virtualx-engine/scene
lawnjelly da3c95f325 Mesh merging - refactor to be backward compatible for CPU / GPU storage
Allows the old `merge_meshes()` function to work from the editor.
2024-05-19 07:44:36 +01:00
..
2d Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
3d Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-05-19 07:44:36 +01:00
animation Optimize AnimationTree::_process_graph() 2024-03-18 09:01:41 +00:00
audio Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan 2023-02-17 12:15:27 +01:00
debugger Merge pull request #70584 from stmSi/3.x-save-branch-as-scene-not-working-in-remote-without-pausing 2023-01-20 12:12:46 +01:00
gui Fix TabContainer not updating content rect after toggling tab icon 2024-04-20 16:12:45 +08:00
main Always look for unique node names in owner if not found in owned nodes 2024-05-01 12:04:27 +02:00
resources Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-05-19 07:44:36 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
register_scene_types.cpp Discrete Level of Detail 2024-02-10 18:54:25 +00:00
register_scene_types.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_string_names.cpp Backporting #76859 to 3.x 2023-09-12 09:45:23 -05:00
scene_string_names.h Backporting #76859 to 3.x 2023-09-12 09:45:23 -05:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00