virtualx-engine/platform/web/js/libs/library_godot_os.js
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

431 lines
13 KiB
JavaScript

/**************************************************************************/
/* library_godot_os.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const IDHandler = {
$IDHandler: {
_last_id: 0,
_references: {},
get: function (p_id) {
return IDHandler._references[p_id];
},
add: function (p_data) {
const id = ++IDHandler._last_id;
IDHandler._references[id] = p_data;
return id;
},
remove: function (p_id) {
delete IDHandler._references[p_id];
},
},
};
autoAddDeps(IDHandler, '$IDHandler');
mergeInto(LibraryManager.library, IDHandler);
const GodotConfig = {
$GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
$GodotConfig__deps: ['$GodotRuntime'],
$GodotConfig: {
canvas: null,
locale: 'en',
canvas_resize_policy: 2, // Adaptive
virtual_keyboard: false,
persistent_drops: false,
on_execute: null,
on_exit: null,
init_config: function (p_opts) {
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
GodotConfig.virtual_keyboard = p_opts['virtualKeyboard'];
GodotConfig.persistent_drops = !!p_opts['persistentDrops'];
GodotConfig.on_execute = p_opts['onExecute'];
GodotConfig.on_exit = p_opts['onExit'];
if (p_opts['focusCanvas']) {
GodotConfig.canvas.focus();
}
},
locate_file: function (file) {
return Module['locateFile'](file); // eslint-disable-line no-undef
},
clear: function () {
GodotConfig.canvas = null;
GodotConfig.locale = 'en';
GodotConfig.canvas_resize_policy = 2;
GodotConfig.virtual_keyboard = false;
GodotConfig.persistent_drops = false;
GodotConfig.on_execute = null;
GodotConfig.on_exit = null;
},
},
godot_js_config_canvas_id_get__sig: 'vii',
godot_js_config_canvas_id_get: function (p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(`#${GodotConfig.canvas.id}`, p_ptr, p_ptr_max);
},
godot_js_config_locale_get__sig: 'vii',
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
},
};
autoAddDeps(GodotConfig, '$GodotConfig');
mergeInto(LibraryManager.library, GodotConfig);
const GodotFS = {
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
].join(''),
$GodotFS: {
// ERRNO_CODES works every odd version of emscripten, but this will break too eventually.
ENOENT: 44,
_idbfs: false,
_syncing: false,
_mount_points: [],
is_persistent: function () {
return GodotFS._idbfs ? 1 : 0;
},
// Initialize godot file system, setting up persistent paths.
// Returns a promise that resolves when the FS is ready.
// We keep track of mount_points, so that we can properly close the IDBFS
// since emscripten is not doing it by itself. (emscripten GH#12516).
init: function (persistentPaths) {
GodotFS._idbfs = false;
if (!Array.isArray(persistentPaths)) {
return Promise.reject(new Error('Persistent paths must be an array'));
}
if (!persistentPaths.length) {
return Promise.resolve();
}
GodotFS._mount_points = persistentPaths.slice();
function createRecursive(dir) {
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== GodotFS.ENOENT) {
// Let mkdirTree throw in case, we cannot trust the above check.
GodotRuntime.error(e);
}
FS.mkdirTree(dir);
}
}
GodotFS._mount_points.forEach(function (path) {
createRecursive(path);
FS.mount(IDBFS, {}, path);
});
return new Promise(function (resolve, reject) {
FS.syncfs(true, function (err) {
if (err) {
GodotFS._mount_points = [];
GodotFS._idbfs = false;
GodotRuntime.print(`IndexedDB not available: ${err.message}`);
} else {
GodotFS._idbfs = true;
}
resolve(err);
});
});
},
// Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
deinit: function () {
GodotFS._mount_points.forEach(function (path) {
try {
FS.unmount(path);
} catch (e) {
GodotRuntime.print('Already unmounted', e);
}
if (GodotFS._idbfs && IDBFS.dbs[path]) {
IDBFS.dbs[path].close();
delete IDBFS.dbs[path];
}
});
GodotFS._mount_points = [];
GodotFS._idbfs = false;
GodotFS._syncing = false;
},
sync: function () {
if (GodotFS._syncing) {
GodotRuntime.error('Already syncing!');
return Promise.resolve();
}
GodotFS._syncing = true;
return new Promise(function (resolve, reject) {
FS.syncfs(false, function (error) {
if (error) {
GodotRuntime.error(`Failed to save IDB file system: ${error.message}`);
}
GodotFS._syncing = false;
resolve(error);
});
});
},
// Copies a buffer to the internal file system. Creating directories recursively.
copy_to_fs: function (path, buffer) {
const idx = path.lastIndexOf('/');
let dir = '/';
if (idx > 0) {
dir = path.slice(0, idx);
}
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== GodotFS.ENOENT) {
// Let mkdirTree throw in case, we cannot trust the above check.
GodotRuntime.error(e);
}
FS.mkdirTree(dir);
}
FS.writeFile(path, new Uint8Array(buffer));
},
},
};
mergeInto(LibraryManager.library, GodotFS);
const GodotOS = {
$GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
$GodotOS__postset: [
'Module["request_quit"] = function() { GodotOS.request_quit() };',
'Module["onExit"] = GodotOS.cleanup;',
'GodotOS._fs_sync_promise = Promise.resolve();',
].join(''),
$GodotOS: {
request_quit: function () {},
_async_cbs: [],
_fs_sync_promise: null,
atexit: function (p_promise_cb) {
GodotOS._async_cbs.push(p_promise_cb);
},
cleanup: function (exit_code) {
const cb = GodotConfig.on_exit;
GodotFS.deinit();
GodotConfig.clear();
if (cb) {
cb(exit_code);
}
},
finish_async: function (callback) {
GodotOS._fs_sync_promise.then(function (err) {
const promises = [];
GodotOS._async_cbs.forEach(function (cb) {
promises.push(new Promise(cb));
});
return Promise.all(promises);
}).then(function () {
return GodotFS.sync(); // Final FS sync.
}).then(function (err) {
// Always deferred.
setTimeout(function () {
callback();
}, 0);
});
},
},
godot_js_os_finish_async__sig: 'vi',
godot_js_os_finish_async: function (p_callback) {
const func = GodotRuntime.get_func(p_callback);
GodotOS.finish_async(func);
},
godot_js_os_request_quit_cb__sig: 'vi',
godot_js_os_request_quit_cb: function (p_callback) {
GodotOS.request_quit = GodotRuntime.get_func(p_callback);
},
godot_js_os_fs_is_persistent__sig: 'i',
godot_js_os_fs_is_persistent: function () {
return GodotFS.is_persistent();
},
godot_js_os_fs_sync__sig: 'vi',
godot_js_os_fs_sync: function (callback) {
const func = GodotRuntime.get_func(callback);
GodotOS._fs_sync_promise = GodotFS.sync();
GodotOS._fs_sync_promise.then(function (err) {
func();
});
},
godot_js_os_execute__sig: 'ii',
godot_js_os_execute: function (p_json) {
const json_args = GodotRuntime.parseString(p_json);
const args = JSON.parse(json_args);
if (GodotConfig.on_execute) {
GodotConfig.on_execute(args);
return 0;
}
return 1;
},
godot_js_os_shell_open__sig: 'vi',
godot_js_os_shell_open: function (p_uri) {
window.open(GodotRuntime.parseString(p_uri), '_blank');
},
godot_js_os_hw_concurrency_get__sig: 'i',
godot_js_os_hw_concurrency_get: function () {
// TODO Godot core needs fixing to avoid spawning too many threads (> 24).
const concurrency = navigator.hardwareConcurrency || 1;
return concurrency < 2 ? concurrency : 2;
},
godot_js_os_download_buffer__sig: 'viiii',
godot_js_os_download_buffer: function (p_ptr, p_size, p_name, p_mime) {
const buf = GodotRuntime.heapSlice(HEAP8, p_ptr, p_size);
const name = GodotRuntime.parseString(p_name);
const mime = GodotRuntime.parseString(p_mime);
const blob = new Blob([buf], { type: mime });
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = name;
a.style.display = 'none';
document.body.appendChild(a);
a.click();
a.remove();
window.URL.revokeObjectURL(url);
},
};
autoAddDeps(GodotOS, '$GodotOS');
mergeInto(LibraryManager.library, GodotOS);
/*
* Godot event listeners.
* Keeps track of registered event listeners so it can remove them on shutdown.
*/
const GodotEventListeners = {
$GodotEventListeners__deps: ['$GodotOS'],
$GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
$GodotEventListeners: {
handlers: [],
has: function (target, event, method, capture) {
return GodotEventListeners.handlers.findIndex(function (e) {
return e.target === target && e.event === event && e.method === method && e.capture === capture;
}) !== -1;
},
add: function (target, event, method, capture) {
if (GodotEventListeners.has(target, event, method, capture)) {
return;
}
function Handler(p_target, p_event, p_method, p_capture) {
this.target = p_target;
this.event = p_event;
this.method = p_method;
this.capture = p_capture;
}
GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
},
clear: function () {
GodotEventListeners.handlers.forEach(function (h) {
h.target.removeEventListener(h.event, h.method, h.capture);
});
GodotEventListeners.handlers.length = 0;
},
},
};
mergeInto(LibraryManager.library, GodotEventListeners);
const GodotPWA = {
$GodotPWA__deps: ['$GodotRuntime', '$GodotEventListeners'],
$GodotPWA: {
hasUpdate: false,
updateState: function (cb, reg) {
if (!reg) {
return;
}
if (!reg.active) {
return;
}
if (reg.waiting) {
GodotPWA.hasUpdate = true;
cb();
}
GodotEventListeners.add(reg, 'updatefound', function () {
const installing = reg.installing;
GodotEventListeners.add(installing, 'statechange', function () {
if (installing.state === 'installed') {
GodotPWA.hasUpdate = true;
cb();
}
});
});
},
},
godot_js_pwa_cb__sig: 'vi',
godot_js_pwa_cb: function (p_update_cb) {
if ('serviceWorker' in navigator) {
const cb = GodotRuntime.get_func(p_update_cb);
navigator.serviceWorker.getRegistration().then(GodotPWA.updateState.bind(null, cb));
}
},
godot_js_pwa_update__sig: 'i',
godot_js_pwa_update: function () {
if ('serviceWorker' in navigator && GodotPWA.hasUpdate) {
navigator.serviceWorker.getRegistration().then(function (reg) {
if (!reg || !reg.waiting) {
return;
}
reg.waiting.postMessage('update');
});
return 0;
}
return 1;
},
};
autoAddDeps(GodotPWA, '$GodotPWA');
mergeInto(LibraryManager.library, GodotPWA);