virtualx-engine/servers/physics_3d/joints_3d_sw.h
Eryk Dwornicki aa42e8920b Move removal of the constraints from bodies to Joint3DSW destructor
Joint3DSW instances are also destroyed without explicitly calling free()
for example when changing constrainted bodies at runtime using
set_node method.
2021-02-27 20:52:01 +01:00

63 lines
3 KiB
C++

/*************************************************************************/
/* joints_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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#ifndef JOINTS_SW_H
#define JOINTS_SW_H
#include "body_3d_sw.h"
#include "constraint_3d_sw.h"
class Joint3DSW : public Constraint3DSW {
public:
virtual bool setup(real_t p_step) { return false; }
virtual void solve(real_t p_step) {}
void copy_settings_from(Joint3DSW *p_joint) {
set_self(p_joint->get_self());
set_priority(p_joint->get_priority());
disable_collisions_between_bodies(p_joint->is_disabled_collisions_between_bodies());
}
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_MAX; }
_FORCE_INLINE_ Joint3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) :
Constraint3DSW(p_body_ptr, p_body_count) {
}
virtual ~Joint3DSW() {
for (int i = 0; i < get_body_count(); i++) {
Body3DSW *body = get_body_ptr()[i];
if (body) {
body->remove_constraint(this);
}
}
}
};
#endif // JOINTS_SW_H