fe52458154
Happy new year to the wonderful Godot community!
238 lines
7.3 KiB
C++
238 lines
7.3 KiB
C++
/*************************************************************************/
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/* color_picker.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLOR_PICKER_H
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#define COLOR_PICKER_H
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#include "scene/gui/aspect_ratio_container.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_rect.h"
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class ColorPresetButton : public BaseButton {
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GDCLASS(ColorPresetButton, BaseButton);
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Color preset_color;
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protected:
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void _notification(int);
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public:
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void set_preset_color(const Color &p_color);
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Color get_preset_color() const;
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ColorPresetButton(Color p_color);
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~ColorPresetButton();
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};
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class ColorPicker : public BoxContainer {
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GDCLASS(ColorPicker, BoxContainer);
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public:
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enum PickerShapeType {
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SHAPE_HSV_RECTANGLE,
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SHAPE_HSV_WHEEL,
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SHAPE_VHS_CIRCLE,
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SHAPE_MAX
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};
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private:
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static Ref<Shader> wheel_shader;
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static Ref<Shader> circle_shader;
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static List<Color> preset_cache;
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Control *screen = nullptr;
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Control *uv_edit = memnew(Control);
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Control *w_edit = memnew(Control);
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AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer);
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MarginContainer *wheel_margin = memnew(MarginContainer);
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Ref<ShaderMaterial> wheel_mat;
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Ref<ShaderMaterial> circle_mat;
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Control *wheel = memnew(Control);
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Control *wheel_uv = memnew(Control);
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TextureRect *sample = memnew(TextureRect);
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GridContainer *preset_container = memnew(GridContainer);
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HSeparator *preset_separator = memnew(HSeparator);
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Button *btn_add_preset = memnew(Button);
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Button *btn_pick = memnew(Button);
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CheckButton *btn_hsv = memnew(CheckButton);
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CheckButton *btn_raw = memnew(CheckButton);
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HSlider *scroll[4];
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SpinBox *values[4];
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Label *labels[4];
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Button *text_type = memnew(Button);
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LineEdit *c_text = memnew(LineEdit);
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bool edit_alpha = true;
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Size2i ms;
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bool text_is_constructor = false;
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PickerShapeType picker_type = SHAPE_HSV_WHEEL;
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const int preset_column_count = 9;
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int prev_preset_size = 0;
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List<Color> presets;
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Color color;
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Color old_color;
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bool display_old_color = false;
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bool raw_mode_enabled = false;
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bool hsv_mode_enabled = false;
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bool deferred_mode_enabled = false;
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bool updating = true;
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bool changing_color = false;
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bool spinning = false;
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bool presets_enabled = true;
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bool presets_visible = true;
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float h = 0.0;
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float s = 0.0;
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float v = 0.0;
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Color last_hsv;
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void _html_submitted(const String &p_html);
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void _value_changed(double);
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void _update_controls();
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void _update_color(bool p_update_sliders = true);
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void _update_text_value();
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void _text_type_toggled();
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void _sample_input(const Ref<InputEvent> &p_event);
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void _sample_draw();
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void _hsv_draw(int p_which, Control *c);
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void _slider_draw(int p_which);
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void _uv_input(const Ref<InputEvent> &p_event, Control *c);
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void _w_input(const Ref<InputEvent> &p_event);
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void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color);
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void _screen_input(const Ref<InputEvent> &p_event);
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void _add_preset_pressed();
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void _screen_pick_pressed();
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void _focus_enter();
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void _focus_exit();
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void _html_focus_exit();
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inline int _get_preset_size();
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void _add_preset_button(int p_size, const Color &p_color);
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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static void init_shaders();
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static void finish_shaders();
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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void _set_pick_color(const Color &p_color, bool p_update_sliders);
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void set_pick_color(const Color &p_color);
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Color get_pick_color() const;
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void set_old_color(const Color &p_color);
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void set_display_old_color(bool p_enabled);
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bool is_displaying_old_color() const;
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void set_picker_shape(PickerShapeType p_picker_type);
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PickerShapeType get_picker_shape() const;
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void add_preset(const Color &p_color);
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void erase_preset(const Color &p_color);
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PackedColorArray get_presets() const;
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void _update_presets();
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void set_hsv_mode(bool p_enabled);
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bool is_hsv_mode() const;
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void set_raw_mode(bool p_enabled);
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bool is_raw_mode() const;
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void set_deferred_mode(bool p_enabled);
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bool is_deferred_mode() const;
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void set_presets_enabled(bool p_enabled);
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bool are_presets_enabled() const;
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void set_presets_visible(bool p_visible);
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bool are_presets_visible() const;
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void set_focus_on_line_edit();
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ColorPicker();
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};
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class ColorPickerButton : public Button {
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GDCLASS(ColorPickerButton, Button);
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// Initialization is now done deferred,
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// this improves performance in the inspector as the color picker
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// can be expensive to initialize.
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PopupPanel *popup = nullptr;
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ColorPicker *picker = nullptr;
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Color color;
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bool edit_alpha = true;
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void _about_to_popup();
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void _color_changed(const Color &p_color);
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void _modal_closed();
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virtual void pressed() override;
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void _update_picker();
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_pick_color(const Color &p_color);
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Color get_pick_color() const;
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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ColorPicker *get_picker();
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PopupPanel *get_popup();
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ColorPickerButton();
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};
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VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
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#endif // COLOR_PICKER_H
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