2873206aa6
This way we avoid possible conflicts with other modules. Specially with include paths.
57 lines
1.7 KiB
Python
57 lines
1.7 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_mono = env_modules.Clone()
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env_mono.add_source_files(env.modules_sources, '*.cpp')
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env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
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if env['tools']:
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env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
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# NOTE: It is safe to generate this file here, since this is still executed serially
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import build_scripts.make_cs_compressed_header as make_cs_compressed_header
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make_cs_compressed_header.generate_header(
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'glue/Managed/Files',
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'glue/cs_compressed.gen.h',
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'glue/cs_glue_version.gen.h'
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)
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vars = Variables()
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vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
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vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
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vars.Update(env_mono)
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# Glue sources
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if env_mono['mono_glue']:
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env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
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import os.path
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if not os.path.isfile('glue/mono_glue.gen.cpp'):
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raise RuntimeError('Missing mono glue sources. Did you forget to generate them?')
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if env_mono['tools'] or env_mono['target'] != 'release':
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env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
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# Configure Thread Local Storage
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import build_scripts.tls_configure as tls_configure
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conf = Configure(env_mono)
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tls_configure.configure(conf)
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env_mono = conf.Finish()
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# Configure Mono
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import build_scripts.mono_configure as mono_configure
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mono_configure.configure(env, env_mono)
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# Build GodotSharpTools
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import build_scripts.godotsharptools_build as godotsharptools_build
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godotsharptools_build.build(env_mono)
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