51 lines
2.3 KiB
XML
51 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorResourceConversionPlugin" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Plugin for adding custom converters from one resource format to another in the editor resource picker context menu; for example, converting a [StandardMaterial3D] to a [ShaderMaterial].
|
|
</brief_description>
|
|
<description>
|
|
[EditorResourceConversionPlugin] is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
|
|
Below shows an example of a basic plugin that will convert an [ImageTexture] to a [PortableCompressedTexture2D].
|
|
[codeblocks]
|
|
[gdscript]
|
|
extends EditorResourceConversionPlugin
|
|
|
|
func _handles(resource: Resource):
|
|
return resource is ImageTexture
|
|
|
|
func _converts_to():
|
|
return "PortableCompressedTexture2D"
|
|
|
|
func _convert(itex: Resource):
|
|
var ptex = PortableCompressedTexture2D.new()
|
|
ptex.create_from_image(itex.get_image(), PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
|
|
return ptex
|
|
[/gdscript]
|
|
[/codeblocks]
|
|
To use an [EditorResourceConversionPlugin], register it using the [method EditorPlugin.add_resource_conversion_plugin] method first.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="_convert" qualifiers="virtual const">
|
|
<return type="Resource" />
|
|
<param index="0" name="resource" type="Resource" />
|
|
<description>
|
|
Takes an input [Resource] and converts it to the type given in [method _converts_to]. The returned [Resource] is the result of the conversion, and the input [Resource] remains unchanged.
|
|
</description>
|
|
</method>
|
|
<method name="_converts_to" qualifiers="virtual const">
|
|
<return type="String" />
|
|
<description>
|
|
Returns the class name of the target type of [Resource] that this plugin converts source resources to.
|
|
</description>
|
|
</method>
|
|
<method name="_handles" qualifiers="virtual const">
|
|
<return type="bool" />
|
|
<param index="0" name="resource" type="Resource" />
|
|
<description>
|
|
Called to determine whether a particular [Resource] can be converted to the target resource type by this plugin.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|