65 lines
3.2 KiB
C++
65 lines
3.2 KiB
C++
/*************************************************************************/
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/* scene_format_script.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_format_script.h"
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#if 0
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Node* SceneFormatLoaderScript::load(const String &p_path,bool p_save_instance_state) {
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Ref<Script> script = ResourceLoader::load(p_path);
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ERR_EXPLAIN("Can't load script-based scene: "+p_path);
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ERR_FAIL_COND_V(script.is_null(),NULL);
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ERR_EXPLAIN("Script does not instance in a node: "+p_path);
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ERR_FAIL_COND_V(script->get_node_type()=="",NULL);
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String node_type=script->get_node_type();
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Object *obj = ObjectTypeDB::instance(node_type);
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ERR_EXPLAIN("Unknown node type for instancing '"+node_type+"' in script: "+p_path);
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ERR_FAIL_COND_V(!obj,NULL);
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Node *node = obj->cast_to<Node>();
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if (!node)
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memdelete(obj);
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ERR_EXPLAIN("Node type '"+node_type+"' not of type 'Node'' in script: "+p_path);
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ERR_FAIL_COND_V(!node,NULL);
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node->set_script(script.get_ref_ptr());
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return node;
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}
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void SceneFormatLoaderScript::get_recognized_extensions(List<String> *p_extensions) const {
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for (int i=0;i<ScriptServer::get_language_count();i++) {
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ScriptServer::get_language(i)->get_recognized_extensions(p_extensions);
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}
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}
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SceneFormatLoaderScript::SceneFormatLoaderScript()
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{
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}
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#endif
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