Virtualx Game Engine. Forked from Godot 3.6
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smix8 d98a2b1a8b Fix potential crash due to invalid navigation mesh ref
Fixes potential crash due to invalid navigation mesh ref, e.g. due to NavigationPolygon call unref() internally while the resource is still in the update queue of the server.
2024-06-21 11:15:12 +02:00
.github C#: Escape generated members 2024-06-15 19:07:42 +02:00
core Merge pull request #91382 from adamscott/sample-player 2024-06-19 07:59:07 +02:00
doc i18n: Fix validation errors in zh_CN class reference 2024-06-20 18:17:02 +02:00
drivers Merge pull request #93369 from bruvzg/mingw-llvm-warnings 2024-06-21 10:14:28 +02:00
editor Merge pull request #93361 from passivestar/viewport-buttons-styles 2024-06-21 10:14:21 +02:00
main Update the splash screen logic for the Godot app template 2024-06-10 00:59:36 -07:00
misc Merge pull request #91382 from adamscott/sample-player 2024-06-19 07:59:07 +02:00
modules Fix potential crash due to invalid navigation mesh ref 2024-06-21 11:15:12 +02:00
platform Merge pull request #93362 from adamscott/fix-web-audio-pause 2024-06-21 10:14:25 +02:00
scene Merge pull request #93407 from smix8/lock_this_geometry_up 2024-06-21 10:14:38 +02:00
servers Merge pull request #93376 from stuartcarnie/sgc/canvasrd_dead_code 2024-06-20 16:18:53 +02:00
tests Merge pull request #92810 from KoBeWi/redirect_tests_to_dev/null 2024-06-13 17:19:20 +02:00
thirdparty Merge pull request #93378 from akien-mga/thorvg-0.13.8 2024-06-21 10:14:32 +02:00
.clang-format
.clang-tidy CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
.editorconfig
.git-blame-ignore-revs
.gitattributes Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap
.pre-commit-config.yaml CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt vulkan: Update all components to Vulkan SDK 1.3.183.0 2024-06-03 10:25:46 +02:00
DONORS.md
gles3_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml CI: Migrate codespell logic to pyproject.toml 2024-06-03 10:19:58 -05:00
README.md
SConstruct Merge pull request #79126 from bruvzg/SteamTime 2024-06-03 12:42:38 +02:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.3-beta 2024-05-13 17:37:07 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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