81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
30 lines
1.5 KiB
XML
30 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeAnimation" inherits="AnimationRootNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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An input animation for an [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. Only has one output port using the [member animation] property. Used as an input for [AnimationNode]s that blend animations together.
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</description>
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<tutorials>
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<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<members>
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<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&""">
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Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
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</member>
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<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
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Determines the playback direction of the animation.
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</member>
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</members>
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<constants>
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<constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
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Plays animation in forward direction.
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</constant>
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<constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode">
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Plays animation in backward direction.
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</constant>
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</constants>
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</class>
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