virtualx-engine/drivers/gles3
lawnjelly d7cca42ef6 Hierarchical culling - Add extra check to skeleton_attach_canvas_item
Although this check shouldn't be able to fail currently, it provides a small level of extra logic checking at only small cost in DEV builds.
2023-08-06 10:03:49 +01:00
..
shaders Take FXAA samples from half-pixel coordinates to improve quality 2022-11-30 15:39:00 +01:00
rasterizer_canvas_base_gles3.cpp [3.x] Expose determinant in Transform2D, rename internal method 2023-04-22 13:47:47 -05:00
rasterizer_canvas_base_gles3.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer_canvas_gles3.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer_canvas_gles3.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer_gles3.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer_gles3.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
rasterizer_scene_gles3.cpp Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
rasterizer_scene_gles3.h Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
rasterizer_storage_gles3.cpp Hierarchical culling - Add extra check to skeleton_attach_canvas_item 2023-08-06 10:03:49 +01:00
rasterizer_storage_gles3.h Canvas item hierarchical culling 2023-04-25 20:17:33 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_cache_gles3.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_cache_gles3.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_compiler_gles3.cpp [3.x] Fix NODE_POSITION_VIEW Shader Built-In 2023-04-18 22:11:41 +02:00
shader_compiler_gles3.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_gles3.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_gles3.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00