d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
247 lines
7.6 KiB
C++
247 lines
7.6 KiB
C++
/**************************************************************************/
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/* os_web.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "os_web.h"
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#include "core/debugger/engine_debugger.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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#include "platform/web/display_server_web.h"
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#include "modules/modules_enabled.gen.h" // For websocket.
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#include <dlfcn.h>
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#include <emscripten.h>
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#include <stdlib.h>
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#include "api/javascript_bridge_singleton.h"
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#include "godot_js.h"
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void OS_Web::alert(const String &p_alert, const String &p_title) {
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godot_js_display_alert(p_alert.utf8().get_data());
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}
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// Lifecycle
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void OS_Web::initialize() {
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OS_Unix::initialize_core();
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DisplayServerWeb::register_web_driver();
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}
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void OS_Web::resume_audio() {
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AudioDriverWeb::resume();
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}
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void OS_Web::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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}
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MainLoop *OS_Web::get_main_loop() const {
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return main_loop;
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}
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void OS_Web::fs_sync_callback() {
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get_singleton()->idb_is_syncing = false;
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}
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bool OS_Web::main_loop_iterate() {
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if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
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idb_is_syncing = true;
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idb_needs_sync = false;
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godot_js_os_fs_sync(&fs_sync_callback);
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}
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DisplayServer::get_singleton()->process_events();
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return Main::iteration();
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}
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void OS_Web::delete_main_loop() {
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if (main_loop) {
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memdelete(main_loop);
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}
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main_loop = nullptr;
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}
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void OS_Web::finalize() {
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delete_main_loop();
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for (AudioDriverWeb *driver : audio_drivers) {
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memdelete(driver);
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}
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audio_drivers.clear();
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}
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// Miscellaneous
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Error OS_Web::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
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return create_process(p_path, p_arguments);
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}
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Error OS_Web::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
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Array args;
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for (const String &E : p_arguments) {
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args.push_back(E);
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}
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String json_args = Variant(args).to_json_string();
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int failed = godot_js_os_execute(json_args.utf8().get_data());
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ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in Web via 'engine.setOnExecute' if required.");
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return OK;
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}
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Error OS_Web::kill(const ProcessID &p_pid) {
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ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the Web platform.");
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}
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int OS_Web::get_process_id() const {
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ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the Web platform.");
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}
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bool OS_Web::is_process_running(const ProcessID &p_pid) const {
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return false;
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}
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int OS_Web::get_processor_count() const {
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return godot_js_os_hw_concurrency_get();
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}
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bool OS_Web::_check_internal_feature_support(const String &p_feature) {
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if (p_feature == "web") {
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return true;
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}
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return false;
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}
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String OS_Web::get_executable_path() const {
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return OS::get_executable_path();
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}
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Error OS_Web::shell_open(String p_uri) {
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// Open URI in a new tab, browser will deal with it by protocol.
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godot_js_os_shell_open(p_uri.utf8().get_data());
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return OK;
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}
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String OS_Web::get_name() const {
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return "Web";
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}
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void OS_Web::vibrate_handheld(int p_duration_ms) {
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godot_js_input_vibrate_handheld(p_duration_ms);
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}
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String OS_Web::get_user_data_dir() const {
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return "/userfs";
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}
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String OS_Web::get_cache_path() const {
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return "/home/web_user/.cache";
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}
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String OS_Web::get_config_path() const {
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return "/home/web_user/.config";
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}
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String OS_Web::get_data_path() const {
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return "/home/web_user/.local/share";
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}
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void OS_Web::file_access_close_callback(const String &p_file, int p_flags) {
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OS_Web *os = OS_Web::get_singleton();
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if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
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return; // FS persistence is not working or we are not writing.
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}
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bool is_file_persistent = p_file.begins_with("/userfs");
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#ifdef TOOLS_ENABLED
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// Hack for editor persistence (can we track).
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is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
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#endif
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if (is_file_persistent) {
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os->idb_needs_sync = true;
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}
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}
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void OS_Web::update_pwa_state_callback() {
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if (OS_Web::get_singleton()) {
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OS_Web::get_singleton()->pwa_is_waiting = true;
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}
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if (JavaScriptBridge::get_singleton()) {
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JavaScriptBridge::get_singleton()->emit_signal("pwa_update_available");
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}
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}
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Error OS_Web::pwa_update() {
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return godot_js_pwa_update() ? FAILED : OK;
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}
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bool OS_Web::is_userfs_persistent() const {
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return idb_available;
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}
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Error OS_Web::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
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String path = p_path.get_file();
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p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
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ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
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if (r_resolved_path != nullptr) {
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*r_resolved_path = path;
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}
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return OK;
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}
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OS_Web *OS_Web::get_singleton() {
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return static_cast<OS_Web *>(OS::get_singleton());
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}
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void OS_Web::initialize_joypads() {
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}
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OS_Web::OS_Web() {
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char locale_ptr[16];
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godot_js_config_locale_get(locale_ptr, 16);
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setenv("LANG", locale_ptr, true);
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godot_js_pwa_cb(&OS_Web::update_pwa_state_callback);
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if (AudioDriverWeb::is_available()) {
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audio_drivers.push_back(memnew(AudioDriverWorklet));
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}
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for (int i = 0; i < audio_drivers.size(); i++) {
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AudioDriverManager::add_driver(audio_drivers[i]);
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}
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idb_available = godot_js_os_fs_is_persistent();
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Vector<Logger *> loggers;
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loggers.push_back(memnew(StdLogger));
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_set_logger(memnew(CompositeLogger(loggers)));
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FileAccessUnix::close_notification_func = file_access_close_callback;
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}
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