virtualx-engine/doc/classes/EditorContextMenuPlugin.xml

77 lines
4.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorContextMenuPlugin" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Plugin for adding custom context menus in the editor.
</brief_description>
<description>
[EditorContextMenuPlugin] allows for the addition of custom options in the editor's context menu.
Currently, context menus are supported for three commonly used areas: the file system, scene tree, and editor script list panel.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_popup_menu" qualifiers="virtual">
<return type="void" />
<param index="0" name="paths" type="PackedStringArray" />
<description>
Called when creating a context menu, custom options can be added by using the [method add_context_menu_item] or [method add_context_menu_item_from_shortcut] functions. [param paths] contains currently selected paths (depending on menu), which can be used to conditionally add options.
</description>
</method>
<method name="add_context_menu_item">
<return type="void" />
<param index="0" name="name" type="String" />
<param index="1" name="callback" type="Callable" />
<param index="2" name="icon" type="Texture2D" default="null" />
<description>
Add custom option to the context menu of the plugin's specified slot. When the option is activated, [param callback] will be called. Callback should take single [Array] argument; array contents depend on context menu slot.
[codeblock]
func _popup_menu(paths):
add_context_menu_item("File Custom options", handle, ICON)
[/codeblock]
If you want to assign shortcut to the menu item, use [method add_context_menu_item_from_shortcut] instead.
</description>
</method>
<method name="add_context_menu_item_from_shortcut">
<return type="void" />
<param index="0" name="name" type="String" />
<param index="1" name="shortcut" type="Shortcut" />
<param index="2" name="icon" type="Texture2D" default="null" />
<description>
Add custom option to the context menu of the plugin's specified slot. The option will have the [param shortcut] assigned and reuse its callback. The shortcut has to be registered beforehand with [method add_menu_shortcut].
[codeblock]
func _init():
add_menu_shortcut(SHORTCUT, handle)
func _popup_menu(paths):
add_context_menu_item_from_shortcut("File Custom options", SHORTCUT, ICON)
[/codeblock]
</description>
</method>
<method name="add_menu_shortcut">
<return type="void" />
<param index="0" name="shortcut" type="Shortcut" />
<param index="1" name="callback" type="Callable" />
<description>
Registers a shortcut associated with the plugin's context menu. This method should be called once (e.g. in plugin's [method Object._init]). [param callback] will be called when user presses the specified [param shortcut] while the menu's context is in effect (e.g. FileSystem dock is focused). Callback should take single [Array] argument; array contents depend on context menu slot.
[codeblock]
func _init():
add_menu_shortcut(SHORTCUT, handle)
[/codeblock]
</description>
</method>
</methods>
<constants>
<constant name="CONTEXT_SLOT_SCENE_TREE" value="0" enum="ContextMenuSlot">
Context menu of Scene dock. [method _popup_menu] will be called with a list of paths to currently selected nodes, while option callback will receive the list of currently selected nodes.
</constant>
<constant name="CONTEXT_SLOT_FILESYSTEM" value="1" enum="ContextMenuSlot">
Context menu of FileSystem dock. [method _popup_menu] and option callback will be called with list of paths of the currently selected files.
</constant>
<constant name="CONTEXT_SLOT_FILESYSTEM_CREATE" value="3" enum="ContextMenuSlot">
The "Create..." submenu of FileSystem dock's context menu. [method _popup_menu] and option callback will be called with list of paths of the currently selected files.
</constant>
<constant name="CONTEXT_SLOT_SCRIPT_EDITOR" value="2" enum="ContextMenuSlot">
Context menu of Scene dock. [method _popup_menu] will be called with the path to the currently edited script, while option callback will receive reference to that script.
</constant>
</constants>
</class>