virtualx-engine/editor/translations/id.po
Rémi Verschelde f3640621ad i18n: Sync translation templates with current source
(cherry picked from commit 056348a8c0)

Note: Still syncing with the 3.0 code for now to allow updating translations
in the 3.0 branch. We'll eventually switch Weblate to use the strings of the
3.1-dev branch once it is stable enough.
2018-05-03 11:27:01 +02:00

8589 lines
200 KiB
Text

# Indonesian translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016.
# Andevid Dynmyn <doyan4forum@gmail.com>, 2016.
# Andinawan Asa <asaandinawan@gmail.com>, 2016.
# Damar Inderajati <damarind@gmail.com>, 2017.
# Damar S. M <the.last.walla@gmail.com>, 2017.
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017.
# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018.
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-04-18 16:38+0000\n"
"Last-Translator: Tito <ijavadroid@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Dinonaktifkan"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Semua pilihan"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Ubah Waktu Keyframe Animasi"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Ubah Transisi Animasi"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Ubah Transformasi Animasi"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Ubah Nilai Keyframe Animasi"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Ubah Panggilan Anim"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Tambah Trek Anim"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Tombol Duplikat Anim"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Pindah Trek Anim ke Atas"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Pindahkan Trek Anim ke Bawah"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Hapus Trek Anim"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Atur transisi ke:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Namai Kembali Trek Anim"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Ubah Interpolasi Trek Anim"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Ganti Mode Nilai Track Anim"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr "Ubah Trek Anim ke Wrap Mode"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Sunting Kurva Node"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Edit Kurva Pilihan"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Hapus Kunci Anim"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikat Pilihan"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplikat Dialihkan"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Hapus Pilihan"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Lanjut"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Berlainan"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Pemicu"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Tambah Kunci Anim"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Pindahkan Kunci Anim"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Seleksi Skala"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Skala dari Kursor"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Lanjut ke Langkah Berikutnya"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Lanjut ke Langkah Sebelumnya"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linier"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstan"
#: editor/animation_editor.cpp
msgid "In"
msgstr "Masuk"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Keluar"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "Masuk-Keluar"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Keluar-Masuk"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Transisi"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimalkan Animasi"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Bersihkan Animasi"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Buat track BARU untuk %s dan masukkan tombol?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Buat track BARU %d dan masukkan tombol-tombol?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Buat"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Buat & Sisipkan Anim"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Sisipkan Trek & Kunci"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Sisipkan Key Anim"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Ubah Panjang Animasi"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Ubah Perulangan Animasi"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Buat Nilai Kunci Animasi Tertulis"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Sisipkan Anim"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Skala Kunci Anim"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Tambah Pemanggilan Track Anim"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Zoom animasi."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Panjang:"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Panjang animasi (dalam detik)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Langkah:"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Langkah kursor sekejap (dalam detik)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Tambah tracks baru."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Pindahkan track sekarang ke atas."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Pindahkan track sekarang ke bawah."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Hapus track yang dipilih."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Alat track"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimisasi"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. Linier Error:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maks. Angular Error:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maksimal Angle yang dapat Dioptimalkan:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimasi"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "Pilih sebuah AnimationPlayer dari Scene Tree untuk menyunting animasi."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Tombol"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Transisi"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Skala Rasio:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Hapus Tombol-tombol yang tidak sah"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Hapus tracks yang kosong dan belum diselesaikan"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Bersihkan semua animasi"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Bersihkan Animasi (Tidak Dapat Dikembalikan!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Bersihkan"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ubah ukuran Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Ubah Tipe Nilai Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Ubah Nilai Array"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Pergi ke Baris"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Nomor Baris:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Tidak ada yang cocok"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d kejadian diganti."
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Kasus Kecocokan"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Semua Kata"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Ganti"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Ganti Semua"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Hanya yang Dipilih"
#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Perbesar Pandangan"
#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Perkecil Pandangan"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Kebalikan Semula Pandangan"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Baris:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Kolom:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Method dalam Node target harus spesifik!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Target metode tidak ditemukan! Tentukan metode yang sah atau lampirkan skrip "
"ke target Node."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Sambungkan Ke Node:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Tambah"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Hapus"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Tambah Argumen Panggilan Ekstra:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Argumen-argumen Panggilan Ekstra:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Path ke Node:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Buat Fungsi"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Ditunda"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Satu Waktu"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Tutup"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Menghubungkan"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Sambungkan '%s' ke '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Menyambungkan Sinyal:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Memutuskan '%s' dari '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Menyambungkan.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Tidak tersambung"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sinyal-sinyal"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Ubah Tipe %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Ubah"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Buat Baru %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favorit:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Saat ini:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
msgstr "Cari:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Kecocokan:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Deskripsi:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Cari Ganti Untuk:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Ketergantungan Untuk:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Scene '%s' sedang disunting saat ini.\n"
"Perubahan-perubahan tidak akan berefek kecuali dimuat ulang."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Resource '%s' sedang digunakan.\n"
"Perubahan-perubahan akan terjadi ketika dimuat ulang."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Ketergantungan"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Resource"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Path"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Ketergantungan:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Perbaiki yang Rusak"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Penyunting Dependensi"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Cari Resource Pengganti:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Buka"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Pemilik Dari:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr ""
"Hapus file-file yang dipilih dari proyek? (tidak bisa dibatalkan / undo)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"File-file yang telah dihapus diperlukan oleh sumber lain agar mereka dapat "
"bekerja.\n"
"Hapus saja? (tidak bisa dibatalkan/undo)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Tidak bisa menghapus:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error saat memuat:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Scene gagal dimuat disebabkan oleh dependensi yang hilang:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Buka Paksa"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Tindakan mana yang seharusnya diambil?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Perbaiki Dependensi"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Gagal memuat!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Hapus secara permanen %d item? (Tidak dapat dikembalikan!)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Memiliki"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Resource-resource tanpa kepemilikan yang jelas:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Penjelajah Resource Orphan"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Hapus file yang dipilih?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Hapus"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Ubah Kunci Kamus"
#: editor/dictionary_property_edit.cpp
#, fuzzy
msgid "Change Dictionary Value"
msgstr "Ubah Nilai Dictionary"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Terimakasih dari komunitas Godot!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "Terimakasih!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine kontributor"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Penemu Proyek"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Pengembang Utama"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Manajer Proyek "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Pengembang"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Pengarang"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Sponsor Platinum"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Sponsor Emas"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Sponsor Mini"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Donatur Emas"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Donatur Perak"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Donatur Perunggu"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donatur"
#: editor/editor_about.cpp
msgid "License"
msgstr "Lisensi"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Lisensi Pihak Ketiga"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine mengandalkan sejumlah perpustakaan bebas dan sumber terbuka "
"pihak ketiga, semuanya cocok dengan persyaratan lisensi MIT. Berikut adalah "
"daftar lengkap semua komponen pihak ketiga dengan pernyataan hak cipta dan "
"lisensi masing-masing."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Semua Komponen"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponen"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Lisensi"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Gagal saat membuka paket, tidak dalam bentuk zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Membuka Aset Terkompresi"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Paket Sukses Terpasang!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Sukses!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Pasang"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Paket Instalasi"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Pengeras Suara"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Tambahkan Efek"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Ubah Nama Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Ubah Volume Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Alih Audio Bus Solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Alih Audio Bus Mute"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Alih Audio Bus Bypass Efek"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Pilih Pengiriman Suara Bus"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Tambah Efek Suara Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Pindah Efek Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Hapus Effect Bus"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Suara Bus, Geser dan Taruh untuk atur ulang."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Tunggal"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Bisu"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Jalan Lingkar"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Opsi Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Gandakan"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Setel Ulang Volume"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Hapus Efek"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Suara"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Tambah Suara Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master Bus tidak dapat dihapus!"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Audio Bus"
msgstr "Hapus Bus Audio"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Duplicate Audio Bus"
msgstr "Duplikat Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Setel Ulang Bus Volume"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Pindahkan Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr "Simpan Layout Suara Bus Ke.."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr "Lokasi untuk Layout Baru.."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Buka Layout Suara Bus"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "Tidak ada 'res://default_bus_layout.tres' berkas."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Berkas salah, tidak layout suara bus."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Tambahkan Bus"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Buat Layout Bus Baru."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Muat"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Muat Layout Bus yang ada."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Simpan Sebagai"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Simpan Layout Bus ke berkas."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
#, fuzzy
msgid "Load Default"
msgstr "Muat Konfigurasi Bawaan"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Muat default Layout Bus."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nama tidak sah."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Karakter sah:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Nama tidak valid. Tidak boleh sama dengan nama kelas bawaan engine yang ada."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "Nama tidak sah. Tidak boleh serupa dengan nama bawaan."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Nama tidak sah. Tidak boleh serupa dengan nama konstanta global yang ada."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Path Tidak Sah."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "File tidak ada."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Tidak didalam path resource."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Tambahkan AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' telah ada!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Namai kembali Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Beralih AutoLoad Globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Pindahkan Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Hapus Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Aktifkan"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Mengatur kembali Autoload-autoload"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Path:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nama Node:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nama"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Memperbaharui Scene"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Menyimpan perubahan-perubahan lokal.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Memperbaharui scene.."
#: editor/editor_data.cpp
msgid "[empty]"
msgstr "[kosong]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[belum disimpan]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Slahkan pilih direktori kerja terlebih dahulu"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Pilih sebuah Direktori"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Buat Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nama:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Tidak dapat membuat folder."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Pilih"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Menyimpan File:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Mengemas"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Templat berkas tidak ditemukan:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "File telah ada, Overwrite?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Pilih Folder Saat Ini"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Salin Lokasi"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Tampilkan di Manajer Berkas"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder.."
msgstr "Buat Direktori..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Segarkan"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Semua diakui"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Semua File-file (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Buka sebuah File"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Buka File (File-file)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Buka sebuah Direktori"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Buka sebuah File atau Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Simpan"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Simpan sebuah File"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Kembali"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Maju"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Naik"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Beralih File Tersembunyi"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Beralih Favorit"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Beralih Mode"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Garis Fokus"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Pindahkan Favorit Keatas"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Pindahkan Favorit Kebawah"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Pergi ke direktori induk"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Direktori-direktori & File-file:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Pratinjau:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "File:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Sumber Pemindaian"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Mengimpor ulang Aset"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Mencari Bantuan"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Daftar Class:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Cari Kelas"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Atas"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Kelas:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Turunan:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Diturunkan oleh:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Deskripsi Singkat:"
#: editor/editor_help.cpp
msgid "Members"
msgstr "Anggota"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Member-member:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Public Methods"
msgstr "Fungsi Publik"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Metode Publik:"
#: editor/editor_help.cpp
#, fuzzy
msgid "GUI Theme Items"
msgstr "Item-item Tema GUI:"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Item-item Tema GUI:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Sinyal-sinyal:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Enumerasi"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Enumerasi:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "enum "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstanta"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanta:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Deskripsi"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Tutorial Daring:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Untuk saat ini tidak ada tutorial dalam kelas ini, anda bisa [color=$color]"
"[url=$url]ikut berkontribusi[/url][/color] atau [color=$color][url="
"$url2]memberikan usulan[/url][/color]."
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Properti Objek"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Deskripsi Properti Objek:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Untuk saat ini tidak ada deskripsi properti ini. Tolong bantu kita "
"dengan[color=$color][url=$url]kontribusi[/url][/color]!"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Fungsi"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Deskripsi Metode:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan "
"[color=$color][url=$url]kontribusi[/url][/color]!"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Mencari Teks"
#: editor/editor_help.cpp
msgid "Find"
msgstr "Cari"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Keluaran:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Bersihkan"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Bersihkan Luaran"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error menyimpan resource!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr "Simpan Resource Sebagai.."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "I see.."
msgstr "Aku tahu.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Tidak dapat membuka file untuk menulis:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Format file yang diminta tidak diketahui:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Error saat menyimpan."
#: editor/editor_node.cpp
msgid "Can't open '%s'."
msgstr "Tidak dapat membuka '%s'."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Kesalahan saat melakukan parsing '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "akhir dari berkas tak terduga '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "'%s' hilang atau memiliki dependensi yang rusak."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Terjadi kesalahan saat memuat '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Menyimpan Scene"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Menganalisis"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Membuat Thumbnail"
#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a tree root."
msgstr "Tindakan ini tidak bisa dilakukan tanpa \"tree root\""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Tidak dapat menyimpan scene. Dependensi (instance atau turunannya) mungkin "
"tidak terpenuhi."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Gagal memuat resource."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Terjadi kesalahan saat menyimpan MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Tidak dapat memuat TileSet untuk menggabungkan!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error menyimpan TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Error mencoba untuk menyimpan layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Layout editor default ditimpa."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nama layout tidak ditemukan!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Sumber ini termasuk pada scene yang telah terimpor, jadi tidak dapat "
"diubah.\n"
"Tolong baca dokumentasi yang relevan dalam impor scenes untuk pemahaman cara "
"kerja."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Sumber ini termasuk ke scene warisan.\n"
"Perubahan tidak akan tersimpan ke scene ini."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Sumber ini telah terimpor, jadi tidak dapat diubah. Umbah pengaturan pada "
"panel impor dan impor kembali."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Scene ini telah terimpor, jadi pengubahan tidak tersimpan.\n"
"Instansi atau warisan membuat perubahan diperbolehkan.\n"
"Baca dokumentasi yang relevan untuk impor scene dan pemahaman lebih lanjut "
"tentang workflow ini."
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Ini merupakan objek remote, jadi perubahan tidak tersimpan.\n"
"Baca dokumentasi yang relevan untuk pemahaman lebih lanjut tentang workflow "
"ini."
#: editor/editor_node.cpp
msgid "Expand all properties"
msgstr ""
#: editor/editor_node.cpp
msgid "Collapse all properties"
msgstr ""
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Salin Parameter"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Tempel Parameter"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Tempel Resource"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Salin Resource"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Buat Menjadi Bawaan"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Membuat sub-Resource Unik"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Buka di Bantuan"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Tidak ada definisi scene untuk dijalankan."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n"
"Anda dapat mengubahnya nanti di \"Project Settings\" di bawah kategori "
"'application'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Scene '%s' tidak tersedia, pilih yang sah?\n"
"Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori "
"'aplikasi'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Scene '%s' bukanlah sebuah file scene, pilih yang sah?\n"
"Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori "
"'aplikasi'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Scene saat ini belum pernah disimpan, mohon simpat dahulu untuk "
"menjalankannya."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Tidak dapat memulai subprocess!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Buka Scene"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Buka Scene Dasar"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Buka Cepat Scene.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Buka Cepat Script.."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Simpan & Tutup"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Simpan perubahan '%s' sebelum tutup?"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Simpan Scene Sebagai.."
#: editor/editor_node.cpp
msgid "No"
msgstr "Tidak"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ya"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Scene ini belum pernah disimpan. Simpan sebelum menjalankan?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Operasi ini tidak dapat diselesaikan tanpa scene."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Ekspor Mesh Library"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Tindakan ini tidak bisa dilakukan tanpa node dasar."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Ekspor Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Operasi ini tidak dapat diselesaikan tanpa node yang terpilih."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Scene saat ini tidak disimpan. Buka saja?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Tidak bisa memuat ulang scene yang tidak pernah disimpan."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Pulihkan"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Jalankan Cepat Scene.."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Keluar"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Keluar editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Buka Project Manager?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Simpan & Keluar"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Simpan perubahan scene saat ini sebelum keluar?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "Simpan perubahan scene saat ini sebelum membuka Manajer Projek?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Opsi ini sudah usang. Situasi dimana penyegaran harus dipaksa dianggar "
"sebagai bug. Tolong laporkan."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Pilih sebuah Scene Utama"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Tidak dapat mengaktifkan addon plugin pada : '%s' parsing dari pengaturan "
"gagal."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Tidak dapat mencari bidang script untuk addon plugin pada: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Tidak bisa memuat script addon dari lokasi: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Tidak dapat memuat addon script dari jalur: '%s' tipe basis tidak "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Tidak dapat memuat addon script dari jalur: '%s' Script tidak pada mode tool."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scene '%s' terimpor otomatis, jadi tidak dapat diubah.\n"
"Untuk melakukan perubahan, warisan baru scene dapat dibuat."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Ugh"
msgstr "Wadoo"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Gagal memuat scene, harus dalam alamat proyek. Gunakan 'Impor\" untuk "
"membuka scene tersebut, kemudian simpan di dalam alamat proyek."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scene '%s' memiliki dependensi yang rusak:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Bersihkan Scenes baru-baru ini"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Simpan Penampilan"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Hapus Penampilan"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Bawaan"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Pilih Tab Scene"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d file atau folder lagi"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d folder lagi"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d file lagi"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posisi Pengait"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Mode Tanpa Gangguan"
#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle distraction-free mode."
msgstr "Mode Tanpa Gangguan"
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Tambah scene baru."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Suasana"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pergi ke scene yang dibuka sebelumnya."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Tab selanjutnya"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Tab sebelumnya"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "Saring berkas.."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operasi dengan file scene."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Scene Baru"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Scene Turunan Baru.."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Buka Scene.."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Simpan Scene"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Simpan semua Scene"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Tutup Scene"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Buka baru-baru ini"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Ubah ke.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr ""
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet.."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Batal"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "Ulangi"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Kembalikan Scene"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Macam-macam proyek atau alat scene-wide."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Proyek"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Pengaturan Proyek"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Jalankan Script"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Ekspor"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Alat"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Keluar ke daftar proyek"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr ""
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Deploy dengan Remote Debug"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Ketika ekspor atau deploying, hasil executable akan mencoba terhubung ke IP "
"komputer dengan untuk debug."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Deploy kecil dengan jaringan FS"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Ketika opsi ini aktif, ekspor atau deploy akan menghasilkan minimal "
"executable.\n"
"Filesystem akan tersedia dari proyek dari editor melalui jaringan.\n"
"Pada Android, deploy akan menggunakan kabel USB untuk performa yang lebih "
"cepat. Opsi ini mempercepat pengujian dengan jejak kaki yang besar."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision Shapes terlihat"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Collision shapes dan raycast nodes (untuk 2D dan 3D) akan terlihat pada saat "
"permainan berjalan jika opsi ini aktif."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigasi terlihat"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Navigasi meshes dan poligon akan terlihat saat game berjalan jika opsi ini "
"aktif."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Sinkronasi Perubahan Scene"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Ketika opsi ini aktif, perubahan yang dibuat pada scene lewat editor akan di "
"replika pada permainan yang sedang berjalan.\n"
"Ketika penggunaan remote pada sebuah perangkat, akan lebih efisien dengan "
"jaringan filesystem."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Sinkronasi Perubahan Script"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Ketika opsi ini aktif, perubahan script yang tersimpan akan di muat kembali "
"pada permainan yang sedang berjalan.\n"
"Ketika penggunaan remote pada sebuah perngakat, akan lebih efisien jika "
"jaringan filesystem."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Pengaturan Editor"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Tata Letak Editor"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Mode Layar Penuh"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Mengatur Templat Ekspor"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Bantuan"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Kelas"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Cari"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentasi"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Tanya Jawab"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Pelacak Isu"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Komunitas"
#: editor/editor_node.cpp
msgid "About"
msgstr "Tentang"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Mainkan proyek."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Mainkan"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Hentikan sementara scene ini"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Hentikan Sementara Scene"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Hentikan scene."
#: editor/editor_node.cpp
msgid "Stop"
msgstr "Hentikan"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Mainkan scene redaksi."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Mainkan Scene"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Mainkan custom scene"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Mainkan Custom Scene"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Putar ketika jendela editor cat ulang!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Selalu Perbarui"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Perbarui Perubahan"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Nonaktifkan Perbaruan Spinner"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektur"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Buat sumber baru pada memori dan ubah."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Muat sumber tersedia dari disk dan ubah."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Simpan sumber yang sedang diatur."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Simpan Sebagai.."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Ke objek sebelum diubah pada histori."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Ke object terdireksi berikutnya pada histori."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Histori dari objek terdireksi baru-baru saja."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Properti Objek."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr "Perubahan mungkin hilang!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Impor"
#: editor/editor_node.cpp
msgid "Node"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Berkas Sistem"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Luaran"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Jangan Simpan"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Impor Templat dari Berkas ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Ekspor Projek"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Ekspor Pustaka"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Gabung dengan yang Ada"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Sandi:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Buka & Jalankan Skrip"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Turunan Baru"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Muat Galat"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Pilih"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Buka Penyunting 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Buka Penyunting 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Buka Penyunting Skrip"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Buka Pustaka Aset"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Buka Penyunting Selanjutnya"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Buka Penyunting Sebelumnya"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Buat Pratinjau Mesh"
#: editor/editor_plugin.cpp
msgid "Thumbnail.."
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Terpasang:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Perbarui"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versi:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Pembuat:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Hentikan Profiling"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Jalankan Profilling"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Ukuran:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Waktu Frame (sec)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Waktu Rata-rata (sec)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Frame Fisika %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Waktu:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Termasuk"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Diri"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Bingkai #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Waktu"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Panggil"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Pilih perangkat pada daftar"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Tidak ada preset ekspor yang bisa digunakan untuk platform ini.\n"
"Mohon tambahkan preset yang bisa digunakan di menu ekspor."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Tulis logika di dalam fungsi _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Ada scene yang disunting."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Tidak bisa meng-instance script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Apakah anda lupa dengan kata kunci 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Tidak bisa menjalankan script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Apakah anda lupa dengan fungsi '_run' ?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Baku (Samakan seperti Penyunting saat ini)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih node untuk diimpor"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Lokasi Scene:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Impor dari Node:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Unduh Ulang"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Copot Pemasangan"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(terpasang)"
#: editor/export_template_manager.cpp
msgid "Download"
msgstr "Unduh"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(hilang)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Kondisi Saat Ini)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait.."
msgstr "Mendapatkan informasi cermin, silakan tunggu.."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Hapus templat versi '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Tidak dapat membuka ekspor template-template zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "Format version.txt tidak valid dalam berkas templat."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Berkas version.txt tidak ditemukan dalam templat."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Kesalahan saat membuat lokasi untuk templat:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Mengekstrak Berkas Templat Ekspor"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Mengimpor:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Tautan unduh tidak ditemukan untuk versi ini. Unduhan langsung hanya "
"tersedia untuk versi rilis resmi."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Tidak bisa menyelesaikan."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Tidak dapat terhubung."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Tidak ada respon."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Permintaan Gagal."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Gagal:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Unduhan Selesai."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Kesalahan saat meminta url: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
msgstr "Menyambungkan.."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Terputus"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
msgstr "Menyambungkan.."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Tidak dapat terhubung"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Terhubung"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
msgstr "Melakukan permintaan.."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Mengunduh"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Gangguan Koneksi"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Kesalahan jabat tangan SSL"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Versi sekarang:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Versi Terpasang:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Memasang dari berkas"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Hapus Templat"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Pilih berkas templat"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Manajer Templat Ekspor"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Unduh Templat"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
msgstr "Pilih cermin dari daftar: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Tidak dapat membuka file_type_cache.cch untuk menulis, berkas cache tidak "
"disimpan!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"'%s' tidak bisa ditelusuri karena tidak bisa ditemukan dalam berkas sistem!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr "Tampilkan item sebagai grid thumbnail"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr "Tampilkan item sebagai daftar"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Status: Gagal mengimpor berkas. Mohon perbaiki berkas dan impor ulang secara "
"manual."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Tidak bisa memindah/mengubah nama aset root."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Tidak dapat memindahkan folder ke dalam dirinya sendiri."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Galat saat memindahkan:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Galat saat menggandakan berkas:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Tidak bisa memperbarui dependensi:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr "Nama masih kosong"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Nama yang dimasukkan tidak valid"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "Nama masih kosong."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Nama mengandung karakter tidak valid."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Sudah ada nama berkas atau folder seperti itu."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Mengubah nama berkas dengan:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Mengubah nama folder dengan:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Menggandakan berkas:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Menggandakan folder:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Rename.."
msgstr "Ubah Nama.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Pindahkan ke.."
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "Buka Scene"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Sunting Dependensi.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Tampilkan Pemilik Berkas.."
#: editor/filesystem_dock.cpp
msgid "Duplicate.."
msgstr "Gandakan.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Direktori Sebelumnya"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Direktori Selanjutnya"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Pindai Ulang Berkas Sistem"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Kondisikan status folder sebagai Favorit"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instance scene terpilih sebagai anak node saat ini."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
"Memindai Berkas,\n"
"Silakan Tunggu.."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Pindahkan"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "Ubah Nama"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Tambahkan ke Grup"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Hapus dari Grup"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Impor sebagai Scene Tunggal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Impor dengan Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Impor dengan Material Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Impor dengan Objek Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Impor dengan Objek+Material Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Impor dengan Objek+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Impor dengan Material+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Impor dengan Objek+Material+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Impor sebagai Beberapa Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Impor Beberapa Scene+Material"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Impor Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
msgstr "Mengimpor scene.."
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Generating Lightmaps"
msgstr "Sedang Membuat Pemetaan Cahaya"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Running Custom Script.."
msgstr "Menjalankan Skrip Buatan.."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Tidak dapat memuat skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Skrip post-import rusak/tidak valid (cek konsol):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Kesalahan saat menjalankan skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
msgstr "Menyimpan.."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Jadikan Baku untuk '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Bersihkan Baku untuk '%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Berkas"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Impor sebagai:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr ""
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Impor ulang"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Grup"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Poly"
msgstr "Buat Bidang"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Edit Poly"
msgstr "Sunting Bidang"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Tambah Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Sunting Bidang (Hapus Titik)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Remove Poly And Point"
msgstr "Hapus Bidang dan Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Create a new polygon from scratch"
msgstr "Buat bidang baru dari awal"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Sunting bidang yang ada:\n"
"LMB: Pindahkan Titik.\n"
"Ctrl+LMB: Pecah Segmen.\n"
"RMB: Hapus Titik."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "Hapus Titik"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Toggle Autoplay"
msgstr "Kondisikan Putar Otomatis"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nama Animasi Baru:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Animasi Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Ubah Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Hapus Animasi?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Hapus Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "KESALAHAN: Nama animasi tidak valid!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "KESALAHAN: Nama animasi sudah ada!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Ubah Nama Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Tambah Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Muat Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Gandakan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "KESALAHAN: Tidak ada animasi untuk disalin!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "KESALAHAN: Tidak ada aset animasi di clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pasted Animation"
msgstr "Animasi Ditempel"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Paste Animation"
msgstr "Tempelkan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "ERROR: No animation to edit!"
msgstr "KESALAHAN: Tidak ada animasi untuk disunting!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Mainkan mundur animasi terpilih dari lokasi sekarang. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Mainkan mundur animasi terpilih dari akhir. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Hentikan playback animasi. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Mainkan animasi terpilih dari awal. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Mainkan animasi terpilih dari posisi sekarang. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Posisi Animasi (dalam detik)."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Scale animation playback globally for the node."
msgstr "Skalakan playback animasi secara global untuk node ini."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Create new animation in player."
msgstr "Buat animasi baru dalam pemutar animasi."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Load animation from disk."
msgstr "Memuat animasi dari diska."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Load an animation from disk."
msgstr "Memuat animasi dari diska."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Simpan animasi saat ini"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Tampilkan daftar animasi dalam pemutar animasi."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Autoplay on Load"
msgstr "Putar Otomatis saat Dimuat"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Target Blend Times"
msgstr "Sunting Target Waktu Blend"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Perkakas Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Salin Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Directions"
msgstr "Deskripsi:"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "Tempel"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Hanya yang berbeda"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Buat Animasi Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Kesalahan!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Selanjutnya (Antrian Otomatis):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animasi"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Nama baru:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
msgstr "Sunting Filter"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Mulai Ulang Otomatis:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Mulai Ulang:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Mulai!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Impor Animasi.."
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Edit Node Filters"
msgstr "Sunting Filter Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Penyaring.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "AnimationTree"
msgstr "PohonAnimasi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
msgstr "Konstanta:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "View Files"
msgstr "File:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Gangguan koneksi, silakan coba lagi."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
msgstr "Tidak bisa terhubung ke host:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "No response from host:"
msgstr "Tidak ada respon dari host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Permintaan gagal, return code:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Permintaan gagal, terlalu banyak pengalihan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Failed sha256 hash check"
msgstr "Gagal mengecek hash sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Gagal Mengunduh Aset:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving.."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Kesalahan saat melakukan permintaan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Unduhan Gagal"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Unduhan untuk aset ini sedang diproses!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr "pertama"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr "sebelumnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr "selanjutnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr "terakhir"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Semua"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Pengaya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sortir:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Terbalik"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Situs:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Dukungan.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Resmi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Menguji"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Berkas Aset ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap\n"
"Simpan scene-mu (untuk gambar silakan simpan di direktori yang sama dengan "
"scene), atau tentukan lokasi penyimpanan dari properti BakedLightmap"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Bake Lightmaps"
msgstr "Ganti Radius Lampu"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Pratinjau"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Atur Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create new vertical guide"
msgstr "Buat Subskribsi"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove vertical guide"
msgstr "Hapus Variabel"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create new horizontal guide"
msgstr "Buat Subskribsi"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove horizontal guide"
msgstr "Hapus Tombol-tombol yang tidak sah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Edit IK Chain"
msgstr "Sunting Rantai IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Edit CanvasItem"
msgstr "Sunting CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggles snapping"
msgstr "Beralih Breakpoint"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Layout"
msgstr "Simpan Penampilan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Set pivot at mouse position"
msgstr "Hapus Sinyal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "Ubah Tipe Nilai Array"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease in"
msgstr "Beri Skala Seleksi"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add point"
msgstr "Tambahkan Sinyal"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove point"
msgstr "Hapus Sinyal"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "Linier"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "Hapus Sinyal"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Hold Shift to edit tangents individually"
msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Item List Editor"
msgstr "Penyunting Daftar Item"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
msgid "Edit existing polygon:"
msgstr "Sunting poligon yang ada:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "File:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "File:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Marking walkable triangles..."
msgstr "Menyimpan perubahan-perubahan lokal.."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Galat saat memuat gambar:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partikel"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Hapus Sinyal"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Hapus Sinyal"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Hapus Sinyal"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Hapus Autoload"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygon 2D UV Editor"
msgstr "Penyunting UV Poligon 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Sunting"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open in Editor"
msgstr "Buka dalam Penyunting"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Tempel"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Resource"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close and save changes?"
msgstr "Tutup scene? (Perubahan-perubahan yang belum disimpan akan hilang)"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "Sortir:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Berkas"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr "Baru"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Simpan Semua"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "Salin Resource"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Show In File System"
msgstr "Tampilkan dalam Manajer Berkas"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Muat Ulang Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Simpan Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Simpan Tema Sebagai"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Tutup Dokumentasi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Tutup Semua"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Jalankan"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Toggle Scripts Panel"
msgstr "Beralih Favorit"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
msgstr "Cari.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Pencarian Selanjutnya"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with external editor"
msgstr "Debug menggunakan penyunting eksternal"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Ke dokumen yang disunting sebelumnya."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Go to next edited document."
msgstr "Ke dokumen yang disunting selanjutnya."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Discard"
msgstr "Berlainan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "Skrip built-in hanya bisa disunting ketika scene induknya dimuat"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Potong"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopy"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Pilih Semua"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "Hapus"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Pergi ke Baris"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Beralih Breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert To Lowercase"
msgstr "Sambungkan Ke Node:"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating: "
msgstr "Transisi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes"
msgstr "Menyimpan perubahan-perubahan lokal.."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes"
msgstr "Ubah"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Tampilan Atas."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Tampilan Bawah."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Bawah"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Tampilan Kiri."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Kiri"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Tampilan Kanan."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Kanan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Tampilan Depan."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Depan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Tampilan Belakang."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Belakang"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View FPS"
msgstr "File:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Half Resolution"
msgstr "Beri Skala Seleksi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "Aktifkan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Forward"
msgstr "Maju"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Backwards"
msgstr "Ke belakang"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Down"
msgstr "Scroll kebawah."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Metode Publik:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Mode (%s)"
msgstr "Metode Publik:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Semua pilihan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "Mode Layar Penuh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Salin Resource"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Texture Region Editor"
msgstr "Penyunting Daerah Tekstur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Hapus Pilihan"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All"
msgstr "Hapus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
msgstr "Sunting tema.."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr "Menu untuk menyunting tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Create Empty Editor Template"
msgstr "Buat Templat Penyunting Kosongan"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Create From Current Editor Theme"
msgstr "Buat dari Tema Editor Saat Ini"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Ikon"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Warna"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme"
msgstr "Simpan Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "Beri Skala Seleksi"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "Linier"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Set"
msgstr "TileSet.."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotiles"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Select current edited sub-tile."
msgstr "Simpan sumber yang sedang diatur."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
msgstr ""
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Batal"
#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
msgstr "Aktifkan"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "Hapus Penampilan"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "Hapus file yang dipilih?"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "Kecocokan:"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "Daftar Fungsi:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export With Debug"
msgstr "Ekspor Tile Set"
#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgstr "File tidak ada."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "Tidak dapat membuat folder."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "Tidak dapat menyunting project.godot dalam lokasi proyek."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Rename Project"
msgstr "Projek Baru Permainan"
#: editor/project_manager.cpp
#, fuzzy
msgid "New Game Project"
msgstr "Projek Baru Permainan"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Impor Projek yang Sudah Ada"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Impor & Ubah"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Buat Projek Baru"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Buat & Ubah"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Pasang & Ubah"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nama Projek:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Create folder"
msgstr "Buat Folder"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Lokasi Projek:"
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project"
msgstr "Menyambungkan.."
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to open more than one project?"
msgstr "Apakah Anda yakin membuka lebih dari satu projek?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n"
"Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah "
"kategori 'application'."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to run more than one project?"
msgstr "Apakah Anda yakin menjalankan lebih dari satu projek?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Manajer Proyek"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "Daftar Projek"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Pindai"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Pilih Berkas untuk Dipindai"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Projek Baru"
#: editor/project_manager.cpp
#, fuzzy
msgid "Templates"
msgstr "Hapus Pilihan"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "Keluar"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't run project"
msgstr "Menyambungkan.."
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Axis"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "Beri Skala Seleksi"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Perangkat"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Tombol"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Tombol Kiri."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Tombol Kanan."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Tombol Tengah."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Up."
msgstr "Scroll keatas."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Down."
msgstr "Scroll kebawah."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Global Property"
msgstr "Tambahkan Properti Getter"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "Hapus"
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Changed Locale Filter"
msgstr "Ganti Ukuran Kamera"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "Filter:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File.."
msgstr "Berkas.."
#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "Metode Publik:"
#: editor/property_editor.cpp
#, fuzzy
msgid "New Script"
msgstr "Scene Baru"
#: editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Make Unique"
msgstr "Membuat sub-Resource Unik"
#: editor/property_editor.cpp
#, fuzzy
msgid "Show in File System"
msgstr "Tampilkan dalam Manajer Berkas"
#: editor/property_editor.cpp
#, fuzzy
msgid "Convert To %s"
msgstr "Sambungkan Ke Node:"
#: editor/property_editor.cpp
#, fuzzy
msgid "Error loading file: Not a resource!"
msgstr "Gagal saat memuat berkas: Bukan berkas resource!"
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Path ke Node:"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp
msgid "[Empty]"
msgstr ""
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr ""
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Property"
msgstr "Tambahkan Properti Setter"
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Virtual Method"
msgstr "Metode Publik:"
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Method"
msgstr "Metode Publik:"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "Oke"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "Resource"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach Script"
msgstr "Scene Baru"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Script"
msgstr "Scene Baru"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Salin Resource"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "Filter:"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "Hapus"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Buka Cepat Script.."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "Error memuat font."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "Tidak dapat membuat folder."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading script from %s"
msgstr "Error memuat font."
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, will be reused"
msgstr "File telah ada, Overwrite?"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid Path"
msgstr "Path Tidak Sah."
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path"
msgstr "Nama properti index tidak sah."
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create new script file"
msgstr "Buat Subskribsi"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Inherits"
msgstr "Turunan:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name"
msgstr "Kelas:"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template"
msgstr "Hapus Pilihan"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Attach Node Script"
msgstr "Scene Baru"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "Hapus"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "Muat Galat"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Set From Tree"
msgstr "Menyetel Dari Keturunan"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Ganti Radius Lampu"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Camera FOV"
msgstr "Ganti FOV Kamera"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Camera Size"
msgstr "Ganti Ukuran Kamera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Ganti Radius Bentuk Bola"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Hapus Sinyal"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Dynamic Library"
msgstr "Ekspor Pustaka"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "GDNativeLibrary"
msgstr "Ekspor Pustaka"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Library"
msgstr "Ekspor Pustaka"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Tipe argument salah dalam menggunakan convert(), gunakan konstanta TYPE_*."
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Argumen langkah adalah nol!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Bukan skrip dengan contoh"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Tidak berbasis pada skrip"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Tidak berbasis pada resource file"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Format kamus acuan tidak sah (@path hilang)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "Format kamus acuan tidak sah (tidak dapat memuat script pada @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Format kamus acuan tidak sah (skrip tidak sah pada @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Kamus acuan tidak sah (sub kelas tidak sah)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "Tab selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "Tab sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Floor"
msgstr "Tab sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Hapus yang Dipilih"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Duplikat Pilihan"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "Dinonaktifkan"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Area"
msgstr "Buat Baru"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "Beri Skala Seleksi"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create solution."
msgstr "Gagal memuat resource."
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to save solution."
msgstr "Gagal memuat resource."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create C# project."
msgstr "Gagal memuat resource."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Buat Subskribsi"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Build Project"
msgstr "Proyek"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Sebuah node dihasilkan tanpa kerja memori, silahkan baca dokumentasi tentang "
"bagaimana menggunakannya dengan benar!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat memori "
"pertama bekerja."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Nilai pengembalian harus ditetapkan pada elemen pertama dari node kerja "
"memori! Silahkan perbaiki node anda."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Telah ditemukan urutan dalam jumlah sedikit tetapi bukan node dalam jumlah "
"besar, laporkan bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Tumpukan melimpah dengan kedalaman tumpukan: "
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "Edit Argumen-argumen Sinyal:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "Ubah Tipe Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "Ubah Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "Edit Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Fungsi-fungsi:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabel-variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Namai kembali Fungsi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Namai kembali Variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Namai kembali Sinyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Tambahkan Fungsi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Tambahkan Variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Tambahkan Sinyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Ubah Pernyataan"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Tambahkan Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Hapus Tombol-tombol yang tidak sah"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Tahan Meta untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan "
"generic signature."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Preload Node"
msgstr "Tambahkan Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Tambahkan Node (Node-node) dari Tree"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Tambahkan Properti Getter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Tambahkan Properti Setter"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "Ubah Tipe Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "Salin Resource"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "Hapus Variabel"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "Sambungkan Ke Node:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Condition"
msgstr "Transisi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Return"
msgstr "Kembali:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Panggil"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "Ubah Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Path ke Node:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Hapus Fungsi"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Variable"
msgstr "Edit Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Hapus Variabel"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Signal"
msgstr "Mengedit Sinyal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Hapus Sinyal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Mengedit Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Mengedit Sinyal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Tipe Dasar:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Node-node yang Tersedia:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Edit Argumen-argumen Sinyal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Edit Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Hapus yang Dipilih"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Find Node Type"
msgstr "Cari Tipe Node"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Copy Nodes"
msgstr "Salin Resource"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste Nodes"
msgstr "Path ke Node:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipe masukan tidak iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator menjadi tidak sah"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator menjadi tidak sah: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Nama properti index tidak sah."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Objek dasar bukan sebuah Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Path tidak menunjukkan Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Nama properti index '%s' tidak sah dalam node %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argumen tidak sah dari tipe: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Argumen-argumen tidak sah: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet tidak ditemukan dalam script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet tidak ditemukan dalam script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Node modifikasi tidak memiliki method _step(), tidak bisa memproses grafik."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau "
"string (error)."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "Tidak dapat membuat folder."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "Tidak dapat membuat folder."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:"
msgstr "Memuat Ekspor Template-template."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:"
msgstr "Tidak dapat membuat folder."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "Tidak dapat membuat folder."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Using default boot splash image."
msgstr "Tidak dapat membuat folder."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam "
"properti 'Frames' agar AnimatedSprite menampilkan frame-frame."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Hanya satu visible CanvasModulate yang diizinkan per scene (atau atur pada "
"scene-scene yang diacu). Yang diciptakan pertama akan bekerja, sedangkan "
"sisanya akan diabaikan."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
"untuk memberikan mereka sebuah bentuk."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
"Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
"untuk memberikan mereka sebuah bentuk."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon "
"ciptakan resource bentuk untuk itu!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Sebuah polygon occluder harus diatur (atau digambar) untuk occluder ini "
"berpengaruh."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node "
"ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke "
"sebuah node Navigation2D. Ini hanya menyediakan data navigasi."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah "
"node ParallaxBackground."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
"node Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan "
"mengedit root scene secara langsung sebagai parent."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon hanya berfungsi untuk menyediakan sebuah bentuk collision "
"ke node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari "
"Area, StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka bentuk."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
"Sebuah CollisionPolygon yang kosong tidak memiliki efek pada collision."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape hanya berfungsi untuk memberikan sebuah bentuk collision ke "
"node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari Area, "
"StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka sebuah "
"bentuk."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon "
"ciptakan sebuah resource bentuk untuk itu!"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini "
"bekerja."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
"Navigation. Ini hanya menyediakan data navigasi."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
"bekerja."
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene "
"yang diacu)."
#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti "
"'Frames' agar AnimatedSprite3D menampilkan frame-frame."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset"
msgstr "Tambah warna sekarang sebagai preset"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Peringatan!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select this Folder"
msgstr "Metode Publik:"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup-popup akan sembunyi secara default kecuali panggil popup() atau apapun "
"dari fungsi-fungsi popup*(). Meskipun membuat mereka terlihat untuk mengedit "
"itu baik, tetapi mereka akan sembunyi saat berjalan."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Lingkungan Baku yang ditetapkan di Pengaturan Proyek (Rendering -> Viewport -"
"> Lingkungan Baku) tidak dapat dimuat"
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk "
"menampilkan konten-kontennya secara langsung ke layar, buatlah sebuah child "
"dari kontrol jadi hal tersebut bisa memperoleh ukuran. Jika tidak, buatlah "
"sebuah RenderTarget dan tetapkannya tekstur internal untuk beberapa node "
"untuk ditampilkan."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Error menginisialisasi FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Format font tidak diketahui."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Error memuat font."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Ukuran font tidak sah."
#, fuzzy
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Sambungkan Ke Node:"
#, fuzzy
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Format version.txt tidak valid dalam berkas templat. Revisi tidak valid."
#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "Tidak dapat membuat folder."
#~ msgid "Next"
#~ msgstr "Berikutnya"
#~ msgid "Not found!"
#~ msgstr "Tidak ditemukan!"
#~ msgid "Replace By"
#~ msgstr "Ganti dengan"
#~ msgid "Case Sensitive"
#~ msgstr "Case Sensitive"
#~ msgid "Backwards"
#~ msgstr "Ke belakang"
#, fuzzy
#~ msgid "Prompt On Replace"
#~ msgstr "Cepat Pada Penggantian"
#~ msgid "Skip"
#~ msgstr "Lalui"
#, fuzzy
#~ msgid "preview"
#~ msgstr "Pratinjau:"
#~ msgid "Move Add Key"
#~ msgstr "Pindahkan Kunci Tambah"
#~ msgid "List:"
#~ msgstr "Daftar:"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr "Resource"
#, fuzzy
#~ msgid "Add Point to Line2D"
#~ msgstr "Pergi ke Barisan"
#~ msgid "Meta+"
#~ msgstr "Meta+"
#, fuzzy
#~ msgid "Setting '"
#~ msgstr "Mengatur.."
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "Hanya yang Dipilih"
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "Hanya yang Dipilih"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Properti path harus menunjuk pada node Viewport yang sah untuk bekerja. "
#~ "Viewport tersebut harus diatur ke mode 'render target'."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "Pengaturan Vieport dalam properti path harus diatur sebagai 'render "
#~ "target' agar sprite bekerja."
#~ msgid "Filter:"
#~ msgstr "Filter:"
#~ msgid "Method List For '%s':"
#~ msgstr "Daftar Fungsi Untuk '%s':"
#~ msgid "Arguments:"
#~ msgstr "Argumen:"
#, fuzzy
#~ msgid "Return:"
#~ msgstr "Kembali:"
#~ msgid "Added:"
#~ msgstr "Ditambahkan:"
#~ msgid "Removed:"
#~ msgstr "Dihapus:"
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Tidak dapat menyimpan sub tekstur atlas:"
#~ msgid "Exporting for %s"
#~ msgstr "Mengekspor untuk %s"
#~ msgid "Setting Up.."
#~ msgstr "Mengatur.."
#~ msgid "Error loading scene."
#~ msgstr "Gagal memuat scene."
#~ msgid "Re-Import"
#~ msgstr "Impor Ulang"
#~ msgid "Re-Importing"
#~ msgstr "Mengimpor ulang"
#~ msgid "Loading Export Templates"
#~ msgstr "Memuat Ekspor Template-template."
#, fuzzy
#~ msgid "Error moving file:\n"
#~ msgstr "Error menyimpan TileSet!"
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Tentukan Nama dan Lokasi Baru untuk:"
#~ msgid "No files selected!"
#~ msgstr "Tidak ada berkas dipilih!"
#~ msgid "Re-Import.."
#~ msgstr "Impor Ulang.."
#, fuzzy
#~ msgid "Root Node Name:"
#~ msgstr "Nama Node:"
#~ msgid "Texture Format"
#~ msgstr "Format Tekstur"
#, fuzzy
#~ msgid "Texture Options"
#~ msgstr "Opsi Tekstur"
#~ msgid "Error importing:"
#~ msgstr "Galat saat mengimpor:"
#~ msgid "Max Texture Size:"
#~ msgstr "Ukuran Tekstur Maksimum:"
#~ msgid "Project Path (Must Exist):"
#~ msgstr "Lokasi Projek (Harus Ada):"
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "File:"
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "Buka Manajer Proyek?\n"
#~ "(Perubahan yang tidak disimpan akan hilang)"
#, fuzzy
#~ msgid "Invalid unique name."
#~ msgstr "Nama tidak sah."
#, fuzzy
#~ msgid "Invalid product GUID."
#~ msgstr "Ukuran font tidak sah."
#~ msgid "Node From Scene"
#~ msgstr "Node Dari Scene"
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
#~ "bekerja."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Sebuah resource SampleLibrary harus diciptakan atau diatur didalam "
#~ "properti 'samples' agar SamplePlayer memainkan suara."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Sebuah resource SampleLibrary harus dibuat atau diatur didalam properti "
#~ "'samples' agar SpatialSamplePlayer memainkan suara."
#, fuzzy
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "Diganti Kejadian (Kejadian-kejadian) %d."
#~ msgid "Save Translatable Strings"
#~ msgstr "Simpan Kalimat yang Dapat Diterjemahkan"
#, fuzzy
#~ msgid "Create Android keystore"
#~ msgstr "Buat Folder"
#, fuzzy
#~ msgid "Organization"
#~ msgstr "Transisi"
#, fuzzy
#~ msgid "at least 6 characters"
#~ msgstr "Karakter sah:"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance tidak berisi resource BakedLight."
#, fuzzy
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "Path tidak bisa diawali dengan '/', tetapi absolut path harus diawali "
#~ "dengan 'res://', 'user://', atau 'local://'"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "Node modifikasi tidak memiliki _get_output_port_unsequenced(idx,wmem), "
#~ "tetapi port-port unsequenced dispesifikasikan."