virtualx-engine/platform/uwp/export/export_plugin.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

444 lines
17 KiB
C++

/**************************************************************************/
/* export_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef UWP_EXPORT_PLUGIN_H
#define UWP_EXPORT_PLUGIN_H
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/zip_io.h"
#include "core/object/class_db.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/export/editor_export_platform.h"
#include "thirdparty/minizip/unzip.h"
#include "thirdparty/minizip/zip.h"
#include "app_packager.h"
#include <zlib.h>
// Capabilities
static const char *uwp_capabilities[] = {
"allJoyn",
"codeGeneration",
"internetClient",
"internetClientServer",
"privateNetworkClientServer",
nullptr
};
static const char *uwp_uap_capabilities[] = {
"appointments",
"blockedChatMessages",
"chat",
"contacts",
"enterpriseAuthentication",
"musicLibrary",
"objects3D",
"picturesLibrary",
"phoneCall",
"removableStorage",
"sharedUserCertificates",
"userAccountInformation",
"videosLibrary",
"voipCall",
nullptr
};
static const char *uwp_device_capabilities[] = {
"bluetooth",
"location",
"microphone",
"proximity",
"webcam",
nullptr
};
class EditorExportPlatformUWP : public EditorExportPlatform {
GDCLASS(EditorExportPlatformUWP, EditorExportPlatform);
Ref<ImageTexture> logo;
bool _valid_resource_name(const String &p_name) const {
if (p_name.is_empty()) {
return false;
}
if (p_name.ends_with(".")) {
return false;
}
static const char *invalid_names[] = {
"CON", "PRN", "AUX", "NUL", "COM1", "COM2", "COM3", "COM4", "COM5", "COM6", "COM7",
"COM8", "COM9", "LPT1", "LPT2", "LPT3", "LPT4", "LPT5", "LPT6", "LPT7", "LPT8", "LPT9",
nullptr
};
const char **t = invalid_names;
while (*t) {
if (p_name == *t) {
return false;
}
t++;
}
return true;
}
bool _valid_guid(const String &p_guid) const {
Vector<String> parts = p_guid.split("-");
if (parts.size() != 5) {
return false;
}
if (parts[0].length() != 8) {
return false;
}
for (int i = 1; i < 4; i++) {
if (parts[i].length() != 4) {
return false;
}
}
if (parts[4].length() != 12) {
return false;
}
return true;
}
bool _valid_bgcolor(const String &p_color) const {
if (p_color.is_empty()) {
return true;
}
if (p_color.begins_with("#") && p_color.is_valid_html_color()) {
return true;
}
// Colors from https://msdn.microsoft.com/en-us/library/windows/apps/dn934817.aspx
static const char *valid_colors[] = {
"aliceBlue", "antiqueWhite", "aqua", "aquamarine", "azure", "beige",
"bisque", "black", "blanchedAlmond", "blue", "blueViolet", "brown",
"burlyWood", "cadetBlue", "chartreuse", "chocolate", "coral", "cornflowerBlue",
"cornsilk", "crimson", "cyan", "darkBlue", "darkCyan", "darkGoldenrod",
"darkGray", "darkGreen", "darkKhaki", "darkMagenta", "darkOliveGreen", "darkOrange",
"darkOrchid", "darkRed", "darkSalmon", "darkSeaGreen", "darkSlateBlue", "darkSlateGray",
"darkTurquoise", "darkViolet", "deepPink", "deepSkyBlue", "dimGray", "dodgerBlue",
"firebrick", "floralWhite", "forestGreen", "fuchsia", "gainsboro", "ghostWhite",
"gold", "goldenrod", "gray", "green", "greenYellow", "honeydew",
"hotPink", "indianRed", "indigo", "ivory", "khaki", "lavender",
"lavenderBlush", "lawnGreen", "lemonChiffon", "lightBlue", "lightCoral", "lightCyan",
"lightGoldenrodYellow", "lightGreen", "lightGray", "lightPink", "lightSalmon", "lightSeaGreen",
"lightSkyBlue", "lightSlateGray", "lightSteelBlue", "lightYellow", "lime", "limeGreen",
"linen", "magenta", "maroon", "mediumAquamarine", "mediumBlue", "mediumOrchid",
"mediumPurple", "mediumSeaGreen", "mediumSlateBlue", "mediumSpringGreen", "mediumTurquoise", "mediumVioletRed",
"midnightBlue", "mintCream", "mistyRose", "moccasin", "navajoWhite", "navy",
"oldLace", "olive", "oliveDrab", "orange", "orangeRed", "orchid",
"paleGoldenrod", "paleGreen", "paleTurquoise", "paleVioletRed", "papayaWhip", "peachPuff",
"peru", "pink", "plum", "powderBlue", "purple", "red",
"rosyBrown", "royalBlue", "saddleBrown", "salmon", "sandyBrown", "seaGreen",
"seaShell", "sienna", "silver", "skyBlue", "slateBlue", "slateGray",
"snow", "springGreen", "steelBlue", "tan", "teal", "thistle",
"tomato", "transparent", "turquoise", "violet", "wheat", "white",
"whiteSmoke", "yellow", "yellowGreen",
nullptr
};
const char **color = valid_colors;
while (*color) {
if (p_color == *color) {
return true;
}
color++;
}
return false;
}
bool _valid_image(const CompressedTexture2D *p_image, int p_width, int p_height) const {
if (!p_image) {
return false;
}
// TODO: Add resource creation or image rescaling to enable other scales:
// 1.25, 1.5, 2.0
return p_width == p_image->get_width() && p_height == p_image->get_height();
}
Vector<uint8_t> _fix_manifest(const Ref<EditorExportPreset> &p_preset, const Vector<uint8_t> &p_template, bool p_give_internet) const {
String result = String::utf8((const char *)p_template.ptr(), p_template.size());
result = result.replace("$godot_version$", VERSION_FULL_NAME);
result = result.replace("$identity_name$", p_preset->get("package/unique_name"));
result = result.replace("$publisher$", p_preset->get("package/publisher"));
result = result.replace("$product_guid$", p_preset->get("identity/product_guid"));
result = result.replace("$publisher_guid$", p_preset->get("identity/publisher_guid"));
String version = itos(p_preset->get("version/major")) + "." + itos(p_preset->get("version/minor")) + "." + itos(p_preset->get("version/build")) + "." + itos(p_preset->get("version/revision"));
result = result.replace("$version_string$", version);
String arch = p_preset->get("binary_format/architecture");
String architecture = arch == "arm32" ? "arm" : (arch == "x86_32" ? "x86" : "x64");
result = result.replace("$architecture$", architecture);
result = result.replace("$display_name$", String(p_preset->get("package/display_name")).is_empty() ? (String)GLOBAL_GET("application/config/name") : String(p_preset->get("package/display_name")));
result = result.replace("$publisher_display_name$", p_preset->get("package/publisher_display_name"));
result = result.replace("$app_description$", p_preset->get("package/description"));
result = result.replace("$bg_color$", p_preset->get("images/background_color"));
result = result.replace("$short_name$", p_preset->get("package/short_name"));
String name_on_tiles = "";
if ((bool)p_preset->get("tiles/show_name_on_square150x150")) {
name_on_tiles += " <uap:ShowOn Tile=\"square150x150Logo\" />\n";
}
if ((bool)p_preset->get("tiles/show_name_on_wide310x150")) {
name_on_tiles += " <uap:ShowOn Tile=\"wide310x150Logo\" />\n";
}
if ((bool)p_preset->get("tiles/show_name_on_square310x310")) {
name_on_tiles += " <uap:ShowOn Tile=\"square310x310Logo\" />\n";
}
String show_name_on_tiles = "";
if (!name_on_tiles.is_empty()) {
show_name_on_tiles = "<uap:ShowNameOnTiles>\n" + name_on_tiles + " </uap:ShowNameOnTiles>";
}
result = result.replace("$name_on_tiles$", name_on_tiles);
String rotations = "";
if ((bool)p_preset->get("orientation/landscape")) {
rotations += " <uap:Rotation Preference=\"landscape\" />\n";
}
if ((bool)p_preset->get("orientation/portrait")) {
rotations += " <uap:Rotation Preference=\"portrait\" />\n";
}
if ((bool)p_preset->get("orientation/landscape_flipped")) {
rotations += " <uap:Rotation Preference=\"landscapeFlipped\" />\n";
}
if ((bool)p_preset->get("orientation/portrait_flipped")) {
rotations += " <uap:Rotation Preference=\"portraitFlipped\" />\n";
}
String rotation_preference = "";
if (!rotations.is_empty()) {
rotation_preference = "<uap:InitialRotationPreference>\n" + rotations + " </uap:InitialRotationPreference>";
}
result = result.replace("$rotation_preference$", rotation_preference);
String capabilities_elements = "";
const char **basic = uwp_capabilities;
while (*basic) {
if ((bool)p_preset->get("capabilities/" + String(*basic))) {
capabilities_elements += " <Capability Name=\"" + String(*basic) + "\" />\n";
}
basic++;
}
const char **uap = uwp_uap_capabilities;
while (*uap) {
if ((bool)p_preset->get("capabilities/" + String(*uap))) {
capabilities_elements += " <uap:Capability Name=\"" + String(*uap) + "\" />\n";
}
uap++;
}
const char **device = uwp_device_capabilities;
while (*device) {
if ((bool)p_preset->get("capabilities/" + String(*device))) {
capabilities_elements += " <DeviceCapability Name=\"" + String(*device) + "\" />\n";
}
device++;
}
if (!((bool)p_preset->get("capabilities/internetClient")) && p_give_internet) {
capabilities_elements += " <Capability Name=\"internetClient\" />\n";
}
String capabilities_string = "<Capabilities />";
if (!capabilities_elements.is_empty()) {
capabilities_string = "<Capabilities>\n" + capabilities_elements + " </Capabilities>";
}
result = result.replace("$capabilities_place$", capabilities_string);
Vector<uint8_t> r_ret;
r_ret.resize(result.length());
for (int i = 0; i < result.length(); i++) {
r_ret.write[i] = result.utf8().get(i);
}
return r_ret;
}
Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
Vector<uint8_t> data;
CompressedTexture2D *texture = nullptr;
if (p_path.find("StoreLogo") != -1) {
texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/store_logo")));
} else if (p_path.find("Square44x44Logo") != -1) {
texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square44x44_logo")));
} else if (p_path.find("Square71x71Logo") != -1) {
texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square71x71_logo")));
} else if (p_path.find("Square150x150Logo") != -1) {
texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square150x150_logo")));
} else if (p_path.find("Square310x310Logo") != -1) {
texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square310x310_logo")));
} else if (p_path.find("Wide310x150Logo") != -1) {
texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/wide310x150_logo")));
} else if (p_path.find("SplashScreen") != -1) {
texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/splash_screen")));
} else {
ERR_PRINT("Unable to load logo");
}
if (!texture) {
return data;
}
String tmp_path = EditorPaths::get_singleton()->get_cache_dir().path_join("uwp_tmp_logo.png");
Error err = texture->get_image()->save_png(tmp_path);
if (err != OK) {
String err_string = "Couldn't save temp logo file.";
EditorNode::add_io_error(err_string);
ERR_FAIL_V_MSG(data, err_string);
}
{
Ref<FileAccess> f = FileAccess::open(tmp_path, FileAccess::READ, &err);
if (err != OK) {
String err_string = "Couldn't open temp logo file.";
// Cleanup generated file.
DirAccess::remove_file_or_error(tmp_path);
EditorNode::add_io_error(err_string);
ERR_FAIL_V_MSG(data, err_string);
}
data.resize(f->get_length());
f->get_buffer(data.ptrw(), data.size());
}
DirAccess::remove_file_or_error(tmp_path);
return data;
}
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
/* TODO: This was copied verbatim from Android export. It should be
* refactored to the parent class and also be used for .zip export.
*/
/*
* By not compressing files with little or not benefit in doing so,
* a performance gain is expected at runtime. Moreover, if the APK is
* zip-aligned, assets stored as they are can be efficiently read by
* Android by memory-mapping them.
*/
// -- Unconditional uncompress to mimic AAPT plus some other
static const char *unconditional_compress_ext[] = {
// From https://github.com/android/platform_frameworks_base/blob/master/tools/aapt/Package.cpp
// These formats are already compressed, or don't compress well:
".jpg", ".jpeg", ".png", ".gif",
".wav", ".mp2", ".mp3", ".ogg", ".aac",
".mpg", ".mpeg", ".mid", ".midi", ".smf", ".jet",
".rtttl", ".imy", ".xmf", ".mp4", ".m4a",
".m4v", ".3gp", ".3gpp", ".3g2", ".3gpp2",
".amr", ".awb", ".wma", ".wmv",
// Godot-specific:
".webp", // Same reasoning as .png
".cfb", // Don't let small config files slow-down startup
".scn", // Binary scenes are usually already compressed
".ctex", // Streamable textures are usually already compressed
// Trailer for easier processing
nullptr
};
for (const char **ext = unconditional_compress_ext; *ext; ++ext) {
if (p_path.to_lower().ends_with(String(*ext))) {
return false;
}
}
// -- Compressed resource?
if (p_data.size() >= 4 && p_data[0] == 'R' && p_data[1] == 'S' && p_data[2] == 'C' && p_data[3] == 'C') {
// Already compressed
return false;
}
// --- TODO: Decide on texture resources according to their image compression setting
return true;
}
static Error save_appx_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
AppxPackager *packager = static_cast<AppxPackager *>(p_userdata);
String dst_path = p_path.replace_first("res://", "game/");
return packager->add_file(dst_path, p_data.ptr(), p_data.size(), p_file, p_total, _should_compress_asset(p_path, p_data));
}
public:
virtual String get_name() const override;
virtual String get_os_name() const override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual Ref<Texture2D> get_logo() const override;
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
virtual void get_export_options(List<ExportOption> *r_options) override;
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
virtual void get_platform_features(List<String> *r_features) const override;
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
EditorExportPlatformUWP();
};
#endif // UWP_EXPORT_PLUGIN_H