virtualx-engine/servers/physics_3d
PouleyKetchoupp d9720d4395 Fix CharacterBody motion with RayShape
Make separation ray shapes work properly in move_and_slide, wihtout the
specific code in CharacterBody like before.

Now most of the logic is handled inside the physics server. The only
thing that's needed is to use ray shapes only for recovery and ignore
them when performing the motion itself (unless we're snapping or slips
on slope is on).
2021-08-24 17:34:55 -07:00
..
joints Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
area_3d_sw.cpp Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
area_3d_sw.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
area_pair_3d_sw.cpp Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
area_pair_3d_sw.h Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
body_3d_sw.cpp Epsilon check for angular velocity in Body3DSW 2021-08-16 20:05:48 +02:00
body_3d_sw.h Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
collision_solver_3d_sat.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp Fix RayShape collision detection 2021-08-24 16:03:05 -07:00
collision_solver_3d_sw.h Fix RayShape collision detection 2021-08-24 16:03:05 -07:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
gjk_epa.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
physics_server_3d_sw.h Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
physics_server_3d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_3d_wrap_mt.h Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
shape_3d_sw.h Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
soft_body_3d_sw.cpp Merge pull request #51751 from jeffrey-cochran/windforce 2021-08-23 16:48:19 -07:00
soft_body_3d_sw.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
space_3d_sw.cpp Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
space_3d_sw.h Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
step_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
step_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00