virtualx-engine/platform/iphone/godot_iphone.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

90 lines
3.2 KiB
C++

/*************************************************************************/
/* godot_iphone.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_iphone.h"
#include "main/main.h"
#include <stdio.h>
#include <unistd.h>
#include <string.h>
static OSIPhone* os = NULL;
extern "C" {
int add_path(int p_argc, char** p_args);
int add_cmdline(int p_argc, char** p_args);
};
int iphone_main(int, int, int, char**);
int iphone_main(int width, int height, int argc, char** argv) {
int len = strlen(argv[0]);
while (len--){
if (argv[0][len] == '/') break;
}
if (len>=0) {
char path[512];
memcpy(path, argv[0], len>sizeof(path)?sizeof(path):len);
path[len]=0;
printf("Path: %s\n", path);
chdir(path);
}
printf("godot_iphone %s\n", argv[0]);
char cwd[512];
getcwd(cwd, sizeof(cwd));
printf("cwd %s\n", cwd);
os = new OSIPhone(width, height);
char* fargv[64];
for (int i=0; i<argc; i++) {
fargv[i] = argv[i];
};
fargv[argc] = NULL;
argc = add_path(argc, fargv);
argc = add_cmdline(argc, fargv);
printf("os created\n");
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
printf("setup %i\n", err);
if (err!=OK)
return 255;
return 0;
};
void iphone_finish() {
printf("iphone_finish\n");
Main::cleanup();
delete os;
};