d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
161 lines
6.9 KiB
C++
161 lines
6.9 KiB
C++
/**************************************************************************/
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/* text_paragraph.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEXT_PARAGRAPH_H
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#define TEXT_PARAGRAPH_H
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#include "core/templates/local_vector.h"
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#include "scene/resources/font.h"
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#include "servers/text_server.h"
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/*************************************************************************/
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class TextParagraph : public RefCounted {
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GDCLASS(TextParagraph, RefCounted);
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_THREAD_SAFE_CLASS_
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private:
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RID dropcap_rid;
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int dropcap_lines = 0;
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Rect2 dropcap_margins;
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RID rid;
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LocalVector<RID> lines_rid;
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bool lines_dirty = true;
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float width = -1.0;
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int max_lines_visible = -1;
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BitField<TextServer::LineBreakFlag> brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND;
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BitField<TextServer::JustificationFlag> jst_flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
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TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING;
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HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
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Vector<float> tab_stops;
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protected:
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static void _bind_methods();
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void _shape_lines();
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public:
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RID get_rid() const;
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RID get_line_rid(int p_line) const;
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RID get_dropcap_rid() const;
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void clear();
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void set_direction(TextServer::Direction p_direction);
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TextServer::Direction get_direction() const;
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void set_orientation(TextServer::Orientation p_orientation);
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TextServer::Orientation get_orientation() const;
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void set_preserve_invalid(bool p_enabled);
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bool get_preserve_invalid() const;
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void set_preserve_control(bool p_enabled);
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bool get_preserve_control() const;
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void set_bidi_override(const Array &p_override);
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void set_custom_punctuation(const String &p_punct);
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String get_custom_punctuation() const;
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bool set_dropcap(const String &p_text, const Ref<Font> &p_font, int p_font_size, const Rect2 &p_dropcap_margins = Rect2(), const String &p_language = "");
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void clear_dropcap();
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bool add_string(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "", const Variant &p_meta = Variant());
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bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1, float p_baseline = 0.0);
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bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, float p_baseline = 0.0);
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void set_alignment(HorizontalAlignment p_alignment);
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HorizontalAlignment get_alignment() const;
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void tab_align(const Vector<float> &p_tab_stops);
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void set_justification_flags(BitField<TextServer::JustificationFlag> p_flags);
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BitField<TextServer::JustificationFlag> get_justification_flags() const;
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void set_break_flags(BitField<TextServer::LineBreakFlag> p_flags);
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BitField<TextServer::LineBreakFlag> get_break_flags() const;
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void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
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TextServer::OverrunBehavior get_text_overrun_behavior() const;
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void set_width(float p_width);
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float get_width() const;
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void set_max_lines_visible(int p_lines);
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int get_max_lines_visible() const;
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Size2 get_non_wrapped_size() const;
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Size2 get_size() const;
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int get_line_count() const;
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Array get_line_objects(int p_line) const;
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Rect2 get_line_object_rect(int p_line, Variant p_key) const;
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Size2 get_line_size(int p_line) const;
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float get_line_ascent(int p_line) const;
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float get_line_descent(int p_line) const;
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float get_line_width(int p_line) const;
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Vector2i get_line_range(int p_line) const;
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float get_line_underline_position(int p_line) const;
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float get_line_underline_thickness(int p_line) const;
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int get_spacing_top() const;
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int get_spacing_bottom() const;
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Size2 get_dropcap_size() const;
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int get_dropcap_lines() const;
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void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const;
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void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const;
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void draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color = Color(1, 1, 1)) const;
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void draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
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void draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const;
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void draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
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int hit_test(const Point2 &p_coords) const;
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Mutex &get_mutex() const { return _thread_safe_; };
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TextParagraph(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
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TextParagraph();
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~TextParagraph();
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};
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#endif // TEXT_PARAGRAPH_H
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