virtualx-engine/core/input
Marcel Admiraal afc9e5923e Apply upstream gamecontrollerdb patch 391.
Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26 16:47:48 +00:00
..
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input.cpp Provide support for buttons and D-pads mapped to half axes, and 2020-10-26 07:52:24 +00:00
input.h Provide support for buttons and D-pads mapped to half axes, and 2020-10-26 07:52:24 +00:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
input_event.h Add override keywords. 2020-07-10 13:56:54 +01:00
input_map.cpp Removed unnecessary keyword, fix comment style 2020-09-29 10:30:02 +02:00
input_map.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00