virtualx-engine/editor/plugins/navigation_polygon_editor_plugin.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

130 lines
5.5 KiB
C++

/*************************************************************************/
/* navigation_polygon_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_polygon_editor_plugin.h"
Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (!navpoly.is_valid()) {
navpoly = Ref<NavigationPolygon>(memnew(NavigationPolygon));
node->set_navigation_polygon(navpoly);
}
return navpoly;
}
Node2D *NavigationPolygonEditor::_get_node() const {
return node;
}
void NavigationPolygonEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<NavigationPolygonInstance>(p_polygon);
}
int NavigationPolygonEditor::_get_polygon_count() const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (navpoly.is_valid())
return navpoly->get_outline_count();
else
return 0;
}
Variant NavigationPolygonEditor::_get_polygon(int p_idx) const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (navpoly.is_valid())
return navpoly->get_outline(p_idx);
else
return Variant(Vector<Vector2>());
}
void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
navpoly->set_outline(p_idx, p_polygon);
navpoly->make_polygons_from_outlines();
}
void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "add_outline", p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "remove_outline", navpoly->get_outline_count());
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "remove_outline", p_idx);
undo_redo->add_undo_method(navpoly.ptr(), "add_outline_at_index", navpoly->get_outline(p_idx), p_idx);
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "set_outline", p_idx, p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "set_outline", p_idx, p_previous);
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
bool NavigationPolygonEditor::_has_resource() const {
return node && node->get_navigation_polygon().is_valid();
}
void NavigationPolygonEditor::_create_resource() {
if (!node)
return;
undo_redo->create_action(TTR("Create Navigation Polygon"));
undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(REF()));
undo_redo->commit_action();
_menu_option(MODE_CREATE);
}
NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
}
NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) :
AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") {
}