virtualx-engine/scene/theme/theme_owner.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

76 lines
3.4 KiB
C++

/**************************************************************************/
/* theme_owner.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef THEME_OWNER_H
#define THEME_OWNER_H
#include "core/object/object.h"
#include "scene/resources/theme.h"
class Control;
class Node;
class Window;
class ThemeOwner : public Object {
Control *owner_control = nullptr;
Window *owner_window = nullptr;
Node *_get_next_owner_node(Node *p_from_node) const;
Ref<Theme> _get_owner_node_theme(Node *p_owner_node) const;
public:
// Theme owner node.
void set_owner_node(Node *p_node);
Node *get_owner_node() const;
bool has_owner_node() const;
// Theme propagation.
void assign_theme_on_parented(Node *p_for_node);
void clear_theme_on_unparented(Node *p_for_node);
void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);
// Theme lookup.
void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const;
Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
float get_theme_default_base_scale();
Ref<Font> get_theme_default_font();
int get_theme_default_font_size();
ThemeOwner() {}
~ThemeOwner() {}
};
#endif // THEME_OWNER_H