d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
118 lines
4.3 KiB
C++
118 lines
4.3 KiB
C++
/**************************************************************************/
|
|
/* animated_sprite_2d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef ANIMATED_SPRITE_2D_H
|
|
#define ANIMATED_SPRITE_2D_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/resources/sprite_frames.h"
|
|
|
|
class AnimatedSprite2D : public Node2D {
|
|
GDCLASS(AnimatedSprite2D, Node2D);
|
|
|
|
Ref<SpriteFrames> frames;
|
|
bool playing = false;
|
|
bool playing_backwards = false;
|
|
bool backwards = false;
|
|
StringName animation = "default";
|
|
int frame = 0;
|
|
float speed_scale = 1.0f;
|
|
|
|
bool centered = true;
|
|
Point2 offset;
|
|
|
|
bool is_over = false;
|
|
float timeout = 0.0;
|
|
|
|
bool hflip = false;
|
|
bool vflip = false;
|
|
|
|
void _res_changed();
|
|
|
|
double _get_frame_duration();
|
|
void _reset_timeout();
|
|
Rect2 _get_rect() const;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
void _validate_property(PropertyInfo &p_property) const;
|
|
|
|
public:
|
|
#ifdef TOOLS_ENABLED
|
|
virtual Dictionary _edit_get_state() const override;
|
|
virtual void _edit_set_state(const Dictionary &p_state) override;
|
|
|
|
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
|
|
virtual Point2 _edit_get_pivot() const override;
|
|
virtual bool _edit_use_pivot() const override;
|
|
virtual Rect2 _edit_get_rect() const override;
|
|
virtual bool _edit_use_rect() const override;
|
|
#endif
|
|
|
|
virtual Rect2 get_anchorable_rect() const override;
|
|
|
|
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
|
|
Ref<SpriteFrames> get_sprite_frames() const;
|
|
|
|
void play(const StringName &p_animation = StringName(), bool p_backwards = false);
|
|
void stop();
|
|
|
|
void set_playing(bool p_playing);
|
|
bool is_playing() const;
|
|
|
|
void set_animation(const StringName &p_animation);
|
|
StringName get_animation() const;
|
|
|
|
void set_frame(int p_frame);
|
|
int get_frame() const;
|
|
|
|
void set_speed_scale(double p_speed_scale);
|
|
double get_speed_scale() const;
|
|
|
|
void set_centered(bool p_center);
|
|
bool is_centered() const;
|
|
|
|
void set_offset(const Point2 &p_offset);
|
|
Point2 get_offset() const;
|
|
|
|
void set_flip_h(bool p_flip);
|
|
bool is_flipped_h() const;
|
|
|
|
void set_flip_v(bool p_flip);
|
|
bool is_flipped_v() const;
|
|
|
|
PackedStringArray get_configuration_warnings() const override;
|
|
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
|
|
|
|
AnimatedSprite2D();
|
|
};
|
|
|
|
#endif // ANIMATED_SPRITE_2D_H
|