81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
50 lines
2.3 KiB
XML
50 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint3D" inherits="Joint3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate.
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</brief_description>
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<description>
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody3D] can be attached to a [StaticBody3D] to create a pendulum or a seesaw.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_param" qualifiers="const">
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<return type="float" />
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<param index="0" name="param" type="int" enum="PinJoint3D.Param" />
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<description>
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Returns the value of the specified parameter.
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</description>
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</method>
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<method name="set_param">
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<return type="void" />
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<param index="0" name="param" type="int" enum="PinJoint3D.Param" />
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<param index="1" name="value" type="float" />
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<description>
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Sets the value of the specified parameter.
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</description>
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</method>
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</methods>
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<members>
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<member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</member>
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<member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</member>
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<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0">
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</member>
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</members>
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<constants>
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<constant name="PARAM_BIAS" value="0" enum="Param">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_DAMPING" value="1" enum="Param">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</constant>
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</constants>
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</class>
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