virtualx-engine/servers/rendering/dummy/storage/mesh_storage.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

181 lines
9.2 KiB
C++

/**************************************************************************/
/* mesh_storage.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MESH_STORAGE_DUMMY_H
#define MESH_STORAGE_DUMMY_H
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "servers/rendering/storage/mesh_storage.h"
namespace RendererDummy {
class MeshStorage : public RendererMeshStorage {
private:
static MeshStorage *singleton;
struct DummyMesh {
Vector<RS::SurfaceData> surfaces;
int blend_shape_count;
RS::BlendShapeMode blend_shape_mode;
PackedFloat32Array blend_shape_values;
};
mutable RID_Owner<DummyMesh> mesh_owner;
public:
static MeshStorage *get_singleton() {
return singleton;
};
MeshStorage();
~MeshStorage();
/* MESH API */
bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); };
virtual RID mesh_allocate() override;
virtual void mesh_initialize(RID p_rid) override;
virtual void mesh_free(RID p_rid) override;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND(!m);
m->surfaces.push_back(RS::SurfaceData());
RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];
s->format = p_surface.format;
s->primitive = p_surface.primitive;
s->vertex_data = p_surface.vertex_data;
s->attribute_data = p_surface.attribute_data;
s->vertex_count = p_surface.vertex_count;
s->index_data = p_surface.index_data;
s->index_count = p_surface.index_count;
s->aabb = p_surface.aabb;
s->skin_data = p_surface.skin_data;
}
virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!m, RS::SurfaceData());
ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
RS::SurfaceData s = m->surfaces[p_surface];
return s;
}
virtual int mesh_get_surface_count(RID p_mesh) const override {
DummyMesh *m = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_COND_V(!m, 0);
return m->surfaces.size();
}
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
virtual void mesh_clear(RID p_mesh) override;
/* MESH INSTANCE */
virtual RID mesh_instance_create(RID p_base) override { return RID(); }
virtual void mesh_instance_free(RID p_rid) override {}
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
virtual void update_mesh_instances() override {}
/* MULTIMESH API */
virtual RID multimesh_allocate() override { return RID(); }
virtual void multimesh_initialize(RID p_rid) override {}
virtual void multimesh_free(RID p_rid) override {}
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
/* SKELETON API */
virtual RID skeleton_allocate() override { return RID(); }
virtual void skeleton_initialize(RID p_rid) override {}
virtual void skeleton_free(RID p_rid) override {}
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
/* OCCLUDER */
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
};
} // namespace RendererDummy
#endif // MESH_STORAGE_DUMMY_H