d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
548 lines
15 KiB
C++
548 lines
15 KiB
C++
/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "version.h"
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#include "export.h"
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#include "tools/editor/editor_settings.h"
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#include "tools/editor/editor_import_export.h"
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#include "tools/editor/editor_node.h"
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#include "io/zip_io.h"
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#include "io/marshalls.h"
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#include "io/resource_saver.h"
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#include "globals.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "platform/osx/logo.h"
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#include "string.h"
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class EditorExportPlatformOSX : public EditorExportPlatform {
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OBJ_TYPE( EditorExportPlatformOSX,EditorExportPlatform );
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String custom_release_package;
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String custom_debug_package;
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enum BitsMode {
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BITS_FAT,
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BITS_64,
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BITS_32
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};
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int version_code;
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String app_name;
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String info;
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String icon;
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String identifier;
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String short_version;
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String version;
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String signature;
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String copyright;
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BitsMode bits_mode;
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bool high_resolution;
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Ref<ImageTexture> logo;
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void _fix_plist(Vector<uint8_t>& plist, const String &p_binary);
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void _make_icon(const Image& p_icon,Vector<uint8_t>& data);
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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virtual String get_name() const { return "Mac OSX"; }
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virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
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virtual Ref<Texture> get_logo() const { return logo; }
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virtual bool poll_devices() { return false;}
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virtual int get_device_count() const { return 0; }
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virtual String get_device_name(int p_device) const { return String(); }
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virtual String get_device_info(int p_device) const { return String(); }
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virtual Error run(int p_device,int p_flags=0);
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virtual bool requires_password(bool p_debug) const { return false; }
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virtual String get_binary_extension() const { return "zip"; }
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virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
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virtual bool can_export(String *r_error=NULL) const;
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EditorExportPlatformOSX();
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~EditorExportPlatformOSX();
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};
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bool EditorExportPlatformOSX::_set(const StringName& p_name, const Variant& p_value) {
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String n=p_name;
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if (n=="custom_package/debug")
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custom_debug_package=p_value;
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else if (n=="custom_package/release")
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custom_release_package=p_value;
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else if (n=="application/name")
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app_name=p_value;
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else if (n=="application/info")
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info=p_value;
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else if (n=="application/icon")
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icon=p_value;
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else if (n=="application/identifier")
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identifier=p_value;
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else if (n=="application/signature")
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signature=p_value;
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else if (n=="application/short_version")
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short_version=p_value;
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else if (n=="application/version")
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version=p_value;
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else if (n=="application/copyright")
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copyright=p_value;
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else if (n=="application/bits_mode")
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bits_mode=BitsMode(int(p_value));
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else if (n=="display/high_res")
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high_resolution=p_value;
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else
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return false;
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return true;
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}
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bool EditorExportPlatformOSX::_get(const StringName& p_name,Variant &r_ret) const{
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String n=p_name;
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if (n=="custom_package/debug")
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r_ret=custom_debug_package;
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else if (n=="custom_package/release")
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r_ret=custom_release_package;
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else if (n=="application/name")
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r_ret=app_name;
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else if (n=="application/info")
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r_ret=info;
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else if (n=="application/icon")
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r_ret=icon;
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else if (n=="application/identifier")
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r_ret=identifier;
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else if (n=="application/signature")
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r_ret=signature;
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else if (n=="application/short_version")
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r_ret=short_version;
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else if (n=="application/version")
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r_ret=version;
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else if (n=="application/copyright")
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r_ret=copyright;
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else if (n=="application/bits_mode")
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r_ret=bits_mode;
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else if (n=="display/high_res")
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r_ret=high_resolution;
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else
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return false;
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return true;
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}
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void EditorExportPlatformOSX::_get_property_list( List<PropertyInfo> *p_list) const{
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p_list->push_back( PropertyInfo( Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE,"zip"));
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p_list->push_back( PropertyInfo( Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE,"zip"));
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p_list->push_back( PropertyInfo( Variant::STRING, "application/name") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/info") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/icon",PROPERTY_HINT_FILE,"png") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/identifier") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/signature") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/short_version") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/version") );
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p_list->push_back( PropertyInfo( Variant::STRING, "application/copyright") );
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p_list->push_back( PropertyInfo( Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "display/high_res") );
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}
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void EditorExportPlatformOSX::_make_icon(const Image& p_icon,Vector<uint8_t>& icon) {
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Ref<ImageTexture> it = memnew( ImageTexture );
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int size=512;
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Vector<uint8_t> data;
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data.resize(8);
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data[0]='i';
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data[1]='c';
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data[2]='n';
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data[3]='s';
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const char *name[]={"ic09","ic08","ic07","icp6","icp5","icp4"};
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int index=0;
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while(size>=16) {
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Image copy = p_icon;
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copy.convert(Image::FORMAT_RGBA);
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copy.resize(size,size);
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it->create_from_image(copy);
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String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/icon.png";
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ResourceSaver::save(path,it);
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FileAccess *f = FileAccess::open(path,FileAccess::READ);
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ERR_FAIL_COND(!f);
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int ofs = data.size();
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uint32_t len = f->get_len();
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data.resize(data.size()+len+8);
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f->get_buffer(&data[ofs+8],len);
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memdelete(f);
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len+=8;
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len=BSWAP32(len);
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copymem(&data[ofs],name[index],4);
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encode_uint32(len,&data[ofs+4]);
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index++;
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size/=2;
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}
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uint32_t total_len = data.size();
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total_len = BSWAP32(total_len);
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encode_uint32(total_len,&data[4]);
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icon=data;
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}
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void EditorExportPlatformOSX::_fix_plist(Vector<uint8_t>& plist,const String& p_binary) {
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String str;
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String strnew;
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str.parse_utf8((const char*)plist.ptr(),plist.size());
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Vector<String> lines=str.split("\n");
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for(int i=0;i<lines.size();i++) {
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if (lines[i].find("$binary")!=-1) {
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strnew+=lines[i].replace("$binary",p_binary)+"\n";
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} else if (lines[i].find("$name")!=-1) {
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strnew+=lines[i].replace("$name",p_binary)+"\n";
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} else if (lines[i].find("$info")!=-1) {
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strnew+=lines[i].replace("$info",info)+"\n";
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} else if (lines[i].find("$identifier")!=-1) {
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strnew+=lines[i].replace("$identifier",identifier)+"\n";
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} else if (lines[i].find("$short_version")!=-1) {
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strnew+=lines[i].replace("$short_version",short_version)+"\n";
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} else if (lines[i].find("$version")!=-1) {
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strnew+=lines[i].replace("$version",version)+"\n";
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} else if (lines[i].find("$signature")!=-1) {
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strnew+=lines[i].replace("$signature",signature)+"\n";
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} else if (lines[i].find("$copyright")!=-1) {
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strnew+=lines[i].replace("$copyright",copyright)+"\n";
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} else if (lines[i].find("$highres")!=-1) {
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strnew+=lines[i].replace("$highres",high_resolution?"<true/>":"<false/>")+"\n";
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} else {
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strnew+=lines[i]+"\n";
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}
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}
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CharString cs = strnew.utf8();
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plist.resize(cs.size());
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for(int i=9;i<cs.size();i++) {
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plist[i]=cs[i];
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}
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}
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Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, int p_flags) {
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String src_pkg;
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EditorProgress ep("export","Exporting for OSX",104);
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if (p_debug)
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src_pkg=custom_debug_package;
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else
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src_pkg=custom_release_package;
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if (src_pkg=="") {
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String err;
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src_pkg=find_export_template("osx.zip", &err);
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if (src_pkg=="") {
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EditorNode::add_io_error(err);
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return ERR_FILE_NOT_FOUND;
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}
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}
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FileAccess *src_f=NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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ep.step("Creating app",0);
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unzFile pkg = unzOpen2(src_pkg.utf8().get_data(), &io);
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if (!pkg) {
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EditorNode::add_io_error("Could not find template app to export:\n"+src_pkg);
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return ERR_FILE_NOT_FOUND;
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}
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ERR_FAIL_COND_V(!pkg, ERR_CANT_OPEN);
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int ret = unzGoToFirstFile(pkg);
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zlib_filefunc_def io2=io;
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FileAccess *dst_f=NULL;
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io2.opaque=&dst_f;
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zipFile dpkg=zipOpen2(p_path.utf8().get_data(),APPEND_STATUS_CREATE,NULL,&io2);
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String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".";
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binary_to_use += String(bits_mode==BITS_FAT ? "fat" : bits_mode==BITS_64 ? "64" : "32");
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print_line("binary: "+binary_to_use);
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String pkg_name;
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if (app_name!="")
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pkg_name=app_name;
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else if (String(Globals::get_singleton()->get("application/name"))!="")
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pkg_name=String(Globals::get_singleton()->get("application/name"));
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else
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pkg_name="Unnamed";
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bool found_binary = false;
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while(ret==UNZ_OK) {
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//get filename
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg,&info,fname,16384,NULL,0,NULL,0);
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String file=fname;
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print_line("READ: "+file);
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Vector<uint8_t> data;
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data.resize(info.uncompressed_size);
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//read
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unzOpenCurrentFile(pkg);
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unzReadCurrentFile(pkg,data.ptr(),data.size());
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unzCloseCurrentFile(pkg);
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//write
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file = file.replace_first("osx_template.app/","");
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if (file=="Contents/Info.plist") {
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print_line("parse plist");
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_fix_plist(data,pkg_name);
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}
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if (file.begins_with("Contents/MacOS/godot_")) {
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if (file!="Contents/MacOS/"+binary_to_use) {
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ret = unzGoToNextFile(pkg);
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continue; //ignore!
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}
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found_binary = true;
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file="Contents/MacOS/"+pkg_name;
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}
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if (file=="Contents/Resources/icon.icns") {
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//see if there is an icon
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String iconpath = Globals::get_singleton()->get("application/icon");
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print_line("icon? "+iconpath);
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if (iconpath!="") {
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Image icon;
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icon.load(iconpath);
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if (!icon.empty()) {
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print_line("loaded?");
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_make_icon(icon,data);
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}
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}
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//bleh?
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}
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file=pkg_name+".app/"+file;
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if (data.size()>0) {
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print_line("ADDING: "+file+" size: "+itos(data.size()));
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zip_fileinfo fi;
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fi.tmz_date.tm_hour=info.tmu_date.tm_hour;
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fi.tmz_date.tm_min=info.tmu_date.tm_min;
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fi.tmz_date.tm_sec=info.tmu_date.tm_sec;
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fi.tmz_date.tm_mon=info.tmu_date.tm_mon;
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fi.tmz_date.tm_mday=info.tmu_date.tm_mday;
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fi.tmz_date.tm_year=info.tmu_date.tm_year;
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fi.dosDate=info.dosDate;
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fi.internal_fa=info.internal_fa;
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fi.external_fa=info.external_fa;
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int err = zipOpenNewFileInZip(dpkg,
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file.utf8().get_data(),
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&fi,
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NULL,
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0,
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NULL,
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0,
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NULL,
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Z_DEFLATED,
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Z_DEFAULT_COMPRESSION);
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print_line("OPEN ERR: "+itos(err));
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err = zipWriteInFileInZip(dpkg,data.ptr(),data.size());
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print_line("WRITE ERR: "+itos(err));
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zipCloseFileInZip(dpkg);
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}
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ret = unzGoToNextFile(pkg);
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}
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if (!found_binary) {
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ERR_PRINTS("Requested template binary '"+binary_to_use+"' not found. It might be missing from your template archive.");
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zipClose(dpkg,NULL);
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unzClose(pkg);
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return ERR_FILE_NOT_FOUND;
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}
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ep.step("Making PKG",1);
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String pack_path=EditorSettings::get_singleton()->get_settings_path()+"/tmp/data.pck";
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FileAccess *pfs = FileAccess::open(pack_path,FileAccess::WRITE);
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Error err = save_pack(pfs);
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memdelete(pfs);
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if (err) {
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zipClose(dpkg,NULL);
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unzClose(pkg);
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return err;
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}
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{
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//write datapack
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int err = zipOpenNewFileInZip(dpkg,
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(pkg_name+".app/Contents/Resources/data.pck").utf8().get_data(),
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NULL,
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NULL,
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0,
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NULL,
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0,
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NULL,
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Z_DEFLATED,
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Z_DEFAULT_COMPRESSION);
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FileAccess *pf = FileAccess::open(pack_path,FileAccess::READ);
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ERR_FAIL_COND_V(!pf,ERR_CANT_OPEN);
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const int BSIZE = 16384;
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uint8_t buf[BSIZE];
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while(true) {
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int r = pf->get_buffer(buf,BSIZE);
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if (r<=0)
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break;
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zipWriteInFileInZip(dpkg,buf,r);
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}
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zipCloseFileInZip(dpkg);
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memdelete(pf);
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}
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zipClose(dpkg,NULL);
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unzClose(pkg);
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return OK;
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}
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Error EditorExportPlatformOSX::run(int p_device, int p_flags) {
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return OK;
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}
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EditorExportPlatformOSX::EditorExportPlatformOSX() {
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Image img( _osx_logo );
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logo = Ref<ImageTexture>( memnew( ImageTexture ));
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logo->create_from_image(img);
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info="Made with Godot Engine";
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identifier="org.godotengine.macgame";
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signature="godotmacgame";
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short_version="1.0";
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version="1.0";
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bits_mode=BITS_FAT;
|
|
high_resolution=false;
|
|
|
|
}
|
|
|
|
bool EditorExportPlatformOSX::can_export(String *r_error) const {
|
|
|
|
|
|
bool valid=true;
|
|
String err;
|
|
|
|
if (!exists_export_template("osx.zip")) {
|
|
valid=false;
|
|
err+="No export templates found.\nDownload and install export templates.\n";
|
|
}
|
|
|
|
if (custom_debug_package!="" && !FileAccess::exists(custom_debug_package)) {
|
|
valid=false;
|
|
err+="Custom debug package not found.\n";
|
|
}
|
|
|
|
if (custom_release_package!="" && !FileAccess::exists(custom_release_package)) {
|
|
valid=false;
|
|
err+="Custom release package not found.\n";
|
|
}
|
|
|
|
if (r_error)
|
|
*r_error=err;
|
|
|
|
return valid;
|
|
}
|
|
|
|
|
|
EditorExportPlatformOSX::~EditorExportPlatformOSX() {
|
|
|
|
}
|
|
|
|
|
|
void register_osx_exporter() {
|
|
|
|
|
|
Ref<EditorExportPlatformOSX> exporter = Ref<EditorExportPlatformOSX>( memnew(EditorExportPlatformOSX) );
|
|
EditorImportExport::get_singleton()->add_export_platform(exporter);
|
|
|
|
|
|
}
|
|
|