..
a_star.cpp
AStar: Make get_closest_point() deterministic for equidistant points
2020-06-10 15:30:52 +02:00
a_star.h
Implements estimate/compute_cost for AStar2D
2020-04-16 11:35:52 +02:00
aabb.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
aabb.h
[3.2] Backport core documentation changes to 3.2
2020-07-21 21:22:54 -04:00
audio_frame.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio_frame.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
basis.cpp
- Added more euler rotation orders support.
2020-06-18 11:29:28 +02:00
basis.h
Initialise Basis elements with a default Basis in the declaration.
2020-09-08 15:04:54 +02:00
bsp_tree.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
bsp_tree.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
bvh.h
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_abb.h
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_cull.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_debug.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_integrity.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_logic.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_misc.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_pair.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_public.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_refit.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_split.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_structs.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_tree.h
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
camera_matrix.cpp
Fix aspect ratio on hmd projection matrix
2020-04-05 16:58:33 +10:00
camera_matrix.h
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
2020-01-22 18:22:00 +00:00
delaunay.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
disjoint_set.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
disjoint_set.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
expression.cpp
Fix typos with codespell
2020-09-18 14:09:51 +02:00
expression.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
face3.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
face3.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
geometry.cpp
Fixed false positives in the culling system.
2020-04-28 17:14:06 -07:00
geometry.h
Fixed false positives in the culling system.
2020-04-28 17:14:06 -07:00
math_defs.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
math_fieldwise.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
math_fieldwise.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
math_funcs.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
math_funcs.h
Linux/BSD: Fix support for NetBSD
2020-09-18 10:29:52 +02:00
octree.h
Optimize octree and fix octree leak
2020-08-18 11:02:21 +01:00
octree_definition.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
plane.cpp
[3.2] Backport core documentation changes to 3.2
2020-07-21 21:22:54 -04:00
plane.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
quat.cpp
Add explanations for errors related to Vector/Quat normalization
2020-01-24 14:19:23 +01:00
quat.h
Add explanations for errors related to Vector/Quat normalization
2020-01-24 14:19:23 +01:00
quick_hull.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
quick_hull.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
random_number_generator.cpp
Add ability to restore RandomNumberGenerator
state
2021-01-08 15:02:02 +02:00
random_number_generator.h
Add ability to restore RandomNumberGenerator
state
2021-01-08 15:02:02 +02:00
random_pcg.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
random_pcg.h
Add ability to restore RandomNumberGenerator
state
2021-01-08 15:02:02 +02:00
rect2.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
rect2.h
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
2020-03-06 23:51:26 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
transform.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
transform.h
Fix xform_inv of Plane, intermediate results were ignored
2021-01-05 21:33:33 +01:00
transform_2d.cpp
Minor clamp and float fixes
2020-11-11 15:30:57 +01:00
transform_2d.h
Revert "Implement Skew in Node2D"
2020-06-22 10:26:06 +02:00
triangle_mesh.cpp
Fixed false positives in the culling system.
2020-04-28 17:14:06 -07:00
triangle_mesh.h
Fixed false positives in the culling system.
2020-04-28 17:14:06 -07:00
triangulate.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
triangulate.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
vector2.cpp
Add explanations for errors related to Vector/Quat normalization
2020-01-24 14:19:23 +01:00
vector2.h
Change inequality comparison operators to use exact equality
2020-09-24 14:43:08 +02:00
vector3.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
vector3.h
Change inequality comparison operators to use exact equality
2020-09-24 14:43:08 +02:00