.. |
forward_id_storage.cpp
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
forward_id_storage.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
light_storage.cpp
|
Fix double get_singleton()
|
2022-12-20 14:26:15 -05:00 |
light_storage.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
material_storage.cpp
|
Implement render_target_was_used API so that Viewports can properly check if they have been used.
|
2022-12-16 09:50:45 -08:00 |
material_storage.h
|
Implement render_target_was_used API so that Viewports can properly check if they have been used.
|
2022-12-16 09:50:45 -08:00 |
mesh_storage.cpp
|
Merge pull request #70091 from clayjohn/bone-aabbs
|
2022-12-17 12:32:32 +01:00 |
mesh_storage.h
|
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
|
2022-12-14 19:32:19 -08:00 |
particles_storage.cpp
|
Merge pull request #70132 from clayjohn/RT-update
|
2022-12-17 12:26:51 +01:00 |
particles_storage.h
|
Refactor ShaderData & fix the sorting of shader uniforms
|
2022-12-15 10:02:59 +03:00 |
render_buffer_custom_data_rd.h
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
render_scene_buffers_rd.cpp
|
Adding getters to RenderTarget and implementing override functionality for XR
|
2022-10-05 11:37:49 +11:00 |
render_scene_buffers_rd.h
|
Adding getters to RenderTarget and implementing override functionality for XR
|
2022-10-05 11:37:49 +11:00 |
render_scene_data_rd.cpp
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
render_scene_data_rd.h
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
SCsub
|
|
|
texture_storage.cpp
|
Merge pull request #65376 from reduz/astc-support
|
2022-12-20 12:44:30 +01:00 |
texture_storage.h
|
Implement render_target_was_used API so that Viewports can properly check if they have been used.
|
2022-12-16 09:50:45 -08:00 |
utilities.cpp
|
Add call_deferred() method to Callable
|
2022-11-04 17:24:34 +01:00 |
utilities.h
|
Prevent windows from having a size greater than device limit
|
2022-09-04 22:48:54 +02:00 |