b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
68 lines
3.2 KiB
C++
68 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* multimesh_instance_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "multimesh_instance_3d.h"
|
|
|
|
void MultiMeshInstance3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh);
|
|
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
|
|
}
|
|
|
|
void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
|
|
multimesh = p_multimesh;
|
|
if (multimesh.is_valid()) {
|
|
set_base(multimesh->get_rid());
|
|
} else {
|
|
set_base(RID());
|
|
}
|
|
}
|
|
|
|
Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
|
|
return multimesh;
|
|
}
|
|
|
|
Vector<Face3> MultiMeshInstance3D::get_faces(uint32_t p_usage_flags) const {
|
|
return Vector<Face3>();
|
|
}
|
|
|
|
AABB MultiMeshInstance3D::get_aabb() const {
|
|
if (multimesh.is_null()) {
|
|
return AABB();
|
|
} else {
|
|
return multimesh->get_aabb();
|
|
}
|
|
}
|
|
|
|
MultiMeshInstance3D::MultiMeshInstance3D() {
|
|
}
|
|
|
|
MultiMeshInstance3D::~MultiMeshInstance3D() {
|
|
}
|