.. |
effects
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
environment
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Properly initialize directional_light_count in RD sky shaders
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2023-01-16 13:05:52 -08:00 |
forward_clustered
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2023-01-18 19:52:47 -08:00 |
forward_mobile
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2023-01-18 19:52:47 -08:00 |
shaders
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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2023-01-22 22:25:15 +01:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Fix GPUParticles2D not recomputing transforms each frame
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2023-01-16 14:10:58 -08:00 |
cluster_builder_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
cluster_builder_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
effects_rd.cpp
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
effects_rd.h
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_canvas_render_rd.cpp
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2023-01-18 19:52:47 -08:00 |
renderer_canvas_render_rd.h
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
renderer_compositor_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_compositor_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_scene_render_rd.cpp
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
renderer_scene_render_rd.h
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
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Make inclusion of Godot version in shader hash universal
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2023-01-09 17:47:02 +01:00 |
shader_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |