virtualx-engine/modules/noise/SCsub
Hendrik Brucker 2a55f10e8b Add FastNoiseLite / general noise overhaul
- replace OpenSimplexNoise

Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>
2022-03-20 14:53:45 +01:00

33 lines
800 B
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_noise = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/noise/"
thirdparty_sources = [
# Add C++ source files for noise modules here
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_noise.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_noise.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_noise.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)