virtualx-engine/scene/resources/bounds.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

54 lines
2.5 KiB
C++

/*************************************************************************/
/* bounds.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "bounds.h"
void Bounds::_bind_methods() {
ClassDB::bind_method( D_METHOD("set_bsp_tree","bsp_tree"),&Bounds::set_bsp_tree);
ClassDB::bind_method( D_METHOD("get_bsp_tree"),&Bounds::get_bsp_tree );
ADD_PROPERTY( PropertyInfo( Variant::ARRAY, "bsp_tree" ), "set_bsp_tree", "get_bsp_tree");
}
void Bounds::set_bsp_tree(const BSP_Tree& p_bsp_tree) {
bsp_tree=p_bsp_tree;
}
BSP_Tree Bounds::get_bsp_tree() const {
return bsp_tree;
}
Bounds::Bounds()
{
}