d274284069
Implement Octahedral Compression for normal/tangent vectors *Oct32 for uncompressed vectors *Oct16 for compressed vectors Reduces vertex size for each attribute by *Uncompressed: 12 bytes, vec4<float32> -> vec2<unorm16> *Compressed: 2 bytes, vec4<unorm8> -> vec2<unorm8> Binormal sign is encoded in the y coordinate of the encoded tangent Added conversion functions to go from octahedral mapping to cartesian for normal and tangent vectors sprite_3d and soft_body meshes write to their vertex buffer memory directly and need to convert their normals and tangents to the new oct format before writing Created a new mesh flag to specify whether a mesh is using octahedral compression or not Updated documentation to discuss new flag/defaults Created shader flags to specify whether octahedral or cartesian vectors are being used Updated importers to use octahedral representation as the default format for importing meshes Updated ShaderGLES2 to support 64 bit version codes as we hit the limit of the 32-bit integer that was previously used as a bitset to store enabled/disabled flags
507 lines
17 KiB
C++
507 lines
17 KiB
C++
/*************************************************************************/
|
|
/* resource_importer_obj.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "resource_importer_obj.h"
|
|
|
|
#include "core/io/resource_saver.h"
|
|
#include "core/os/file_access.h"
|
|
#include "scene/3d/mesh_instance.h"
|
|
#include "scene/3d/spatial.h"
|
|
#include "scene/resources/mesh.h"
|
|
#include "scene/resources/surface_tool.h"
|
|
|
|
uint32_t EditorOBJImporter::get_import_flags() const {
|
|
return IMPORT_SCENE;
|
|
}
|
|
|
|
static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial>> &material_map, List<String> *r_missing_deps) {
|
|
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
|
|
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
|
|
|
|
Ref<SpatialMaterial> current;
|
|
String current_name;
|
|
String base_path = p_path.get_base_dir();
|
|
while (true) {
|
|
String l = f->get_line().strip_edges();
|
|
|
|
if (l.begins_with("newmtl ")) {
|
|
//vertex
|
|
|
|
current_name = l.replace("newmtl", "").strip_edges();
|
|
current.instance();
|
|
current->set_name(current_name);
|
|
material_map[current_name] = current;
|
|
} else if (l.begins_with("Ka ")) {
|
|
//uv
|
|
WARN_PRINT("OBJ: Ambient light for material '" + current_name + "' is ignored in PBR");
|
|
|
|
} else if (l.begins_with("Kd ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
|
|
Color c = current->get_albedo();
|
|
c.r = v[1].to_float();
|
|
c.g = v[2].to_float();
|
|
c.b = v[3].to_float();
|
|
current->set_albedo(c);
|
|
} else if (l.begins_with("Ks ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
|
|
float r = v[1].to_float();
|
|
float g = v[2].to_float();
|
|
float b = v[3].to_float();
|
|
float metalness = MAX(r, MAX(g, b));
|
|
current->set_metallic(metalness);
|
|
} else if (l.begins_with("Ns ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
|
|
float s = v[1].to_float();
|
|
current->set_metallic((1000.0 - s) / 1000.0);
|
|
} else if (l.begins_with("d ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
|
|
float d = v[1].to_float();
|
|
Color c = current->get_albedo();
|
|
c.a = d;
|
|
current->set_albedo(c);
|
|
if (c.a < 0.99) {
|
|
current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
}
|
|
} else if (l.begins_with("Tr ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA);
|
|
float d = v[1].to_float();
|
|
Color c = current->get_albedo();
|
|
c.a = 1.0 - d;
|
|
current->set_albedo(c);
|
|
if (c.a < 0.99) {
|
|
current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
}
|
|
|
|
} else if (l.begins_with("map_Ka ")) {
|
|
//uv
|
|
WARN_PRINT("OBJ: Ambient light texture for material '" + current_name + "' is ignored in PBR");
|
|
|
|
} else if (l.begins_with("map_Kd ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
|
|
String p = l.replace("map_Kd", "").replace("\\", "/").strip_edges();
|
|
String path;
|
|
if (p.is_abs_path()) {
|
|
path = p;
|
|
} else {
|
|
path = base_path.plus_file(p);
|
|
}
|
|
|
|
Ref<Texture> texture = ResourceLoader::load(path);
|
|
|
|
if (texture.is_valid()) {
|
|
current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
|
|
} else if (r_missing_deps) {
|
|
r_missing_deps->push_back(path);
|
|
}
|
|
|
|
} else if (l.begins_with("map_Ks ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
|
|
String p = l.replace("map_Ks", "").replace("\\", "/").strip_edges();
|
|
String path;
|
|
if (p.is_abs_path()) {
|
|
path = p;
|
|
} else {
|
|
path = base_path.plus_file(p);
|
|
}
|
|
|
|
Ref<Texture> texture = ResourceLoader::load(path);
|
|
|
|
if (texture.is_valid()) {
|
|
current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
|
|
} else if (r_missing_deps) {
|
|
r_missing_deps->push_back(path);
|
|
}
|
|
|
|
} else if (l.begins_with("map_Ns ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
|
|
String p = l.replace("map_Ns", "").replace("\\", "/").strip_edges();
|
|
String path;
|
|
if (p.is_abs_path()) {
|
|
path = p;
|
|
} else {
|
|
path = base_path.plus_file(p);
|
|
}
|
|
|
|
Ref<Texture> texture = ResourceLoader::load(path);
|
|
|
|
if (texture.is_valid()) {
|
|
current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
|
|
} else if (r_missing_deps) {
|
|
r_missing_deps->push_back(path);
|
|
}
|
|
} else if (l.begins_with("map_bump ")) {
|
|
//normal
|
|
ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT);
|
|
|
|
String p = l.replace("map_bump", "").replace("\\", "/").strip_edges();
|
|
String path = base_path.plus_file(p);
|
|
|
|
Ref<Texture> texture = ResourceLoader::load(path);
|
|
|
|
if (texture.is_valid()) {
|
|
current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
|
|
current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
|
|
} else if (r_missing_deps) {
|
|
r_missing_deps->push_back(path);
|
|
}
|
|
} else if (f->eof_reached()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) {
|
|
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
|
|
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
|
|
|
|
Ref<ArrayMesh> mesh;
|
|
mesh.instance();
|
|
|
|
bool generate_tangents = p_generate_tangents;
|
|
Vector3 scale_mesh = p_scale_mesh;
|
|
Vector3 offset_mesh = p_offset_mesh;
|
|
int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : Mesh::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
|
|
|
|
Vector<Vector3> vertices;
|
|
Vector<Vector3> normals;
|
|
Vector<Vector2> uvs;
|
|
String name;
|
|
|
|
Map<String, Map<String, Ref<SpatialMaterial>>> material_map;
|
|
|
|
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
|
|
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
|
|
|
|
String current_material_library;
|
|
String current_material;
|
|
String current_group;
|
|
|
|
while (true) {
|
|
String l = f->get_line().strip_edges();
|
|
while (l.length() && l[l.length() - 1] == '\\') {
|
|
String add = f->get_line().strip_edges();
|
|
l += add;
|
|
if (add == String()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (l.begins_with("v ")) {
|
|
//vertex
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
|
|
Vector3 vtx;
|
|
vtx.x = v[1].to_float() * scale_mesh.x + offset_mesh.x;
|
|
vtx.y = v[2].to_float() * scale_mesh.y + offset_mesh.y;
|
|
vtx.z = v[3].to_float() * scale_mesh.z + offset_mesh.z;
|
|
vertices.push_back(vtx);
|
|
} else if (l.begins_with("vt ")) {
|
|
//uv
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() < 3, ERR_FILE_CORRUPT);
|
|
Vector2 uv;
|
|
uv.x = v[1].to_float();
|
|
uv.y = 1.0 - v[2].to_float();
|
|
uvs.push_back(uv);
|
|
|
|
} else if (l.begins_with("vn ")) {
|
|
//normal
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
|
|
Vector3 nrm;
|
|
nrm.x = v[1].to_float();
|
|
nrm.y = v[2].to_float();
|
|
nrm.z = v[3].to_float();
|
|
normals.push_back(nrm);
|
|
} else if (l.begins_with("f ")) {
|
|
//vertex
|
|
|
|
Vector<String> v = l.split(" ", false);
|
|
ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
|
|
|
|
//not very fast, could be sped up
|
|
|
|
Vector<String> face[3];
|
|
face[0] = v[1].split("/");
|
|
face[1] = v[2].split("/");
|
|
ERR_FAIL_COND_V(face[0].size() == 0, ERR_FILE_CORRUPT);
|
|
|
|
ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_FILE_CORRUPT);
|
|
for (int i = 2; i < v.size() - 1; i++) {
|
|
face[2] = v[i + 1].split("/");
|
|
|
|
ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_FILE_CORRUPT);
|
|
for (int j = 0; j < 3; j++) {
|
|
int idx = j;
|
|
|
|
if (idx < 2) {
|
|
idx = 1 ^ idx;
|
|
}
|
|
|
|
if (face[idx].size() == 3) {
|
|
int norm = face[idx][2].to_int() - 1;
|
|
if (norm < 0) {
|
|
norm += normals.size() + 1;
|
|
}
|
|
ERR_FAIL_INDEX_V(norm, normals.size(), ERR_FILE_CORRUPT);
|
|
surf_tool->add_normal(normals[norm]);
|
|
}
|
|
|
|
if (face[idx].size() >= 2 && face[idx][1] != String()) {
|
|
int uv = face[idx][1].to_int() - 1;
|
|
if (uv < 0) {
|
|
uv += uvs.size() + 1;
|
|
}
|
|
ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_FILE_CORRUPT);
|
|
surf_tool->add_uv(uvs[uv]);
|
|
}
|
|
|
|
int vtx = face[idx][0].to_int() - 1;
|
|
if (vtx < 0) {
|
|
vtx += vertices.size() + 1;
|
|
}
|
|
ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_FILE_CORRUPT);
|
|
|
|
Vector3 vertex = vertices[vtx];
|
|
//if (weld_vertices)
|
|
// vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
|
|
surf_tool->add_vertex(vertex);
|
|
}
|
|
|
|
face[1] = face[2];
|
|
}
|
|
} else if (l.begins_with("s ")) { //smoothing
|
|
String what = l.substr(2, l.length()).strip_edges();
|
|
if (what == "off") {
|
|
surf_tool->add_smooth_group(false);
|
|
} else {
|
|
surf_tool->add_smooth_group(true);
|
|
}
|
|
} else if (/*l.begins_with("g ") ||*/ l.begins_with("usemtl ") || (l.begins_with("o ") || f->eof_reached())) { //commit group to mesh
|
|
//groups are too annoying
|
|
if (surf_tool->get_vertex_array().size()) {
|
|
//another group going on, commit it
|
|
if (normals.size() == 0) {
|
|
surf_tool->generate_normals();
|
|
}
|
|
|
|
if (generate_tangents && uvs.size()) {
|
|
surf_tool->generate_tangents();
|
|
}
|
|
|
|
surf_tool->index();
|
|
|
|
print_verbose("OBJ: Current material library " + current_material_library + " has " + itos(material_map.has(current_material_library)));
|
|
print_verbose("OBJ: Current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material)));
|
|
|
|
if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) {
|
|
surf_tool->set_material(material_map[current_material_library][current_material]);
|
|
}
|
|
|
|
mesh = surf_tool->commit(mesh, mesh_flags);
|
|
|
|
if (current_material != String()) {
|
|
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
|
|
} else if (current_group != String()) {
|
|
mesh->surface_set_name(mesh->get_surface_count() - 1, current_group);
|
|
}
|
|
|
|
print_verbose("OBJ: Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1));
|
|
surf_tool->clear();
|
|
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
|
|
}
|
|
|
|
if (l.begins_with("o ") || f->eof_reached()) {
|
|
if (!p_single_mesh) {
|
|
mesh->set_name(name);
|
|
r_meshes.push_back(mesh);
|
|
mesh.instance();
|
|
current_group = "";
|
|
current_material = "";
|
|
}
|
|
}
|
|
|
|
if (f->eof_reached()) {
|
|
break;
|
|
}
|
|
|
|
if (l.begins_with("o ")) {
|
|
name = l.substr(2, l.length()).strip_edges();
|
|
}
|
|
|
|
if (l.begins_with("usemtl ")) {
|
|
current_material = l.replace("usemtl", "").strip_edges();
|
|
}
|
|
|
|
if (l.begins_with("g ")) {
|
|
current_group = l.substr(2, l.length()).strip_edges();
|
|
}
|
|
|
|
} else if (l.begins_with("mtllib ")) { //parse material
|
|
|
|
current_material_library = l.replace("mtllib", "").strip_edges();
|
|
if (!material_map.has(current_material_library)) {
|
|
Map<String, Ref<SpatialMaterial>> lib;
|
|
Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
|
|
if (err == ERR_CANT_OPEN) {
|
|
String dir = p_path.get_base_dir();
|
|
err = _parse_material_library(dir.plus_file(current_material_library), lib, r_missing_deps);
|
|
}
|
|
if (err == OK) {
|
|
material_map[current_material_library] = lib;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_single_mesh) {
|
|
r_meshes.push_back(mesh);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
|
|
List<Ref<Mesh>> meshes;
|
|
|
|
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
|
|
|
|
if (err != OK) {
|
|
if (r_err) {
|
|
*r_err = err;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Spatial *scene = memnew(Spatial);
|
|
|
|
for (List<Ref<Mesh>>::Element *E = meshes.front(); E; E = E->next()) {
|
|
MeshInstance *mi = memnew(MeshInstance);
|
|
mi->set_mesh(E->get());
|
|
mi->set_name(E->get()->get_name());
|
|
scene->add_child(mi);
|
|
mi->set_owner(scene);
|
|
}
|
|
|
|
if (r_err) {
|
|
*r_err = OK;
|
|
}
|
|
|
|
return scene;
|
|
}
|
|
Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
|
return Ref<Animation>();
|
|
}
|
|
|
|
void EditorOBJImporter::get_extensions(List<String> *r_extensions) const {
|
|
r_extensions->push_back("obj");
|
|
}
|
|
|
|
EditorOBJImporter::EditorOBJImporter() {
|
|
}
|
|
////////////////////////////////////////////////////
|
|
|
|
String ResourceImporterOBJ::get_importer_name() const {
|
|
return "wavefront_obj";
|
|
}
|
|
String ResourceImporterOBJ::get_visible_name() const {
|
|
return "OBJ As Mesh";
|
|
}
|
|
void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("obj");
|
|
}
|
|
String ResourceImporterOBJ::get_save_extension() const {
|
|
return "mesh";
|
|
}
|
|
String ResourceImporterOBJ::get_resource_type() const {
|
|
return "Mesh";
|
|
}
|
|
|
|
int ResourceImporterOBJ::get_preset_count() const {
|
|
return 0;
|
|
}
|
|
String ResourceImporterOBJ::get_preset_name(int p_idx) const {
|
|
return "";
|
|
}
|
|
|
|
void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0)));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
|
|
}
|
|
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
|
|
return true;
|
|
}
|
|
|
|
Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
|
|
List<Ref<Mesh>> meshes;
|
|
|
|
Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], nullptr);
|
|
|
|
ERR_FAIL_COND_V(err != OK, err);
|
|
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
|
|
|
|
String save_path = p_save_path + ".mesh";
|
|
|
|
err = ResourceSaver::save(save_path, meshes.front()->get());
|
|
|
|
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Mesh to file '" + save_path + "'.");
|
|
|
|
r_gen_files->push_back(save_path);
|
|
|
|
return OK;
|
|
}
|
|
|
|
ResourceImporterOBJ::ResourceImporterOBJ() {
|
|
}
|