Virtualx Game Engine. Forked from Godot 3.6
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2015-01-19 21:46:03 +09:00
bin -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
core added the following methods: 2015-01-17 00:18:45 +09:00
demos * multi_screen testing + bugfixes 2015-01-18 00:28:04 +09:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
main get_window_position() + set_window_position() added 2015-01-11 15:47:27 +08:00
modules Cleaned up formating in gd_compiler.h 2015-01-14 16:37:24 +01:00
platform Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-19 21:46:03 +09:00
scene Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
servers -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( 2015-01-18 09:51:11 -03:00
tools Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
.gitignore Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
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methods.py SCons: colored compilation 2015-01-12 12:54:17 +08:00
README.md Update README.md 2015-01-14 13:49:10 +08:00
SConstruct SCons: colored compilation 2015-01-12 12:54:17 +08:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

x11-window-management branch

New GDScript Methods for the OS Class:

  • int OS.get_screen_count()
  • int OS.get_screen()
  • void OS.set_screen(int screen)
  • Vector2 OS.get_screen_position(int screen=0)
  • Vector2 OS.get_screen_size(int screen=0)
  • Vector2 OS.get_window_position()
  • void OS.set_window_position(Vector2 position)
  • Vector2 OS.get_window_size()
  • void OS.set_window_size(Vector2 size)
  • void OS.set_fullscreen(bool enabled)
  • bool OS.is_fullscreen()

Demo

A demo/test is available at "demos/misc/window-management"

Scons Commandline

'''scons p=x11 experimental_wm_api=yes'''

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced