194bdde947
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
109 lines
4.3 KiB
C++
109 lines
4.3 KiB
C++
/**************************************************************************/
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/* test_path_2d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_PATH_2D_H
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#define TEST_PATH_2D_H
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#include "scene/2d/path_2d.h"
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#include "tests/test_macros.h"
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namespace TestPath2D {
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TEST_CASE("[SceneTree][Path2D] Initialization") {
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SUBCASE("Path should be empty right after initialization") {
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Path2D *test_path = memnew(Path2D);
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CHECK(test_path->get_curve().is_null());
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memdelete(test_path);
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}
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}
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TEST_CASE("[SceneTree][Path2D] Curve setter and getter") {
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Path2D *test_path = memnew(Path2D);
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const Ref<Curve2D> &curve = memnew(Curve2D);
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SUBCASE("Curve passed to the class should remain the same") {
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test_path->set_curve(curve);
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CHECK(test_path->get_curve() == curve);
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}
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SUBCASE("Curve passed many times to the class should remain the same") {
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test_path->set_curve(curve);
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test_path->set_curve(curve);
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test_path->set_curve(curve);
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CHECK(test_path->get_curve() == curve);
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}
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SUBCASE("Curve rewrite testing") {
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const Ref<Curve2D> &curve1 = memnew(Curve2D);
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const Ref<Curve2D> &curve2 = memnew(Curve2D);
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test_path->set_curve(curve1);
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test_path->set_curve(curve2);
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CHECK_MESSAGE(test_path->get_curve() != curve1,
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"After rewrite, second curve should be in class");
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CHECK_MESSAGE(test_path->get_curve() == curve2,
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"After rewrite, second curve should be in class");
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}
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SUBCASE("Assign same curve to two paths") {
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Path2D *path2 = memnew(Path2D);
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test_path->set_curve(curve);
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path2->set_curve(curve);
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CHECK_MESSAGE(test_path->get_curve() == path2->get_curve(),
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"Both paths have the same curve.");
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memdelete(path2);
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}
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SUBCASE("Swapping curves between two paths") {
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Path2D *path2 = memnew(Path2D);
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const Ref<Curve2D> &curve1 = memnew(Curve2D);
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const Ref<Curve2D> &curve2 = memnew(Curve2D);
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test_path->set_curve(curve1);
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path2->set_curve(curve2);
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CHECK(test_path->get_curve() == curve1);
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CHECK(path2->get_curve() == curve2);
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// Do the swap
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Ref<Curve2D> temp = test_path->get_curve();
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test_path->set_curve(path2->get_curve());
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path2->set_curve(temp);
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CHECK(test_path->get_curve() == curve2);
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CHECK(path2->get_curve() == curve1);
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memdelete(path2);
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}
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memdelete(test_path);
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}
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} // namespace TestPath2D
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#endif // TEST_PATH_2D_H
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