virtualx-engine/modules/gdscript/tests
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
..
scripts Merge pull request #70859 from vonagam/fix-preload-native-type 2023-01-03 23:22:23 +01:00
gdscript_test_runner.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gdscript_test_runner.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gdscript_test_runner_suite.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
test_gdscript.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_gdscript.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.