} else {
keycode_handled = false;
}
} break;
default: {
keycode_handled = false;
} break;
}
if (keycode_handled) {
accept_event();
}
}
}
void ProjectManager::_load_recent_projects() {
_project_list->set_search_term(search_box->get_text().strip_edges());
_project_list->load_projects();
_update_project_buttons();
tabs->set_current_tab(0);
}
void ProjectManager::_on_projects_updated() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
int index = 0;
for (int i = 0; i < selected_projects.size(); ++i) {
index = _project_list->refresh_project(selected_projects[i].path);
}
if (index != -1) {
_project_list->ensure_project_visible(index);
}
_project_list->update_dock_menu();
}
void ProjectManager::_on_project_created(const String &dir) {
search_box->clear();
int i = _project_list->refresh_project(dir);
_project_list->select_project(i);
_project_list->ensure_project_visible(i);
_open_selected_projects_ask();
_project_list->update_dock_menu();
}
void ProjectManager::_confirm_update_settings() {
_open_selected_projects();
}
void ProjectManager::_open_selected_projects() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
for (const Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
String conf = path.plus_file("project.godot");
if (!FileAccess::exists(conf)) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
dialog_error->popup_centered();
return;
}
print_line("Editing project: " + path + " (" + selected + ")");
List<String> args;
args.push_back("--path");
args.push_back(path);
args.push_back("--editor");
if (OS::get_singleton()->is_stdout_debug_enabled()) {
args.push_back("--debug");
}
if (OS::get_singleton()->is_stdout_verbose()) {
args.push_back("--verbose");
}
if (OS::get_singleton()->is_disable_crash_handler()) {
args.push_back("--disable-crash-handler");
}
String exec = OS::get_singleton()->get_executable_path();
Error err = OS::get_singleton()->create_process(exec, args);
ERR_FAIL_COND(err);
}
_dim_window();
get_tree()->quit();
}
void ProjectManager::_open_selected_projects_ask() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_open_ask->set_text(TTR("Are you sure to open more than one project?"));
multi_open_ask->popup_centered();
return;
}
ProjectList::Item project = _project_list->get_selected_projects()[0];
if (project.missing) {
return;
}
// Update the project settings or don't open
String conf = project.path.plus_file("project.godot");
int config_version = project.version;
// Check if the config_version property was empty or 0
if (config_version == 0) {
ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
ask_update_settings->popup_centered();
return;
}
// Check if we need to convert project settings from an earlier engine version
if (config_version < ProjectSettings::CONFIG_VERSION) {
ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
ask_update_settings->popup_centered();
return;
}
// Check if the file was generated by a newer, incompatible engine version
if (config_version > ProjectSettings::CONFIG_VERSION) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path));
dialog_error->popup_centered();
return;
}
// Open if the project is up-to-date
_open_selected_projects();
}
void ProjectManager::_run_project_confirm() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
for (int i = 0; i < selected_list.size(); ++i) {
const String &selected_main = selected_list[i].main_scene;
if (selected_main == "") {
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
run_error_diag->popup_centered();
continue;
}
const String &selected = selected_list[i].project_key;
String path = EditorSettings::get_singleton()->get("projects/" + selected);
// `.right(6)` on `IMPORTED_FILES_PATH` strips away the leading "res://".
if (!DirAccess::exists(path.plus_file(ProjectSettings::IMPORTED_FILES_PATH.right(6)))) {
run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import."));
run_error_diag->popup_centered();
continue;
}
print_line("Running project: " + path + " (" + selected + ")");
List<String> args;
args.push_back("--path");
args.push_back(path);
if (OS::get_singleton()->is_disable_crash_handler()) {
args.push_back("--disable-crash-handler");
}
String exec = OS::get_singleton()->get_executable_path();
Error err = OS::get_singleton()->create_process(exec, args);
ERR_FAIL_COND(err);
}
}
void ProjectManager::_run_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size()));
multi_run_ask->popup_centered();
} else {
_run_project_confirm();
}
}
void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->change_dir(path);
da->list_dir_begin();
String n = da->get_next();
while (n != String()) {
if (da->current_is_dir() && !n.begins_with(".")) {
_scan_dir(da->get_current_dir().plus_file(n), r_projects);
} else if (n == "project.godot") {
r_projects->push_back(da->get_current_dir());
}
n = da->get_next();
}
da->list_dir_end();
memdelete(da);
}
void ProjectManager::_scan_begin(const String &p_base) {
print_line("Scanning projects at: " + p_base);
List<String> projects;
_scan_dir(p_base, &projects);
print_line("Found " + itos(projects.size()) + " projects.");
for (List<String>::Element *E = projects.front(); E; E = E->next()) {
String proj = get_project_key_from_path(E->get());
EditorSettings::get_singleton()->set("projects/" + proj, E->get());
}
EditorSettings::get_singleton()->save();
_load_recent_projects();
}
void ProjectManager::_scan_projects() {
scan_dir->popup_file_dialog();
}
void ProjectManager::_new_project() {
npdialog->set_mode(ProjectDialog::MODE_NEW);
npdialog->show_dialog();
}
void ProjectManager::_import_project() {
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
npdialog->show_dialog();
}
void ProjectManager::_rename_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
for (Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
npdialog->set_project_path(path);
npdialog->set_mode(ProjectDialog::MODE_RENAME);
npdialog->show_dialog();
}
}
void ProjectManager::_erase_project_confirm() {
_project_list->erase_selected_projects();
_update_project_buttons();
}
void ProjectManager::_erase_missing_projects_confirm() {
_project_list->erase_missing_projects();
_update_project_buttons();
}
void ProjectManager::_erase_project() {
const Set<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
String confirm_message;
if (selected_list.size() >= 2) {
confirm_message = vformat(TTR("Remove %d projects from the list?\nThe project folders' contents won't be modified."), selected_list.size());
} else {
confirm_message = TTR("Remove this project from the list?\nThe project folder's contents won't be modified.");
}
erase_ask->set_text(confirm_message);
erase_ask->popup_centered();
}
void ProjectManager::_erase_missing_projects() {
erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
erase_missing_ask->popup_centered();
}
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager."));
language_restart_ask->popup_centered();
}
void ProjectManager::_restart_confirm() {
List<String> args = OS::get_singleton()->get_cmdline_args();
String exec = OS::get_singleton()->get_executable_path();
Error err = OS::get_singleton()->create_process(exec, args);
ERR_FAIL_COND(err);
_dim_window();
get_tree()->quit();
}
void ProjectManager::_exit_dialog() {
_dim_window();
get_tree()->quit();
}
void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) {
npdialog->set_mode(ProjectDialog::MODE_INSTALL);
npdialog->set_zip_path(p_zip_path);
npdialog->set_zip_title(p_title);
npdialog->show_dialog();
}
void ProjectManager::_files_dropped(PackedStringArray p_files, int p_screen) {
Set<String> folders_set;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
}
memdelete(da);
if (folders_set.size() > 0) {
PackedStringArray folders;
for (Set<String>::Element *E = folders_set.front(); E; E = E->next()) {
folders.push_back(E->get());
}
bool confirm = true;
if (folders.size() == 1) {
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (dir->change_dir(folders[0]) == OK) {
dir->list_dir_begin();
String file = dir->get_next();
while (confirm && file != String()) {
if (!dir->current_is_dir() && file.ends_with("project.godot")) {
confirm = false;
}
file = dir->get_next();
}
dir->list_dir_end();
}
memdelete(dir);
}
if (confirm) {
multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders), varray(folders));
multi_scan_ask->set_text(
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
multi_scan_ask->popup_centered();
} else {
_scan_multiple_folders(folders);
}
}
}
void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {
for (int i = 0; i < p_files.size(); i++) {
_scan_begin(p_files.get(i));
}
}
void ProjectManager::_on_order_option_changed(int p_idx) {
if (is_inside_tree()) {
_project_list->set_order_option(p_idx);
}
}
void ProjectManager::_on_search_term_changed(const String &p_term) {
_project_list->set_search_term(p_term);
_project_list->sort_projects();
// Select the first visible project in the list.
// This makes it possible to open a project without ever touching the mouse,
// as the search field is automatically focused on startup.
_project_list->select_first_visible_project();
_update_project_buttons();
}
void ProjectManager::_bind_methods() {
ClassDB::bind_method("_exit_dialog", &ProjectManager::_exit_dialog);
ClassDB::bind_method("_unhandled_key_input", &ProjectManager::_unhandled_key_input);
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
}
void ProjectManager::_open_asset_library() {
asset_library->disable_community_support();
tabs->set_current_tab(1);
}
ProjectManager::ProjectManager() {
// load settings
if (!EditorSettings::get_singleton()) {
EditorSettings::create();
}
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{
int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
switch (display_scale) {
case 0: {
// Try applying a suitable display scale automatically.
// The code below is adapted in `editor/editor_settings.cpp` and `editor/editor_node.cpp`.
// Make sure to update those when modifying the code below.
#ifdef OSX_ENABLED
editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
float scale;
if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
// hiDPI display.
scale = 2.0;
} else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;
} else {
scale = 1.0;
}
editor_set_scale(scale);
#endif
} break;
case 1:
editor_set_scale(0.75);
break;
case 2:
editor_set_scale(1.0);
break;
case 3:
editor_set_scale(1.25);
break;
case 4:
editor_set_scale(1.5);
break;
case 5:
editor_set_scale(1.75);
break;
case 6:
editor_set_scale(2.0);
break;
default:
editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
break;
}
// Define a minimum window size to prevent UI elements from overlapping or being cut off
DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
if (TS->is_locale_right_to_left(TranslationServer::get_singleton()->get_tool_locale())) {
// For RTL languages, embed translated part of the title (using control characters) to ensure correct order.
DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors");
} else {
DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors");
}
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
set_anchors_and_offsets_preset(Control::PRESET_WIDE);
set_theme(create_custom_theme());
set_anchors_and_offsets_preset(Control::PRESET_WIDE);
Panel *panel = memnew(Panel);
add_child(panel);
panel->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
panel->add_theme_style_override("panel", get_theme_stylebox("Background", "EditorStyles"));
VBoxContainer *vb = memnew(VBoxContainer);
panel->add_child(vb);
vb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
Control *center_box = memnew(Control);
center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(center_box);
tabs = memnew(TabContainer);
center_box->add_child(tabs);
tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
HBoxContainer *projects_hb = memnew(HBoxContainer);
projects_hb->set_name(TTR("Projects"));
tabs->add_child(projects_hb);
{
// Projects + search bar
VBoxContainer *search_tree_vb = memnew(VBoxContainer);
projects_hb->add_child(search_tree_vb);
search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *hb = memnew(HBoxContainer);
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(hb);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Search"));
search_box->set_tooltip(TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(search_box);
hb->add_spacer();
Label *sort_label = memnew(Label);
sort_label->set_text(TTR("Sort:"));
hb->add_child(sort_label);
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
filter_option->set_custom_minimum_size(Size2(150 * EDSCALE, 10 * EDSCALE));
filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
hb->add_child(filter_option);
Vector<String> sort_filter_titles;
sort_filter_titles.push_back(TTR("Name"));
sort_filter_titles.push_back(TTR("Path"));
sort_filter_titles.push_back(TTR("Last Edited"));
for (int i = 0; i < sort_filter_titles.size(); i++) {
filter_option->add_item(sort_filter_titles[i]);
}
PanelContainer *pc = memnew(PanelContainer);
pc->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
pc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(pc);
_project_list = memnew(ProjectList);
_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
_project_list->set_enable_h_scroll(false);
pc->add_child(_project_list);
}
{
// Project tab side bar
VBoxContainer *tree_vb = memnew(VBoxContainer);
tree_vb->set_custom_minimum_size(Size2(120, 120));
projects_hb->add_child(tree_vb);
Button *create = memnew(Button);
create->set_text(TTR("New Project"));
create->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
tree_vb->add_child(create);
Button *import = memnew(Button);
import->set_text(TTR("Import"));
import->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
tree_vb->add_child(import);
Button *scan = memnew(Button);
scan->set_text(TTR("Scan"));
scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
tree_vb->add_child(scan);
tree_vb->add_child(memnew(HSeparator));
open_btn = memnew(Button);
open_btn->set_text(TTR("Edit"));
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
tree_vb->add_child(open_btn);
run_btn = memnew(Button);
run_btn->set_text(TTR("Run"));
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
tree_vb->add_child(run_btn);
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);
erase_btn = memnew(Button);
erase_btn->set_text(TTR("Remove"));
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
tree_vb->add_child(erase_btn);
erase_missing_btn = memnew(Button);
erase_missing_btn->set_text(TTR("Remove Missing"));
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
tree_vb->add_child(erase_missing_btn);
}
{
// Version info and language options
settings_hb = memnew(HBoxContainer);
settings_hb->set_alignment(BoxContainer::ALIGN_END);
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
Label *version_label = memnew(Label);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = "." + hash.left(9);
}
version_label->set_text("v" VERSION_FULL_BUILD "" + hash);
version_label->set_self_modulate(Color(1, 1, 1, 0.6));
version_label->set_align(Label::ALIGN_CENTER);
settings_hb->add_child(version_label);
language_btn = memnew(OptionButton);
language_btn->set_flat(true);
language_btn->set_icon(get_theme_icon("Environment", "EditorIcons"));
language_btn->set_focus_mode(Control::FOCUS_NONE);
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
Vector<String> editor_languages;
List<PropertyInfo> editor_settings_properties;
EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) {
PropertyInfo &pi = E->get();
if (pi.name == "interface/editor/editor_language") {
editor_languages = pi.hint_string.split(",");
break;
}
}
String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language");
language_btn->set_text(current_lang);
for (int i = 0; i < editor_languages.size(); i++) {
String lang = editor_languages[i];
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
language_btn->add_item(lang_name + " [" + lang + "]", i);
language_btn->set_item_metadata(i, lang);
if (current_lang == lang) {
language_btn->select(i);
}
}
settings_hb->add_child(language_btn);
center_box->add_child(settings_hb);
}
if (StreamPeerSSL::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Templates"));
tabs->add_child(asset_library);
asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
} else {
WARN_PRINT("Asset Library not available, as it requires SSL to work.");
}
{
// Dialogs
language_restart_ask = memnew(ConfirmationDialog);
language_restart_ask->get_ok_button()->set_text(TTR("Restart Now"));
language_restart_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
language_restart_ask->get_cancel_button()->set_text(TTR("Continue"));
add_child(language_restart_ask);
scan_dir = memnew(FileDialog);
scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM);
scan_dir->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR);
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path"));
add_child(scan_dir);
scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
erase_missing_ask = memnew(ConfirmationDialog);
erase_missing_ask->get_ok_button()->set_text(TTR("Remove All"));
erase_missing_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
erase_ask->get_ok_button()->set_text(TTR("Remove"));
erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
add_child(erase_ask);
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->get_ok_button()->set_text(TTR("Edit"));
multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
multi_run_ask->get_ok_button()->set_text(TTR("Run"));
multi_run_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
add_child(multi_run_ask);
multi_scan_ask = memnew(ConfirmationDialog);
multi_scan_ask->get_ok_button()->set_text(TTR("Scan"));
add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
add_child(ask_update_settings);
npdialog = memnew(ProjectDialog);
npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
add_child(npdialog);
run_error_diag = memnew(AcceptDialog);
run_error_diag->set_title(TTR("Can't run project"));
add_child(run_error_diag);
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
open_templates->get_ok_button()->set_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
}
_load_recent_projects();
if (EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path")) {
_scan_begin(EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path"));
}
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
OS::get_singleton()->set_low_processor_usage_mode(true);
}
ProjectManager::~ProjectManager() {
if (EditorSettings::get_singleton()) {
EditorSettings::destroy();
}
}