virtualx-engine/platform/android/net_socket_android.h
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00

78 lines
3.4 KiB
C++

/*************************************************************************/
/* net_socket_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NET_SOCKET_ANDROID_H
#define NET_SOCKET_ANDROID_H
#include "drivers/unix/net_socket_posix.h"
#include <jni.h>
/**
* Specialized NetSocket implementation for Android.
*
* Some devices requires Android-specific code to acquire a MulticastLock
* before sockets are allowed to receive broadcast and multicast packets.
* This implementation calls into Java code and automatically acquire/release
* the lock when broadcasting is enabled/disabled on a socket, or that socket
* joins/leaves a multicast group.
*/
class NetSocketAndroid : public NetSocketPosix {
private:
static jobject net_utils;
static jclass cls;
static jmethodID _multicast_lock_acquire;
static jmethodID _multicast_lock_release;
bool wants_broadcast;
int multicast_groups;
static void multicast_lock_acquire();
static void multicast_lock_release();
protected:
static NetSocket *_create_func();
public:
static void make_default();
static void setup(jobject p_net_utils);
virtual void close();
virtual Error set_broadcasting_enabled(bool p_enabled);
virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name);
virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name);
NetSocketAndroid();
~NetSocketAndroid();
};
#endif