virtualx-engine/servers/rendering/dummy/storage
2024-05-03 17:20:30 +10:00
..
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.cpp
material_storage.h
mesh_storage.cpp
mesh_storage.h
particles_storage.h
SCsub
texture_storage.cpp
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp
utilities.h