d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
/**************************************************************************/
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/* gdscript_text_document.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_TEXT_DOCUMENT_H
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#define GDSCRIPT_TEXT_DOCUMENT_H
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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#include "godot_lsp.h"
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class GDScriptTextDocument : public RefCounted {
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GDCLASS(GDScriptTextDocument, RefCounted)
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protected:
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static void _bind_methods();
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Ref<FileAccess> file_checker;
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void didOpen(const Variant &p_param);
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void didClose(const Variant &p_param);
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void didChange(const Variant &p_param);
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void willSaveWaitUntil(const Variant &p_param);
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void didSave(const Variant &p_param);
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void sync_script_content(const String &p_path, const String &p_content);
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void show_native_symbol_in_editor(const String &p_symbol_id);
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Array native_member_completions;
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private:
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Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
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lsp::TextDocumentItem load_document_item(const Variant &p_param);
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void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
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public:
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Variant nativeSymbol(const Dictionary &p_params);
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Array documentSymbol(const Dictionary &p_params);
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Array completion(const Dictionary &p_params);
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Dictionary resolve(const Dictionary &p_params);
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Dictionary rename(const Dictionary &p_params);
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Array foldingRange(const Dictionary &p_params);
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Array codeLens(const Dictionary &p_params);
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Array documentLink(const Dictionary &p_params);
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Array colorPresentation(const Dictionary &p_params);
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Variant hover(const Dictionary &p_params);
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Array definition(const Dictionary &p_params);
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Variant declaration(const Dictionary &p_params);
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Variant signatureHelp(const Dictionary &p_params);
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void initialize();
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GDScriptTextDocument();
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};
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#endif // GDSCRIPT_TEXT_DOCUMENT_H
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