virtualx-engine/scene
Pedro J. Estébanez d8584682f0 Fix joints collision exceptions
Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.

Also avoid trying to create the joint when not neither body A nor body B are set.

Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.

(adapted from commit 4a98a59aa6)
2017-08-29 23:46:44 +02:00
..
2d Fix joints collision exceptions 2017-08-29 23:46:44 +02:00
3d Fix joints collision exceptions 2017-08-29 23:46:44 +02:00
animation Dead code tells no tales 2017-08-27 22:13:45 +02:00
audio Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gui Merge pull request #10693 from Paulb23/offset_view_when_removing_issue_10529 2017-08-28 00:07:02 +02:00
main Dead code tells no tales 2017-08-27 22:13:45 +02:00
resources -Fixed screen edge SSAO filter, fixes #9678 2017-08-29 11:46:02 -03:00
register_scene_types.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00