virtualx-engine/doc
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
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classes Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
tools makerst: Add missing newline at EOF 2020-09-15 19:26:44 +02:00
Doxyfile Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Makefile Clean up & improve makerst.py 2018-12-27 13:57:08 +01:00