..
fbx_anim_container.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_bone.cpp
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
2020-12-10 19:30:17 +00:00
fbx_bone.h
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
2020-12-10 19:30:17 +00:00
fbx_material.cpp
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
2020-12-10 19:30:17 +00:00
fbx_material.h
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
2020-12-10 19:30:17 +00:00
fbx_mesh_data.cpp
Preliminary Blender FBX support
2021-01-05 21:56:21 +00:00
fbx_mesh_data.h
ColorIndex supported now for vertex colors.
2020-12-14 16:51:15 +00:00
fbx_node.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_skeleton.cpp
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
2020-12-10 19:30:17 +00:00
fbx_skeleton.h
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
2020-12-10 19:30:17 +00:00
import_state.h
Preliminary Blender FBX support
2021-01-05 21:56:21 +00:00
model_abstraction.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
pivot_transform.cpp
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
2020-12-10 19:30:17 +00:00
pivot_transform.h
[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
2020-12-10 19:30:17 +00:00