virtualx-engine/platform/osx/detect.py
Rémi Verschelde d96842b80e freetype: Make it a module and split thirdparty library
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0b)
2016-10-30 14:51:33 +01:00

105 lines
3.1 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "OSX"
def can_build():
if (sys.platform == "darwin" or os.environ.has_key("OSXCROSS_ROOT")):
return True
return False
def get_opts():
return [
('force_64_bits','Force 64 bits binary','no'),
('osxcross_sdk','OSXCross SDK version','darwin14'),
]
def get_flags():
return [
]
def configure(env):
env.Append(CPPPATH=['#platform/osx'])
if (env["bits"]=="default"):
env["bits"]="32"
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer','-ftree-vectorize','-msse2'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g3', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
if (not os.environ.has_key("OSXCROSS_ROOT")):
#regular native build
if (env["bits"]=="64"):
env.Append(CCFLAGS=['-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'x86_64'])
elif (env["bits"]=="32"):
env.Append(CCFLAGS=['-arch', 'i386'])
env.Append(LINKFLAGS=['-arch', 'i386'])
else:
env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
else:
#osxcross build
root=os.environ.get("OSXCROSS_ROOT",0)
if env["bits"]=="64":
basecmd=root+"/target/bin/x86_64-apple-"+env["osxcross_sdk"]+"-"
else:
basecmd=root+"/target/bin/i386-apple-"+env["osxcross_sdk"]+"-"
env['CC'] = basecmd+"cc"
env['CXX'] = basecmd+"c++"
env['AR'] = basecmd+"ar"
env['RANLIB'] = basecmd+"ranlib"
env['AS'] = basecmd+"as"
env.Append(CPPFLAGS=["-DAPPLE_STYLE_KEYS"])
env.Append(CPPFLAGS=['-DUNIX_ENABLED','-DGLES2_ENABLED','-DOSX_ENABLED'])
env.Append(LIBS=['pthread'])
#env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4'])
#env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk'])
env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"]="clang"
env["LD"]="clang++"
if (env["colored"]=="yes"):
if sys.stdout.isatty():
env.Append(CPPFLAGS=["-fcolor-diagnostics"])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env["x86_opt_gcc"]=True